Alright, here is the place where you tell us what your nation has. ^-^
List all things like navy, army, and air force. Be reasonable. Look at your comparative size with modern era nations that are a similar size and don't 'overdo' it with the numbers. We are watching. ;}
Be logical too, if you're a large collection of islands, you're going to have a larger navy and air force with a smaller army.
Economic impact.
Don't forget that the larger your army/military, the more money it takes with ammo, vehicles and other stuff. Large numbers sound impressive, but if you're not careful, those large numbers will be appearing in your national debt...
When you invade another country and finish it off be sure when you add the added civilians in to your stats put them under a seperate population. This way we know what countries you are controling.
For example
(Population)98 million
(country 1) 64 million
(country 2) 52 million
Also the stats for each catagory equall the total of the amount of vehicles that can be built by a nation, in that catagory (exluding ships). This means you can only build 60 tanks a week as an example. It wouldnt matter how many you types of tanks have.
This rule is to prevent someone from making 100 types of micro scale LDD tanks and getting
6000 tanks a week.
(Production chart)
Troops (wartime) 5,000 per 1 week
1 Week:
transport -cargo ships
criusers
destroyers
large attack boats
Electric hybrid attack subs
2 Weeks:
Stealth ships (criusers destroyers)
Amphibius assault ships
3 Weeks:
Carriers
Nuclear attack subs
battleships (if any)
other:
Aircushion craft 6 per 1 week
satalites 1 per week
medium fortifications 1 per 3 weeks
large Fortifications 1 per 5 weeks
maximum caps ships
small attack boats 30 per week
Aircraft:
4 generation fighters [40 per week]
4.5 generation fighters [30 per week]
5 generation fighters [20 per week]
ground attack aircraft [40 per week]
Heavy bomber, transport [15 per week]
stealth bomber [6 per week]
Drone bomber [20 per week]
transport heli [30 per week]
attack heli [35 per week]
support heli [40 per week]
surveillance, attack drone [50 per week]
Remember that drones should be smaller than there manned counterparts, as with with there weapon payloads.
Vehicles:
Main battle tanks [50 per week]
Infantry fighting Vehicles [70 per week]
Armored carriers [60 per week]
other similar AFV [80 per week]
mobile artillery- howitzers [40 per week]
Mobile missile launchers [25 per week]
artillery- towable [60 per week]
Light armored vehicles [120 per week]
support vehicles [120 per week]
Technical [300 per week]
semi autonomous drones [150 per week]
Bonuses
After you make each creation you automaticaly get a jump start bunus, of an added half of the total number you can build but only once, wartime bonuses are similar but you get a half every week. Ships dont get this bonus.
An example: week one 90 APCs, week two 60, week three 60, week four wartime 90 again.
(for every nation annexed you get a 10% increase)
Permalink | November 21, 2012, 6:01 pm