23) Decade of Choice: Build a collage of events that will represent a decade.
It was not stated in the original description of the category that what we were looking for was basically a visual representation of a specific and identifiable decade (preferably within the last 100 years or so). We wanted to be able to look at it without reading the description and say something like "Oh, poodle skirts and malt shops and Marty McFly on a makeshift skateboard. Must be the 50s!"
That was our intention with this category. There was recently a post by a player that did not fall into this description of the category. This player was NOT docked any points from me for his interpretation of the category as written.
From this point on, for this category, please use the description above (in my post here) as to what we're looking for in the future with this category.
I am reposting this comment here so it's easy to find if there's any confusion for this category.
On the subject of "That's just not right"
Ok... I know it's a bit confusing but here's the concept I had in mind when writing the category. I was looking for the overall shape of the build. I completely understand that INSIDE the build there are going to be right angles. Where the bricks fit together and so on there's almost no way around it.
Here's where it'll get a little tricky... (and if you can imagine me rewriting this response about 14 times to get the wording right you'd be on the money...)
I'm looking for no "OVERT" right angles here. If a TINY spot where a tile covers a stud and the tile itself is the only right angle then that would be permissible. Now... if you have 10 of those in a row, making kind of "steps" then that would NOT be allowed.
The examples linked to by Rowntree are excellent examples. While it's true that if viewed from the side they would definitely all have "right angles" the spirit of the build is that the build appears to be a fluid curve without sharp angles.
Just to put the debate to rest, let's put it this way...
You will NOT be DQd if there is a SMALL angle due to a tile or plate. Personally, I'm more about the "spirit" of the build and the effort you put into trying EVERYTHING in your power to not have sharp "visible" right angles.
A good example... Pretend you wanted to build a hobbit hole. The doors and windows are rounded, the hill that the "home" is built under is all slopes. Trees can be built with bionicle pieces to avoid hard right angles within plants and round tiles can be used as stepping stones. Now, is there going to be a right angle SOMEWHERE in this build? Yes, I'm sure there are. Now, how do you, the builder, come up with a way to cover and or conceal those right angles so that we, the judges, don't see them?
Ok, so there ARE right angles in this build so don't think I'm trying to say there aren't. But let's go through a few of the angles in question...
Starting on the bat symbol on the chest. The right angles on the bottom are stark angles and would result in docking points. Above where the cowl meets the skin line, that would result in docking points. Under that on her face however, her chin is made of two slopes. Now, personally If that was built for this category, I would simply continue the chin using cheese slopes. Also, where her hair comes out of her cowl the hair creates a sharp right angle in the neck area. Simply putting a cheese slope instead of a tile would have made this particular angle acceptable. Moving on, the "bat ears" are a good example on the outside curve. Now while “technically” the inner curve of the ear has a right angle at the top, there’s really no piece that ends in a rounded curve. Personally, if I were judging this build, I MIGHT let that one example slide if it were the only one visible in the build while the example of the hair at the neck line would surly result in point loss. But taking the ENTIRE build as a whole into consideration would NOT (in my mind) result in a zero or DQ, the build on its own would probably be a 4 pointer, I’d knock off a point or two for the relatively few, minor infractions of the “no right angles” rule.
Another good example but let’s take a closer look shall we? The stairs would be the first obvious point deduction. Had he had ramps perhaps that would be allowed to slide a bit. The catwalks, again are “truly” right angle prone but had there been curved and or rounded edges along the sides… meh, maybe it could slide a bit. The door on the side with tan? Point deduction there. If it had been built with a sloped opening instead of the hard rights then again… maybe a slide. The door leading to the exterior (blue and white one) would of course be a point deduction as it’s very clearly “all right angle” there. Also, while the tan walls have good examples with the holes as being rounded, the top of the wall there is also a point deduction because of the right angles there. So, using this exact build as an example my personal score would be a 3. Of COURSE the build by itself is an EASY five, but using the rules as my guide I’d deduct points for the catwalks, doors, stairs, oh, and all those rectangles above the center console (building the same TYPE of round piece would be fine but would need round tiles in place of the rectangles to pass).
So… I hope this (very) long winded response helps to show what I was hoping to see when I came up with this category. Short version, right angles exist in Lego. There’s no getting around that. How FEW you can allow to show in your moc (without using photoshop people, don’t get cute here), is where the real trick lies. Permalink
Just a reminder that the MocAthalon ends at midnight MOCpages time TONIGHT. That gives you just over six hours to finish building and posting your final entries. I will be giving a few extra minutes of grace time before I lock the group because I'm sure MOCpages will be getting swamped. ;)
My judging is also complete. Apologizes for being a little crunched for time with the last few entries, and being a bit brief in the comments. Rest assured, I was very impressed by everyone and I congratulate all who competed this year - a great showing. Permalink
I, too, am finished judging. I apologise for my rushed comments; I was a little short on time.
Congratulations to all of you on a fantastic MocAthalon! I was very impressed with the number and quality of builds this year. We had two times as many teams last year and nearly the same amount of entries.
Thanks for all your hard work! The results will hopefully be up soon, so sit tight and keep checking back. Permalink