MOCpages : Share your LEGO® creations
LEGO models my own creation MOCpages toys shop C.O.P. Versus U.N.E. ConquestSpace and science fiction
Welcome to the world's greatest LEGO fan community!
Explore cool creations, share your own, and have lots of fun together.  ~  It's all free!
Conversation »
Rules
Rules and rules ideas
Permalink
| March 18, 2009, 7:24 pm
 Group moderator 
For rules, how about each side has to be fair. Does that sound good?
Permalink
| March 18, 2009, 7:32 pm
How about one of the following:
-Each member gets 1-2 planets to start with, but can later conquer more.
-Each member recieves 1 space fleet.
-We have a monetary system (to build infrastructure, space fleets, etc.)
-And once we get talking, no weapons that can destroy a planet.
Permalink
| March 18, 2009, 7:46 pm
alright, the rules are so far:

every member has two planets. You can gain an enemy planet by challenging them to a MOC off. The MOC off should have a topic and is for only those challenged and the challenger(s). the MOC off is won by either judging or most ratings. I think ratings work best because who would judge?
Permalink
| March 18, 2009, 7:48 pm
Quoting Clan Father Erik Ackroyd
How about one of the following:
-Each member gets 1 planet to start with, but can later conquer more.
-Each member recieves 1 space fleet.
-We have a monetary system (to build infrastructure, space fleets, etc.)
-And once we get talking, no weapons that can destroy a planet.


I say two planets. That way, if you lose one immediatly, you aren't gone yet. Monetary systems sound cool, but might be problematic.

Permalink
| March 18, 2009, 7:48 pm
Oh cool sorry i like the money idea!
Permalink
| March 18, 2009, 7:48 pm
 Group moderator 
I agree. That's good.
Permalink
| March 18, 2009, 7:48 pm
The group leaders should have all the money and can give the members some for stuff.
Permalink
| March 18, 2009, 7:49 pm
Quoting Gus Indo
alright, the rules are so far:

every member has two planets. You can gain an enemy planet by challenging them to a MOC off. The MOC off should have a topic and is for only those challenged and the challenger(s). the MOC off is won by either judging or most ratings. I think ratings work best because who would judge?

Most likely the three Admins. will judge. But, I say we have a couple of others dedicated to judge a MOC-off between the Admins.
Permalink
| March 18, 2009, 7:50 pm
 Group moderator 
Does this mean of have 2 planets of my own?
Permalink
| March 18, 2009, 7:50 pm
cool, I'm glad you joined!
Permalink
| March 18, 2009, 7:51 pm
Quoting General Axel Chain
Does this mean of have 2 planets of my own?

Yes
Permalink
| March 18, 2009, 7:51 pm
Quoting Gus Indo
The group leaders should have all the money and can give the members some for stuff.

That's what I was thinking. Have the leaders give "donations" or "grants" to build and research, and conquer!
Permalink
| March 18, 2009, 7:51 pm
 Group admin 
Not ratings. Do you know how many comments Fed and Rex get when they post something? It wouldn't be fair.
Permalink
| March 18, 2009, 7:51 pm
I will make the rules list when we have a lot of ideas going.
Permalink
| March 18, 2009, 7:52 pm
Quoting John Moffat
Not ratings. Do you know how many comments Fed and Rex get when they post something? It wouldn't be fair.

Indeed.
Permalink
| March 18, 2009, 7:52 pm
Quoting Clan Father Erik Ackroyd
Most likely the three Admins. will judge. But, I say we have a couple of others dedicated to judge a MOC-off between the Admins.


I like all the ideas you said :)
Permalink
| March 18, 2009, 7:52 pm
You just name them and make them up
Permalink
| March 18, 2009, 7:52 pm
 Group admin 
Ah, yes, back in the days when Goldman payed attention to us mortals....
Permalink
| March 18, 2009, 7:57 pm
Quoting John Moffat
Ah, yes, back in the days when Goldman payed attention to us mortals....

Indeed.
Permalink
| March 18, 2009, 7:57 pm
 Group moderator 
Quoting Gus Indo
Yes


That's tight. Thanks!

Permalink
| March 18, 2009, 7:58 pm
Also, if we are to have a monetary system, then each side should create ways to make income. i.e.Harvesting iron from astroids, trade, barter, etc.
Permalink
| March 18, 2009, 7:59 pm
Here's the offial(sic) UNE starmap.
http://www.brickshelf.com/gallery/azazaza/Phobos/unecop_starmap.bmp
It's still a work in progress, but there's plenty of planets about for the taking. I haven't started designating COP planets, of course, as I am not a COP member.

It gets updated every now and then, another update is coming very shortly. It's got its own key, so don't forget: cyan means you can't live on it, because A: it's too hot. B: it's inhospitable and cannot be settled in any way. or C: I say it's uninhabitable and it's uninhabitable.
Permalink
| March 18, 2009, 8:01 pm
 Group moderator 
Quoting Clan Father Erik Ackroyd
Also, if we are to have a monetary system, then each side should create ways to make income. i.e.Harvesting iron from astroids, trade, barter, etc.


Good thinking. Maybe it could be bullet shells. That would be tight.
Permalink
| March 18, 2009, 8:01 pm
Quoting General Axel Chain

Good thinking. Maybe it could be bullet shells. That would be tight.

Bullet shells? Are talking of creating and distributing bullet casings?
Permalink
| March 18, 2009, 8:03 pm
Ok I have a marvelous idea:

note this is just made up examples.

Leader gives bob some money to purchase a few land assault tanks, a fellow COP member's MOC. He then declares and attacks Yater, a UNE planet, with the four tanks he bought. The UNE comes up with only enough money to buy three infantry units, a MOC from them, to defend it. The judges decide that the COP's tanks would easily crush the UNE defense force. The UNE lose all units there and the COP lose 2 tanks. The COP gains the planet Yater along with a bonus of 5 money. Next day the UNE buys a landing ship with two infantry and a tank. They use them to attack the COP's new planet. The judges decide the casualties and outcome.
Permalink
| March 18, 2009, 8:04 pm
Quoting Ben Tice
i like the monetary system but then every team should have like a banker to keep track of all money other wise it get's confusing also if you loose your planets you should be allowed to reconquer them if someone lends you the money or armies too

Indeed, but the game gets boring when someone is like "Well, I sent twenty fleets to your planet, so give up." You know? So, with a monetary sys. you can limit what each member does.
Permalink
| March 18, 2009, 8:04 pm
 Group admin 
Not a bad plan.
Permalink
| March 18, 2009, 8:05 pm
Quoting Gus Indo
Ok I have a marvelous idea:

note this is just made up examples.

Leader gives bob some money to purchase a few land assault tanks, a fellow COP member's MOC. He then declares and attacks Yater, a UNE planet, with the four tanks he bought. The UNE comes up with only enough money to buy three infantry units, a MOC from them, to defend it. The judges decide that the COP's tanks would easily crush the UNE defense force. The UNE lose all units there and the COP lose 2 tanks. The COP gains the planet Yater along with a bonus of 5 money. Next day the UNE buys a landing ship with two infantry and a tank. They use them to attack the COP's new planet. The judges decide the casualties and outcome.

Sounds like a good basis. So, I say we keep the money on a basis of "ones" instead, say "thousands" of dollars.
Permalink
| March 18, 2009, 8:06 pm
The money is saved up and can be gained by victories and maybe just some small income for having a planet and everyday get only one money.
Permalink
| March 18, 2009, 8:06 pm
 Group moderator 
Quoting Clan Father Erik Ackroyd
Bullet shells? Are talking of creating and distributing bullet casings?


No, I mean shells you pick up in battle. Each one has a certain amount. For example, 50 cal. shells could be 50 credits each. A whole chain from the turret is worth 5,000 credits (50 creds. times 100 bullets per belt).
Permalink
| March 18, 2009, 8:06 pm
 Group admin 
That's a dang expensive bullet.....
Permalink
| March 18, 2009, 8:07 pm
Not dollars we should use just like monies or mulah. Thats cool mulah. And just ones it good for keeping track.
Permalink
| March 18, 2009, 8:07 pm
Quoting Gus Indo
The money is saved up and can be gained by victories and maybe just some small income for having a planet and everyday get only one money.

With that said, would it possible to buy territory from the opposite side?
Permalink
| March 18, 2009, 8:07 pm
sure if they say its ok

Permalink
| March 18, 2009, 8:08 pm
 Group moderator 
Can I use bullet shells?
Permalink
| March 18, 2009, 8:09 pm
for ease of organization I say we should have every member have on their homepage their planets, money, and units on planet and in orbit.
Permalink
| March 18, 2009, 8:09 pm
Well, we seem to have a dispute with the monetary system. So, I suggest we take a vote. Either "Yea" or "Nay". I vote "Yea".
Permalink
| March 18, 2009, 8:10 pm
I dont really get the bullet shell idea
Permalink
| March 18, 2009, 8:10 pm
 Group admin 
I aspire to be different, so "Heck Yeah!"
Permalink
| March 18, 2009, 8:11 pm
Yea or Nay on what?
Permalink
| March 18, 2009, 8:12 pm
Quoting Gus Indo
for ease of organization I say we should have every member have on their homepage their planets, money, and units on planet and in orbit.

Indeed so something like this:
Planet(s): Homestead
Plantis
Money: 15 Credits
Units: 3 Infantry Divisions
2 Tank Divisions

And, maybe we can have how the person makes their income.

Income: Planetary Mining
Weapon Making
Permalink
| March 18, 2009, 8:12 pm
Simple money or mulah as I want to call it say Yeah!
Permalink
| March 18, 2009, 8:13 pm
Quoting Gus Indo
Yea or Nay on what?

If we should have a monetary system. It seems some people are confused on if we should or shouldn't.
Permalink
| March 18, 2009, 8:13 pm
sweet
Permalink
| March 18, 2009, 8:13 pm
yes for money system
Permalink
| March 18, 2009, 8:14 pm
The idea I get from those 'bullet shell' things is that he thinks you should have to pay for your ammunition.
I don't see the point, really.

However, 'yea' for the monetary system.
Permalink
| March 18, 2009, 8:15 pm
Okay, since we say "Yea" to the monetary sys. Should we have taxes to keep in each side's reserve funding? Say two credits or mulah per week.
Permalink
| March 18, 2009, 8:16 pm
Quoting Areetsa C
The idea I get from those 'bullet shell' things is that he thinks you should have to pay for your ammunition.
I don't see the point, really.

However, 'yea' for the monetary system.

Thanks for adding my name to the map.
Permalink
| March 18, 2009, 8:17 pm
 Group moderator 
Quoting Gus Indo
Simple money or mulah as I want to call it say Yeah!



I like the bullet shell idea. Every time you win a war/battle/skirmish, you could go on the battlefield and pick up bullet shells. Each size shell has a certain amount of credits.

If you don't like it can I be the only person to use them?
Also, I think we should have ranks.

The homepage set up could look like this:
Planet(s):(PLANET NAME) (PLANET NAME)
Credits: 1
Units: 3 Infantry Divisions
2 Tank Divisions
Permalink
| March 18, 2009, 8:19 pm
Also, should we mark how many cities our planets have?
Permalink
| March 18, 2009, 8:19 pm
It really depends on who ends up with a higher income.

Now, are we actually using a map or not?
And speaking of which, there are two; the official UNE starmap and the underdetailed COP galaxy map.
Permalink
| March 18, 2009, 8:19 pm
 Group moderator 
Quoting Areetsa C
The idea I get from those 'bullet shell' things is that he thinks you should have to pay for your ammunition.
I don't see the point, really.

However, 'yea' for the monetary system.


I mean ammo is free, but the shells are used to buy infantry, vehicles, etc.
Permalink
| March 18, 2009, 8:20 pm
Quoting Clan Father Erik Ackroyd
Thanks for adding my name to the map.


That's just a note so I know you've earmarked Nekovsky's.

Oh, by the way: are you implementing terrain effects?
Because that map has asteroids, and an attacker should take damage while moving through them. Just to be fair.

Quoting General Axel Chain

I mean ammo is free, but the shells are used to buy infantry, vehicles, etc.


So you swap empty shell casings for soldiers?
Permalink
| March 18, 2009, 8:20 pm
Quoting Areetsa C
It really depends on who ends up with a higher income.

Now, are we actually using a map or not?
And speaking of which, there are two; the official UNE starmap and the underdetailed COP galaxy map.

I don't see why not. It would allow for the ease of combat between each member.
Permalink
| March 18, 2009, 8:20 pm
Quoting Areetsa C

That's just a note so I know you've earmarked Nekovsky's.

Oh, by the way: are you implementing terrain effects?
Because that map has asteroids, and an attacker should take damage while moving through them. Just to be fair.

I would imagine so; it would make things more realistic.
Permalink
| March 18, 2009, 8:21 pm
Ambushes would be nice, also. I know that stealth in space is impossible, but it would be nice to be able to spring traps on unsuspecting foes.

Also, how is the pricing for units going to be set?
Permalink
| March 18, 2009, 8:23 pm
 Group moderator 
Quoting Areetsa C

That's just a note so I know you've earmarked Nekovsky's.

Oh, by the way: are you implementing terrain effects?
Because that map has asteroids, and an attacker should take damage while moving through them. Just to be fair.

Quoting General Axel Chain

I mean ammo is free, but the shells are used to buy infantry, vehicles, etc.


So you swap empty shell casings for soldiers?


When you put it that way, no. The shells are worth MONEY. You pay bullet shells (a.k.a. MONEY) for units.
Permalink
| March 18, 2009, 8:24 pm
Quoting Ben Tice
i like the C.O.P. map better it is much bigger and includes all the star systems and has room to add more the U.N.E. map is tiny very tiny actualy and has no room for planets


Yes, the old one. I took over. It now has planets galore, AND moons. It's just not to full scale.
It's also easier to work with than the COP one, as it has no background.
Permalink
| March 18, 2009, 8:24 pm
Quoting Areetsa C
Ambushes would be nice, also. I know that stealth in space is impossible, but it would be nice to be able to spring traps on unsuspecting foes.

Also, how is the pricing for units going to be set?

As far as units, I think John and Ian should be in charge of that. But I would make it simple:
1 Credit: Ifantry Division
2 Credits: Light Vehicle
3 Credits: Tanks, Aircraft, other Heavy Units
5 Credits: Space Unit
Permalink
| March 18, 2009, 8:27 pm
 Group moderator 
Quoting Clan Father Erik Ackroyd
As far as units, I think John and Ian should be in charge of that. But I would make it simple:
1 Credit: Ifantry Division
2 Credits: Light Vehicle
3 Credits: Tanks, Aircraft, other Heavy Units
5 Credits: Space Unit



I like it. I still wanna use bullet shells, though.
Permalink
| March 18, 2009, 8:31 pm
Quoting Clan Father Erik Ackroyd
As far as units, I think John and Ian should be in charge of that. But I would make it simple:
1 Credit: Ifantry Division
2 Credits: Light Vehicle
3 Credits: Tanks, Aircraft, other Heavy Units
5 Credits: Space Unit


How's this:
1 Credit: Infantry company(inc. mortar squad)/light vehicle platoon(inc. scout car)
2 Credits: heavy armour company(inc. self propelled artillery and AA platoon)
3 Credits: interceptor squadron/bomber flight(half a squadron)/pair of Exodynes(starfighters capable of atmospheric flight)
4 Credits: starfighter squadron/heavy starbomber flight/frigate/two corvettes
5 Credits: two cruisers/one heavy cruiser


Permalink
| March 18, 2009, 8:32 pm
Quoting Areetsa C

How's this:
1 Credit: Ifantry company(inc. mortar squad)/light vehicle platoon(inc. scout cars)
2 Credits: heavy armour company(inc. self propelled artillery and AA platoon)
3 Credits: interceptor squadron/bomber flight(half a squadron)/pair of Exodynes(starfighters capable of atmospheric flight)
4 Credits: starfighter squadron/heavy starbomber flight/frigate/two corvettes
5 Credits: two cruisers/one heavy cruiser

Much better. My idea was more so a crude example.
Permalink
| March 18, 2009, 8:33 pm
Yes; I thought a full division of infantry would IMPLY a number of light and support vehicles; you see, a division is several companies at least. Certainly not composed fully of infantry.

Best to purchase things individually, I thought. If you wanted a division, you'd buy five Inf. Companies, four platoons of light vehicles and two platoon of heavies. Far more customizable this way, I think.

Oh yes: 1/2 a credit: one infantry squad/mortar team/anti-armour team(rocket launcher, mines, whatever)/machinegun team/AA rocket team/combat engineer team(minelaying, bridgemaking, trenchdigging, fortification making etc. etc.).

You could also choose to pay for a heavy armour platoon composed not of tanks, but of SP. artillery and AA vehicles. It needs work, but it's a good rough draft.
It would be nothing without your initial contribution, of course.
Permalink
| March 18, 2009, 8:37 pm
Each MOC is supposed to have a diferent value. It would be like


Prototype Hover tank: 30 mulah
COP infantry blue squad: 3 mulah
Last Resort: 90 mulah
and so on...
Permalink
| March 18, 2009, 8:41 pm
 Group moderator 
How's about this:


1 Credit: Infantry Company / Scout Vehicle

2 Credits:Anti-Tank/Aircraft Squad / Light Tank / Assault Vehicle / Fighter Craft

3 Credits: Standard Tank / Heavy Assault Vehicle / Bomber

4 Credits: Heavy Tank / Fighter Craft Squad / Space Frigate

5 Credits: Scout Cruiser / Heavy Frigate / Navy Fleet

6 Credits: Bomber Squad / Standard Cruiser

7 Credits: Heavy/Assault Cruiser

10 Credits: Soldier Battalion / Cruiser Fleet


Tell me what you think.
Permalink
| March 18, 2009, 8:42 pm
So it cant be so complicated that we can't get anything done within a few days ok
Permalink
| March 18, 2009, 8:43 pm
 Group admin 
Sounds good to me. Can we stop all this talking now? It's too fast for my little brain cell to keep up with.
Permalink
| March 18, 2009, 8:43 pm
 Group moderator 
Quoting Gus Indo
So it cant be so complicated that we can't get anything done within a few days ok


Alright.
Permalink
| March 18, 2009, 8:43 pm
Okay just to get this straight my 2 planets are Bounty (see UNE TAG! #'s 1-3) and *AHEM* "clears throat" and Harvest...
Permalink
| March 18, 2009, 8:44 pm
I'll make some rules soon and they will be the group rules. Then, we can make adjustments. we should start out with some mulah for each group leader. how about just ten to start out
Permalink
| March 18, 2009, 8:45 pm
I prefer generic costs.

But neither of those seem quite balanced; infantry is an exceedingly dangerous force if correctly handled; a full company is certainly worth far more than a scout vehicle.


Now, have a look at the starmap (http://www.brickshelf.com/gallery/azazaza/Phobos/unecop_starmap.bmp) and decide where you want these planets of yours to go. No guarantees, of course.
Permalink
| March 18, 2009, 8:45 pm
 Group moderator 
Quoting Gus Indo
I'll make some rules soon and they will be the group rules. Then, we can make adjustments. we should start out with some mulah for each group leader. how about just ten to start out


Agreed.
But, what about units?
Permalink
| March 18, 2009, 8:46 pm
 Group admin 
First of all, while we're getting planets, I get Earth and Mars. Secondly, nothing's gonna get done with only 10 points.
Permalink
| March 18, 2009, 8:46 pm
Just start out by adding your planet names to your page.
Permalink
| March 18, 2009, 8:47 pm
 Group moderator 
Okay
Permalink
| March 18, 2009, 8:49 pm
ten is for starting ill give like one hundred soon
Permalink
| March 18, 2009, 8:51 pm
Quoting John Moffat
First of all, while we're getting planets, I get Earth and Mars. Secondly, nothing's gonna get done with only 10 points.


There's no Earth or Mars on the new map.
You can have Nayi and Karbala if you want; they're fairly earthlike.
Permalink
| March 18, 2009, 8:51 pm
This is long enough new topic: Rules 2
Permalink
| March 18, 2009, 8:55 pm
 Group admin 
Quoting Areetsa C

There's no Earth or Mars on the new map.
You can have Nayi and Karbala if you want; they're fairly earthlike.


United Nations of EARTH!!!! We are from EARTH!

Permalink
| March 18, 2009, 8:56 pm
Fine. Welcome to New Terra. Unless you've forgotten or not checked SETI lately, the UNEiverse is being rebooted.
Permalink
| March 18, 2009, 9:00 pm
Group moderators have locked this conversation.
Other topics



LEGO models my own creation MOCpages toys shop C.O.P. Versus U.N.E. ConquestSpace and science fiction


You Your home page | LEGO creations | Favorite builders
Activity Activity | Comments | Creations
Explore Explore | Recent | Groups
MOCpages is an unofficial, fan-created website. LEGO® and the brick configuration are property of The LEGO Group, which does not sponsor, own, or endorse this site.
©2002-2017 Sean Kenney Design Inc | Privacy policy | Terms of use