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Outlaw HQ. Home of destinies.
(banner goes here)


----Who we are:
Most of us are wanderers, criminals, or adventurers. We have plans of our own, and our loyalties are few because we despise what we see happening around us. Many joined our kind after the division of Mythron, and now we have the potential to made a change. Though unity may be impossible, cooperation may be the key to forming a powerful new force in this land.

>-----<>-----<>-----<>-----<>-----<>-----<>-----<>-----<

---- Important facts:

>--- Official Building Styles for cities/towns: Same as wherever we are.

>- Leaders:
Outlaw coordinator: The Object of Legend
Outlaw sovereign: _____

>- Reagions:
Bodus
Bodus Minor* (The Object of Legend)

*Bodus Minor is in the mountains south of Bodus. Though mostly abandoned and destroyed, the outlaws will being reconstruction of Frost-Claw, a once mighty fortress.

>---- Current Ranks:
(Note, each rank has a challenge and requirements before you attain to one of these statuses.)
Ronin- *
Spy- **
Assassin- ***
Marauder- ****
Juggernaut- *****

>---- Rank Building challenges:
1*. Ronin- 17+ character points required> 3 points upon completion of building challenge.
“As a Ronin, you have offered your service to the administration, and we will make sure you have all that you need.”

2**. Spy- 36+ character points and Ronin status required> 3 points, dual faction-ship(see below), upon completion of building challenge.
“You have shown yourself worthy of trust, now you will deal in secrets.”

3***. Assassin- 60+ character points and spy status required> 3 points, upon completion of building challenge.
“Your skill and faith have taken you far, but now we give you a task to alter the structure of our world.”

4****. Marauder- 84+ character points, spy+ status, and a guild required> 3 points, and the ability to recruit PCs, upon completion of building challenge.
“We have made you powerful, given you our trust in exchange for your loyalty, and you receive power over many.”

5*****. Juggernaut- 111+ character points and Marauder status required> 3 points, the ability to recruit PCs, and the ability to wage war on the actual cities of Mythron upon completion of building challenge.
“You have given your soul to this cause and we will reward you greatly. Ask and it shall be yours. May the thunder of your boots be heard forever!”

(Dual faction-ship is only available during spy status. If you choose to take on another faction, you will show your character working for them and will do their side of the challenges. Both factions must be stated in your MOCs. Example- Outlaw/Rainos*)

>---- Current goals:
1. Establish a central leadership
2. Create a spy network across Mythron
3. Rebuild the fortress of Frost-Claw in Bodus Minor

>-----<>-----<>-----<>-----<>-----<>-----<>-----<>-----<


>-Points of Outlaws: 241 (20 members)

1. The Object of Legend: 17
2. Freeling + +: 23
3. Night Reaper: 12
4. Spock: 9
5. Finn Tegotash: 10
6. Josh O: 9
7. Nasaro the Thief: 10
8. ~Caleb~:16
9. Shawn Gibson: 21
10. McLegofreak: 16
11. Alexander Lazic: 7
12. The Brick King: 12
13. Justin L: 15
14. Rogue Spartan: 16
15. Baking Tray: 5
16. A Sargent:5
17. ~*Ethan*~: 5
18. Toa Infernum: 17
19. Jay Jenkins: 13
20. Primus Maximus : 5

>-----<>-----<>-----<>-----<>-----<>-----<>-----<


Post suggestions for monthly rogue challenges and new clans, locations, ideas, or problems with the points here. Comments placed by anyone other than outlaws, possible new members, or admins may be deleted at the faction leader's discretion.
Permalink
| June 21, 2013, 8:11 am
What do you all think? I put some new ideas in it so check it out.
Permalink
| June 21, 2013, 8:16 am
 Group admin 
Good luck keeping your members' points straight- it looks like we gave you the tough job.
As long as your outlaws don't cooperate too much and turn into a second Nerogue, this thread looks done. Shall we post them in the main group?
Permalink
| June 21, 2013, 9:23 am
 Group admin 
Quoting The Object of Legend
What do you all think? I put some new ideas in it so check it out.

Looks good. Maybe.... I forgot what I was going to say... Oh yeah! Bodus isn't a city. It's more like a territory... The Outlaws territory.
Permalink
| June 21, 2013, 12:50 pm
Great!
Permalink
| June 21, 2013, 2:10 pm
Quoting Gilbert Despathens this thread looks done. Shall we post them in the main group?
Did anyone notice that I gave the marauder the ability to have PCs in you guild, juggernaut the ability to wage war on the actual cities of Mythron, and the spy dual faction-ship?
Permalink
| June 22, 2013, 6:04 am
 Group admin 
Quoting The Object of Legend
Quoting Gilbert Despathens this thread looks done. Shall we post them in the main group?
Did anyone notice that I gave the marauder the ability to have PCs in you guild, juggernaut the ability to wage war on the actual cities of Mythron, and the spy dual faction-ship?

I didn't notice the juggernaut and marauder perks at first. The spy powers sound like a good idea and the juggernaut could work if raids are coordinated with the cities' kings, but all people with enough points for a guilds should have the same privileges. I think you could switch that feature for the ability to direct lower-level outlaws instead.
Permalink
| June 22, 2013, 9:45 am
Quoting Gilbert Despathens
I didn't notice the juggernaut and marauder perks at first. The spy powers sound like a good idea and the juggernaut could work if raids are coordinated with the cities' kings, but all people with enough points for a guilds should have the same privileges. I think you could switch that feature for the ability to direct lower-level outlaws instead.
The juggernaut and the marauder both can direct PCs. So you think everyone with guild power should be able to attack cities? Do guilds give you PCs?

Permalink
| June 22, 2013, 9:56 am
 Group admin 
Quoting The Object of Legend
Quoting Gilbert Despathens
I didn't notice the juggernaut and marauder perks at first. The spy powers sound like a good idea and the juggernaut could work if raids are coordinated with the cities' kings, but all people with enough points for a guilds should have the same privileges. I think you could switch that feature for the ability to direct lower-level outlaws instead.
The juggernaut and the marauder both can direct PCs. So you think everyone with guild power should be able to attack cities? Do guilds give you PCs?

I'm okay with your plan to allow city attacks; it sounds good as it is if you can keep it in control. The guilds, on the other hand, are a game-play feature set down by Freeling for everyone's use. If you want to allow some of your outlaws to form bands of their fellows, I suggest giving a different name to the system to distinguish it from guilds.
Permalink
| June 22, 2013, 6:38 pm
After thinking it over, I'm thinking that you shouldn't allow the outlaws to have dual-membership. That just means you can join the outlaws, and whenever you feel like doing another faction's challenges, you can do them and earn points. That doesn't seem fair to the other factions. The factions should stay within their own factions.
Permalink
| June 22, 2013, 8:33 pm
Quoting David the Fire Ninja Jedi
After thinking it over, I'm thinking that you shouldn't allow the outlaws to have dual-membership. That just means you can join the outlaws, and whenever you feel like doing another faction's challenges, you can do them and earn points. That doesn't seem fair to the other factions. The factions should stay within their own factions.
I see what you're saying, but only the spy can to this and once they choose to take another faction they must do that factions challenges and stay with that faction for as long as they're a spy. Since their are so many outlaws I thought this might help get a greater diversity of entries in the challenges.

Permalink
| June 23, 2013, 7:16 am
Quoting Gilbert Despathens
I'm okay with your plan to allow city attacks; it sounds good as it is if you can keep it in control. The guilds, on the other hand, are a game-play feature set down by Freeling for everyone's use. If you want to allow some of your outlaws to form bands of their fellows, I suggest giving a different name to the system to distinguish it from guilds.
How about allowing them to recruit lower outlaws, and just calling it that?
Permalink
| June 23, 2013, 7:22 am
 Group admin 
Quoting The Object of Legend
Quoting Gilbert Despathens
Quoting The Object of Legend

How about allowing them to recruit lower outlaws, and just calling it that?

Sure.
Permalink
| June 23, 2013, 10:20 am
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi
After thinking it over, I'm thinking that you shouldn't allow the outlaws to have dual-membership. That just means you can join the outlaws, and whenever you feel like doing another faction's challenges, you can do them and earn points. That doesn't seem fair to the other factions. The factions should stay within their own factions.
I see what you're saying, but only the spy can to this and once they choose to take another faction they must do that factions challenges and stay with that faction for as long as they're a spy. Since their are so many outlaws I thought this might help get a greater diversity of entries in the challenges.
Yes, but it also gives people a larger incentive to join the outlaws because they can do pretty much anything relating to any faction. I'd say if they do dual-membership, it's like changing factions....

I think if you change factions after reaching 40 character points you lose all of your points and start over. There needs to be faction spirit and dedication to one's faction. If there are too many switches, it's like they have their own story and are not connected to anyone else.

I think someone should be in one faction and stick to it. If the person changes faction after reaching 40 points, you lose all of your points. Having the dual-membership will make the Outlaws grow even more because, again, they can do anything once they reach 36 points. Then the outlaws will have their rogue challenges and any other challenge they want even if it's from a different faction. I don't think this is a good idea.
Permalink
| June 23, 2013, 6:45 pm
I hope I'm not making it feel like I don't like your ideas, I like them a lot! I just don't think the spy thing will go well. Speaking from a faction leader's perspective, I wouldn't want a bunch of outlaw spies doing challenges or parts of challenges that relate specifically to Nerogue. It just seems out of place.

Those other things in there are great! I like the name Frost-Claw! Sounds awesome!

How did you choose how many points you need to do the advancing things?

I agree with what you guys decided about the PC thing.

With attacking cities, that's fine as long as you can fail the attack and lose something because of it.
Permalink
| June 23, 2013, 6:57 pm
 Group admin 
Quoting David the Fire Ninja Jedi
I wouldn't want a bunch of outlaw spies doing challenges or parts of challenges that relate specifically to Nerogue. It just seems out of place.

I like the spy idea. Spies would need to do rogue challenges for their second group to keep their cover, but they could counter for the points by either counting their entry as a free build or skipping their own group's rogue challenges. It's not like spies can do any harm- all of the factional secrets are already in the conversation threads.

<<<<With attacking cities, that's fine as long as you can fail the attack and lose something because of it.

Maybe they could wager points and do a MOC-off.
Permalink
| June 23, 2013, 7:38 pm
Quoting David the Fire Ninja Jedi
With attacking cities, that's fine as long as you can fail the attack and lose something because of it.
As for the advancing points I tried to distribute them fairly evenly with a slightly progressive pattern.
What do you think of doing city attacks as a MOCoff with the ruler of the city, advantage to the city of course. If you fail you lose Juggernaut status.
Dual faction-ship doesn't allow people to do whatever they want. They are required to stay in that faction until they reach assassin status, otherwise they drop down to ronin. Most spies will not take another faction because the restrictions are so great.
Permalink
| June 24, 2013, 6:38 am
Quoting The Object of Legend
As for the advancing points I tried to distribute them fairly evenly with a slightly progressive pattern.
Cool!
Quoting The Object of Legend
What do you think of doing city attacks as a MOCoff with the ruler of the city, advantage to the city of course. If you fail you lose Juggernaut status.
They should be able to get back up to Jugggernaut status by getting 20 character points after the defeat and they can't attack a capital city. Of course, we don't have to settle this exactly yet because no one has near 111 points. I think that this attacking thing should be added to the other factions. I suggest making a separate thread to discuss how this would work. We could try MOC-offs, but I think that having several people (with a certain amount of character points of course) from both sides (attacking and defending) should build MOCs for protecting or attacking the city. Outside judges should be sought out for this.
Quoting The Object of Legend
Dual faction-ship doesn't allow people to do whatever they want. They are required to stay in that faction until they reach assassin status, otherwise they drop down to ronin.
Oh! I misunderstood the whole spy thing. Thanks for clearing that up! So you can only do things of another faction while you're between 36 and 60 character points, and you can't do your own faction's things? After that you're back to Outlaws? If so, that makes sense and sounds like fun! I think that if one faction has the spy thing, other factions should implement it too.
Quoting The Object of Legend
Most spies will not take another faction because the restrictions are so great.
Huh? What restrictions?

Permalink
| June 24, 2013, 11:20 am
I'm thinking that the Spy thing and Attacking cities should be on the homepage so it relates to all factions. Things that give characters "power" or "special abilities" should not be limited to one faction. Building challenges for specific factions should not grant power or special abilities. Just reaching a certain amount of character points should grant anyone of any faction power or special abilities.

We should make two threads here: one for discussing how to work the spy idea and attacking cities by Object of Legend in this group and leave them out of the Outlaw faction thread. In this group, we can collectively come up with building challenges for members with the required number of points to gain the power or special abilities. Keep the titles, but without the power given upon completion of the challenge.

Summary:
Make 2 threads; one for spying and one for attacking cities to come up with challenges to grant the spying and attacking power as described by Object of Legend.
I suggest this because if someone is new to the group and is deciding what faction to join, why not join the Outlaws that gives you special abilities if you reach a certain number of character points. Special abilities should be available to all factions.

Permalink
| June 24, 2013, 11:34 am
 Group admin 
Quoting David the Fire Ninja Jedi
I'm thinking that the Spy thing and Attacking cities should be on the homepage so it relates to all factions. Things that give characters "power" or "special abilities" should not be limited to one faction. Building challenges for specific factions should not grant power or special abilities. Just reaching a certain amount of character points should grant anyone of any faction power or special abilities.

We should make two threads here: one for discussing how to work the spy idea and attacking cities by Object of Legend in this group and leave them out of the Outlaw faction thread. In this group, we can collectively come up with building challenges for members with the required number of points to gain the power or special abilities. Keep the titles, but without the power given upon completion of the challenge.

Summary:
Make 2 threads; one for spying and one for attacking cities to come up with challenges to grant the spying and attacking power as described by Object of Legend.
I suggest this because if someone is new to the group and is deciding what faction to join, why not join the Outlaws that gives you special abilities if you reach a certain number of character points. Special abilities should be available to all factions.

Counter-proposal:
You become the ā€¯Spy Master of Mythronā€¯ (which fits perfectly with your character) and OoL becomes ā€¯Siege Master of Mythron.ā€¯ Each of you will assume responsibility for your function, which means explaining it on the homepage and officiating/granting permission for city raids and spying.
Permalink
| June 25, 2013, 12:01 am
Quoting David the Fire Ninja Jedi Huh? What restrictions?
The restriction that you must build only for the other faction and can't leave until assassin status. Other factions can have their own special things, be creative, but I think the spy thing should be only for the outlaws since it is one of our goals.
Of course you will be able to build back up to Juggernaut status. I think all factions' top rank should allow them to attack stuff.

Permalink
| June 25, 2013, 7:05 am
Quoting David the Fire Ninja Jedi
Summary:
Make 2 threads; one for spying and one for attacking cities to come up with challenges to grant the spying and attacking power as described by Object of Legend.
I suggest this because if someone is new to the group and is deciding what faction to join, why not join the Outlaws that gives you special abilities if you reach a certain number of character points. Special abilities should be available to all factions.
I want every one that reaches their faction's top rank to have attacking power. I also think every faction should have a unique lower, temporary power that fits with their faction's goals. Spying is that power for the outlaws since it is one of their goals, so other factions can come up with there own things. Come on faction leaders, lets see your awesome powers!

Permalink
| June 25, 2013, 7:12 am
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi Huh? What restrictions?
The restriction that you must build only for the other faction and can't leave until assassin status. Other factions can have their own special things, be creative, but I think the spy thing should be only for the outlaws since it is one of our goals.
Of course you will be able to build back up to Juggernaut status. I think all factions' top rank should allow them to attack stuff.

It's too bad we live in different time zones...I'm sleeping when you guys are around XD

I was thinking that if spying is going to be your faction's power, it would be boring taking that away from them once they reach assassin status.

What do you think of this:
Once you complete whatever the challenge is for spy, 3 months (you don't have to do all 3 months) out of one year (starting in January to keep it simple) you can spy in a maximum of 2 other factions . You can choose one month at a time, and during that month, you do the restrictions you said and only work in the other faction (of course a spy can't do the building challenges for Rainos if he chooses to spy on Rainos for one month, two months, or all three months).

Then, any 3 months of the year (maybe 2 months, I don't know) they are spying. Otherwise, speaking from me, I wouldn't want to advance in points because it's fun spying. Then it's like they lose a power. Keep the power, but limit it to 3 months out of the year that they choose. They must tell the faction leader when they are spying.


I had the idea of spying in the Nerogue faction thread (Spy of Maldensian) before this was created, but I didn't think of having it where you do the other faction's things. Personally, I still think Rainos, Mythron, and Nerogue would like to have spies as described in this manner. I do agree that each faction should have a unique power just for their faction. I don't think spying should be exclusive to one faction because kingdoms everywhere in history had spies (yes, even "outlaws" had spies, think of David in the Bible before he became king and was running away from Saul). That's my reasoning for all factions having spies.
Permalink
| June 25, 2013, 10:15 am
 Group admin 
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi
Summary:
Make 2 threads; one for spying and one for attacking cities to come up with challenges to grant the spying and attacking power as described by Object of Legend.
I suggest this because if someone is new to the group and is deciding what faction to join, why not join the Outlaws that gives you special abilities if you reach a certain number of character points. Special abilities should be available to all factions.
I want every one that reaches their faction's top rank to have attacking power. I also think every faction should have a unique lower, temporary power that fits with their faction's goals. Spying is that power for the outlaws since it is one of their goals, so other factions can come up with there own things. Come on faction leaders, lets see your awesome powers!

The top rank is too high. What about opening siege powers at the second or third rank described on the homepage?
Claiming spying powers for outlaws only seems slightly unfair, considering that DFNJ's character is actually a spy. Maybe each faction could come up with something that it controls but other factions can use. I issued a challenge to everyone in my thread; you could start a spy-network in yours. Maybe someone else could take over the planning for city raids for his faction.
Permalink
| June 25, 2013, 10:24 am
Quoting David the Fire Ninja Jedi That's my reasoning for all factions having spies.
I don't know. I think it should be lost when you reach assassin status, because the building challenge you receive (Weather stealing info or whatever) will inevitable get you found out and you're certainly not going to have dual-faction-ship as a marauder! It gets too complicated otherwise. You can use a similar spy system for your faction or maybe a more of a diplomat thing.
Permalink
| June 25, 2013, 11:14 am
Quoting Gilbert Despathens
The top rank is too high. What about opening siege powers at the second or third rank described on the homepage?
I don't think it's too high because otherwise we'd have lots of people wanting to attack lots of cities. Besides, it leaves lots of time to improve the game.

Permalink
| June 25, 2013, 9:00 pm
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi That's my reasoning for all factions having spies.
I don't know. I think it should be lost when you reach assassin status, because the building challenge you receive (Weather stealing info or whatever) will inevitable get you found out and you're certainly not going to have dual-faction-ship as a marauder! It gets too complicated otherwise. You can use a similar spy system for your faction or maybe a more of a diplomat thing.
Eh, the whole part about being a spy is that no one knows that you are a spy. You leading a bunch of fellow outlaws wouldn't give a way your cover, no worries. We could chop it down to 2 months per year, and remember, the person lets the faction leader know what month he will be a spy.

Permalink
| June 25, 2013, 9:03 pm
Quoting David the Fire Ninja Jedi Eh, the whole part about being a spy is that no one knows that you are a spy. You leading a bunch of fellow outlaws wouldn't give a way your cover, no worries. We could chop it down to 2 months per year, and remember, the person lets the faction leader know what month he will be a spy.
You can do that with your spies, but around here we keep it simple.

Permalink
| June 26, 2013, 6:36 am
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi Eh, the whole part about being a spy is that no one knows that you are a spy. You leading a bunch of fellow outlaws wouldn't give a way your cover, no worries. We could chop it down to 2 months per year, and remember, the person lets the faction leader know what month he will be a spy.
You can do that with your spies, but around here we keep it simple.
Could you come up with some other Outlaw power then?

Could you explain the recruiting PCs for me?

Permalink
| June 26, 2013, 10:14 am
Quoting David the Fire Ninja Jedi Could you explain the recruiting PCs for me?
We can both have spies, (though it would be cool if your faction had diplomats) you use your monthly system and I'll use my status system.
As for PCs, when you reach marauder rank or higher you may ask other lower ranked members of your faction to join your guild. They will be working together in their stories.

Permalink
| June 27, 2013, 6:56 pm
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi Could you explain the recruiting PCs for me?
We can both have spies, (though it would be cool if your faction had diplomats) you use your monthly system and I'll use my status system.
I thought about it, but I couldn't think of what diplomats would do...they can't influence other faction's plans, and the faction leaders are really the ones who keep peace between factions. I have my spies only be able to do other faction's rogue challenges.

What could diplomats do? Or what could Riders of Zorthan do?
Quoting The Object of Legend
As for PCs, when you reach marauder rank or higher you may ask other lower ranked members of your faction to join your guild. They will be working together in their stories.
Ah, thanks! That sounds like fun!

Permalink
| June 27, 2013, 8:18 pm
Quoting David the Fire Ninja Jedi
I thought diplomats could do the same thing as spies, just different system. Now that I look back at your thread, I see that your diplomat and spy are over 100 character points. You need a power for your Skillful Nerogueian. Here are some ideas.
1- Build for all rogue challenges. (Faction leader will specify a build pertaining to the rogue challenge)
2- Three character points for free-builds. (If found worthy by faction leader)
3- Have PC apprentice. (Faction leader may appoint one if necessary)
Permalink
| June 28, 2013, 7:05 am
Quoting The Object of Legend
I thought diplomats could do the same thing as spies, just different system. Now that I look back at your thread, I see that your diplomat and spy are over 100 character points. You need a power for your Skillful Nerogueian. Here are some ideas.
1- Build for all rogue challenges. (Faction leader will specify a build pertaining to the rogue challenge)
2- Three character points for free-builds. (If found worthy by faction leader)
3- Have PC apprentice. (Faction leader may appoint one if necessary)
Yeah, to me the term 'diplomat' doesn't fit doing rogue challenges if you know what I mean...
I thought about the free builds being worth more points, but I decided against it. Maybe later when that person has a lot of points, but not for a challenge that only requires 36 points.

I added a challenge before you commented here, I guess you didn't see it. It's not a clan, it's a power challenge (because it grants you a power)
_____
~~ Power challenge - Spy of Nerogue (not Spy of Maldensian, which is the highest clan in Nerogue)
You must have 36 character points before doing this building challenge:
Show your character spying on some Outlaws, Rainosians, Mythronians, or pirates in the woods or in a city. Have someone spot you and have some soldiers come to investigate. Have the soldiers run after you (they see you). Then show your character skilfully getting away without anyone seeing your face and without leaving behind any evidence. Do not hurt anyone.
The build must be bigger than 20x20 and follow the storyline shown. This MOC grants you 3 character points.

Completing this challenge grants you the ability to do up to 3 Rogue challenges of another faction (your choice) per year. The points gained from you building the rogue challenges count toward your faction even though you are doing another faction's rogue challenge.
_____


Permalink
| June 28, 2013, 2:14 pm
Quoting David the Fire Ninja Jedi
Very cool! I can't wait to see if the other faction leaders come up with anything.

Permalink
| June 28, 2013, 2:31 pm
Quoting The Object of Legend
Very cool! I can't wait to see if the other faction leaders come up with anything.

Thanks!
Yeah!

I think we don't need consent of the other faction leaders for faction powers unless they deal with:
1. Other factions (like doing the rogue challenges)
2. More points for a person or faction (like 3 points for free builds)
Permalink
| June 28, 2013, 2:59 pm
Quoting David the Fire Ninja Jedi
This is true. Where are the other leaders? We need to get this stuff into the group!

Permalink
| June 28, 2013, 3:03 pm
Quoting The Object of Legend
Quoting David the Fire Ninja Jedi
This is true. Where are the other leaders? We need to get this stuff into the group!

I don't know...
Post in the Factional Leaders thread to say that the Outlaw thread is ready to be posted, that's what I'm going to do.
Permalink
| June 28, 2013, 3:33 pm
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