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This is the rules
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This is the rules on the homepage and the group rules. Here is an example

This is buying units stuff:

Bob is a COP guy. He decides to buy five light tanks for 3 mulah each. he also buys 3 infantry for 1 mulah each.

this is his comment on the topic buying units:

I buy 5 light tanks and 3 infantry for the COP.


He then places them on one of his planets. He just edits his conquest stats chart on the home page to say that there are 5 light tanks and 3 infantry on his planet, Zynax(btw ill use this name for my second planet) Then he edits it to say his total mulah is now 32.

He had 50 mulah and now has spent 18. He has 32 left. Then he can buy more if he wants. You can give units to people. Just tell them to edit it in to their page. Also you can give mulah to others. You can move the units between planets whenever you want.

Set up:

Bob, a high ranking COP officer is sent by his leader to attack Jupiter, a UNE planet. He is given a few ships from Tarsis, the COP capital, and 50 mulah, money, to finance the rest of the attack force. Bob now with his orders chooses to ask a COP member, Nick, to help him in this attack. Nick agrees and gives money to fund a capital ship for the fleet. Then Bob, with his new attack fleet, attacks Jupiter.

Battle:

Then this is just how the battle works. A UNE and a COP mod/judge decide on how the battle will play out. On the ground they decide that Bob's 5 infantry squads, 2 light armored transports, and 6 medium tanks will be utterly decimated by the UNE's 6 infantry, 4 light tanks, 2 heavy mechs, and 4 artillery guns. The judges decide that the UNE loses 3 infantry, 2 light tanks, 1 heavy mech, and 1 artillery gun. The COP lost so they lose all of their units. The judges also include a paragraph about the battle: The COP had a strong landing force but the UNE was better prepared for the situation. They decimated the tanks with artillery fire, leaving the infantry exposed and under heavy fire from the enemy's mechs and other units. They put up a good fight, destroying several tanks and one heavy mech, even decreasing the entrenched infantry to half of their original strength.
Permalink
| March 27, 2009, 8:47 pm
well there is a drawback to that, the planets without units will be open to an attack. and we dont need to judge MOCs anymore because we will get too many. The maker of the MOC just puts what category you think it falls under and we'll treat it as such and use that price.
Permalink
| March 27, 2009, 11:51 pm
In other words, generic units.
What I suggested fairly early on.

A question: are there going to be any individual 'CO attributes/powers' for lack of a better term, that allow different people to have different skills that affect combat?
For instance, I myself like cold weather; would that mean that my troops would be more resistant to snow and more capable of making tactical use of it to reduce casualties?
If it doesn't, it should; it'd make things a bit more fun, that sort of thing would.
Permalink
| March 27, 2009, 11:58 pm
I see, well Mr. C, I think it is great but a little complicated for now. Lets start soon and see how it goes. And I did get the generic units idea from you but just made the prices simple.
Permalink
| March 28, 2009, 3:29 pm
Quoting Areetsa C
In other words, generic units.
What I suggested fairly early on.

A question: are there going to be any individual 'CO attributes/powers' for lack of a better term, that allow different people to have different skills that affect combat?
For instance, I myself like cold weather; would that mean that my troops would be more resistant to snow and more capable of making tactical use of it to reduce casualties?
If it doesn't, it should; it'd make things a bit more fun, that sort of thing would.


That's actually a good idea. I myself prefer rainy and muddy conditions (I love Portland for that reason) so my troops would be good in those conditions, while the enemy, who probably would be miserable in the rain and mud, wouldn't fight as well against my troops who enjoy it.

I think we should include that. It would be fun.
Permalink
| March 28, 2009, 3:43 pm
hold on. it's like a strategy game right? and we get 20 mulah when we start. sorry i haven't been paying attention so say Fred a U.N.E person sends like 2 tanks onto a C.O.P planet that has two infantry. What if the two admins that oversee this and one says the infantry won and the other says the tanks won? sorry if this is troublesome.
Permalink
| March 28, 2009, 9:13 pm
Quoting Ben Tice
Quoting Ryz Wheeling
hold on. it's like a strategy game right? and we get 20 mulah when we start. sorry i haven't been paying attention so say Fred a U.N.E person sends like 2 tanks onto a C.O.P planet that has two infantry. What if the two admins that oversee this and one says the infantry won and the other says the tanks won? sorry if this is troublesome.
who do you think is going to win? it gonna be the tanks there a standard set of rules the judges HAVE to follow I'm pretty sure

ok thanks.
Permalink
| March 28, 2009, 10:46 pm
Quoting Ben Tice
who do you think is going to win?


The infantry.
Soldiers are far more mobile than armoured vehicles, and ground vehicles with tracks are easily disabled. Place a big stick through the tracks, and bam. Put a grenade down the hatch, boom.
Permalink
| March 28, 2009, 11:44 pm
Quoting Awesome-o-saurus The Not-So-Great

That's actually a good idea. I myself prefer rainy and muddy conditions (I love Portland for that reason) so my troops would be good in those conditions, while the enemy, who probably would be miserable in the rain and mud, wouldn't fight as well against my troops who enjoy it.


Whereas you'd be totally miserable in my favored icy domains. EVERYONE knows what ice and snow does to mud and rain: moar ice.

Although everone also knows what warm rain does to snow...

Actually, if you ask me, giving each player a weather related ability, to be activated to change the battlefield weather whenever desired, would add a nice rock-paper-scissors element to gameplay; for instance, player A is closer to B and has more stuff, but C is less affected by B's weather affinity.
C is therefore the better choice for a ground assault.
Permalink
| March 28, 2009, 11:52 pm
Quoting Areetsa C

Whereas you'd be totally miserable in my favored icy domains. EVERYONE knows what ice and snow does to mud and rain: moar ice.

Although everone also knows what warm rain does to snow...

Actually, if you ask me, giving each player a weather related ability, to be activated to change the battlefield weather whenever desired, would add a nice rock-paper-scissors element to gameplay; for instance, player A is closer to B and has more stuff, but C is less affected by B's weather affinity.


Techically, I enjoy cold and ice, but I like rain and mud better. I get miserable in any weather sunny or warmer than 65 degrees F.

Permalink
| March 29, 2009, 12:02 am
Anyone with a brain knows to get out of the sun long before they get truly uncomfortable; unless you live in the arctic or extreme north (alaska, russia, finland etc.), there's no way you can sit in the midsummer sunlight without getting too hot for comfort.
Permalink
| March 29, 2009, 12:04 am
OKAY! Now that it is SUNDAY I will buy units here we go:
I would like to buy:
-2 Heavy Mechs ('Alpha One' mech) for 10 mulah
-1 Light Tank (Behemoth tank) for 3 mulah
-1 Special Infantry unit
Permalink
| March 29, 2009, 2:28 am
You can't do that, you haven't been given any money.
Permalink
| March 29, 2009, 2:45 am
Quoting Areetsa C
In other words, generic units.
What I suggested fairly early on.

A question: are there going to be any individual 'CO attributes/powers' for lack of a better term, that allow different people to have different skills that affect combat?
For instance, I myself like cold weather; would that mean that my troops would be more resistant to snow and more capable of making tactical use of it to reduce casualties?
If it doesn't, it should; it'd make things a bit more fun, that sort of thing would.


That sounds fun.

Actually, there is a game series for GBA and NDS called "Advance Wars", which has different weather attributes depending on the commander.

Is that where you got it from?
Permalink
| March 29, 2009, 12:01 pm
Yeh?

I've got almost every one of them: Advance Wars, Advance Wars Dual Strike, Battalion Wars, Battalion Wars 2 (BWII), Advance Wars Dark Conflict.
But yes, sort of; except no 'true' powers; you can manipulate the weather to give your troops an advantage, but only once a month, say. And no broken powers; seriously, +2 range for indirect units? Plus the extra damage and a constricted map? Grit was broken to begin with, and AW2 only made him worse.(I did play it, I just don't own it.)
Permalink
| March 30, 2009, 12:07 am
in the topic ''rules" it shows a starmap but my planets arn't on it so do i still get them?
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| March 30, 2009, 9:12 pm
We don't actually use a map in this, but I'm using one anyway, just so I can see who's where and has what planets.

It's at: http://www.brickshelf.com/gallery/azazaza/Phobos/unecop_starmap.bmp

It's the official UNE starmap, at least according to UNE-SETI.

And as you may be able to guess, yes, it's mine. At least currently, in that I am the one who adds things to it.
Permalink
| March 30, 2009, 10:03 pm
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