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Tactics Discussion
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If you feel your wargaming tactics are a little spotty, I may be able to help. I specialise equally in manuever warfare and stalemated fortress building, so I have a good background in that sort of thing.

Of course, a wide variety of units is helpful, as is a few pics so I know what I am working with.
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| January 30, 2009, 9:36 pm
Quick question: What is your first act at the declaration of war? (Full-out assault, reserve your forces, etc.)
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| January 30, 2009, 9:48 pm
It depends on who starts; if you start, the wisest move by me would be to go on the defensive until all forces were mobilized.
If I start, on the other hand, I would probably already be on the offensive with a fully mobilized army.

An immediate offensive is not always wise, however. Examples are:
1: The enemy has entrenched.
2: War was declared because the enemy has annexed half the continent.
3: The enemy has planted minefields or has access to thermonuclear weapons.
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| January 30, 2009, 10:01 pm
Quoting Areetsa C
It depends on who starts; if you start, the wisest move by me would be to go on the defensive until all forces were mobilized.
If I start, on the other hand, I would probably already be on the offensive with a fully mobilized army.

An immediate offensive is not always wise, however. Examples are:
1: The enemy has entrenched.
2: War was declared because the enemy has annexed half the continent.
3: The enemy has planted minefields or has access to thermonuclear weapons.

Very wise. Although, I would mobilize my air units to take complete air superiority while assembling my ground forces during the midst of night as well as bombing runs during the day to keep the enemy forces in a postion where the enemy has little space or time to react with. But as you have said, depends on the situation.
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| January 30, 2009, 10:18 pm
'Going on the defensive' indicates that sort of thing. Hit and run raids on supplies, small airstrikes, minelaying, anything to buy time for the main force to resupply and rearm after a long peace.

It is a lot easier for anti-air to down aircraft than it is for aircraft to up anti-air. Any competent leader would include mobile AA with their force.
Autocannon equipped AA would also be useful as anti-infantry/light vehicle units for the support of an armoured spearhead.
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| January 30, 2009, 10:23 pm
Quoting Areetsa C
'Going on the defensive' indicates that sort of thing. Hit and run raids on supplies, small airstrikes, minelaying, anything to buy time for the main force to resupply and rearm after a long peace.

I suppose so, but what really matters is the amount of intelligence each side has.
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| January 30, 2009, 10:25 pm
Usually intel would be pretty similar; the defenders would have scouts and airborne recons to watch the foe and the enemy would have spies, reconnaisance aircraft and scouts of their own.

Even if the enemy destroyed all recon forces along the way, the intel blackout would give a good indication of the location of the enemy forces.
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| January 30, 2009, 10:28 pm
Quoting Areetsa C
Usually intel would be pretty similar; the defenders would have scouts and airborn recons to watch the foe and the enemy would have spies, reconnaisance aircraft and scouts of their own.

But with the other forces having air superiority, you wouldn't have the chance to launch recon. aircraft, plus they would have a complete overview of your forces.
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| January 30, 2009, 10:29 pm
Yes, but a defender in familiar terrain has a distinct advantage over an attacker in an unfriendly nation.

And that is assuming neither side has geo-stationary spysats to act as the eyes of big brother.

Fixed aa is also surprisingly effective at discouraging airborne intel gathering.
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| January 30, 2009, 10:31 pm
Quoting Areetsa C
Yes, but a defender in familiar terrain has a distinct advantage over an attacker in an unfriendly nation.

And that is assuming neither side has geo-stationary spysats to act as the eyes of big brother.

Fixed aa is also surprisingly effective at discouraging airborne intel gathering.

All the same, if this were to be a civil war then the terrain advantage is of no advantage at all.

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| January 30, 2009, 10:35 pm
If it was a civil war, the command staff would probably have been the first to get killed, assuming a 50/50 split of military and civilians.

If it was an oppressed populace vs oppressive army civil war, chances are, the army would win unless the rebels had outside aid.
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| January 30, 2009, 10:50 pm
Quoting Areetsa C
If it was a civil war, the command staff would probably have been the first to get killed, assuming a 50/50 split of military and civilians.

If it was an oppressed populace vs oppressive army civil war, chances are, the army would win unless the rebels had outside aid.

Excellent point! It's nice to have an intelligent conversation with someone on MOCpages, more so society overall. So what's your take on bioweapons?
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| January 30, 2009, 10:53 pm
I agree. Intelligent chat is so hard to find in this day and age, with all the five year olds begging for reviews and group joinings.

Bioweapons? Not worth the effort of developing.
HUMAN soldiers are hard enough to dicipline.
If you can't even see them, how do you know they're doing their job?

If a bioweapon escapes from it's bomb prematurely, it could wipe out an entire division. Also, they take too long to kill their victims, and the international uproar about you dropping that mutant mold on some savages from darkest africa, and really, it's a lot easier to just leave the poor cannibals alone.

Add to that that bioweapon labs are incredibly vulnerable to attack: all they need is some commando to sneak in, plant a piece of timed code in the vat lid control computers, and they can poison you with your own bacterial abomination. Tadaa! Instant bio-bombing and you can't retaliate, because really, you were the one who broke international law, all they did was give you your just deserts.

Or they can just shoot a hole in a convenient holding tank. Same effect, and anyone could be blackmailed into doing it.
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| January 30, 2009, 11:07 pm
Quoting Areetsa C
I agree. Intelligent chat is so hard to find in this day and age, with all the five year olds begging for reviews and group joinings.

Bioweapons? Not worth the effort of developing.
HUMAN soldiers are hard enough to dicipline.
If you can't even see them, how do you know they're doing their job?

If a bioweapon escapes from it's bomb prematurely, it could wipe out an entire division. Also, they take too long to kill their victims, and the international uproar about you dropping that mutant mold on some savages from darkest africa, and really, it's a lot easier to just leave the poor cannibals alone.

Add to that that bioweapon labs are incredibly vulnerable to attack: all they need is some commando to sneak in, plant a piece of timed code in the vat lid control computers, and they can poison you with your own bacterial abomination. Tadaa! Instant bio-bombing and you can't retaliate, because really, you were the one who broke international law, all they did was give you your just deserts.

Or they can just shoot a hole in a convenient holding tank. Same effect, and anyone could be blackmailed into doing it.

Exactly what I was thinking. Although, if labs could create a super-active hypertrophic cardiomyopathy bacterium, then we may have something. With super-active bacterium that focuses on heart failure, soldiers would collapse in battle excreting blood from their mouths wondering whats happening to them as they fall to the ground and die.
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| January 30, 2009, 11:14 pm
Yes, but who is to say it's the ENEMY soldiers who get gassed? A bioweapon is a sort of self-replicating poison gas, basically put. The germans learned what's wrong with chemical weapons the hard way during the first world war: they sent them off and WHOOPS! the wind changes. BAM! no more frontline trenches.

Bioweapons are worse: not only do they come back to haunt you, they keep splitting and infecting your medics and well-wishers too. That sort of thing does wonders for morale.

And TRANSPORTING them; even worse. Some mechanic decides to siphon out a little of the stuff in the big fuel tanker for his hovercar, and poof.
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| January 30, 2009, 11:39 pm
 Group moderator 
Hey anybody got some good airsofting tctics?
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| February 1, 2009, 11:47 pm
I know naught about airsoft; this thread is meant for miniature wargaming tactics(including lego wargaming, of course) but I would suggest hopping between patches of cover.

Try one of the myriad counter strike forums for proper help, but you have to be athletic and able to jump half your body height.
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| February 2, 2009, 12:10 am
Quoting Ryan Mitchell
This is a brickwar question. I want to attack my enemy, but he has well a big Battlestation (battlalionwars 2) that he created what should I do, and he also has this anti sith kill jedi in the area I'm thinking of attacking. We both have air support as but he has a stratodestroyer and have Transport helicopter. I need help. fast.


If there are starwars things in the area, declare them against the rules or make a few scribbles that declare that all your troops are anti-force user.

Find something with good AA ability and blast his aircraft; just get your grunts to pop away with their rifles if you have nothing else, even they can get a kill.

Remember the troops with satchel charges I mentioned in the last thread?
Get them to climb on top of his battlestation and plant bombs on top of it; otherwise, suppress the enemy infantry and send some shock troopers to capture it.

Transport aircraft can be ignored, unless they pose a significant threat to your flank.
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| February 2, 2009, 8:42 pm
Are you outnumbered in the air, or are his more mobile and faster?

If so, try this: http://en.wikipedia.org/wiki/Thach_Weave

It's a dogfighting manuever, intended to allow slow moving american fighters to defeat far superior japanese Zeroes.
Just as effective in the future, too.

The enemy either has to break off the attack or lose an aircraft, and if yours are slower, chances are they're harder to kill.
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| February 2, 2009, 8:50 pm
If your ruleset allows it, special forces should be in squads of four: one for agility and getting into strange places, carrying a grappling gun, satchel charge and an assault rifle, one for demolitions, a whole bunch of satchel charges, pistol/smg, one sniper, sniper rifle and satchel charge, and one scout, with an smg and (you guessed it) a satchel charge.

They should move via the t copter and have ropes to slide down; that will speed up deployment times.

You should also try placing yourself on the high ground, fortifying the top of a hill with your engineers. You DO have engineers, don't you?

If the enemy is predictable, find what they use in their predictable acts, discover how they arrange their forces beforehand and determine which units they use as a spearhead.
Find a counter to the spearhead: if the spearhead is infantry, machinegun pillboxes.
If the SH is armour, towed AT guns or tanks.
If aircraft, AA.
Or, you can dodge the flanking manuever and flank them on their weak side yourself, enveloping the support forces before shattering the spearhead.



Forceusers should be cheating. Try a Hero unit; put him in a tank, make sure he has a bonus for armoured vehicle VS infantry combat, as technically jeteye are infantry, and put flechette rounds in the main gun: even a magic laser sword carrier cannot block a thousand foot long needles coming right at him.
It sounds like that jedi is the core of his force; take it out, and you have won. Everything else would be mopping up.
When you kill him, make sure to hack his head off and put it on top of your flagpole, as a reminder of his weakness.
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| February 2, 2009, 11:02 pm
If you have the time, dig in your infantry into trenches.

But after that or if time is short, begin a creeping bombardment with your artillery. Have the tanks follow just behind it, with infantry scattered among them.

The enemy has to retreat or die, and they will likely take heavy losses.

However, a competent leader can adjust for any situation: be careful none of his units get close to the artillery. If your arty is self propelled, get it to move about occasionally.
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| February 11, 2009, 9:53 pm
Quoting Eddie Van Lego
Hey anybody got some good airsofting tctics?

I play airsoft, and to that other guy, the G36C is not a large weapon(it is used by a rifleman) and is not good for support, thats why we have support gunners who lug around M249's, M240's, M60's,etc as to suppress the enemy (keep their heads down) to enable the riflemen(like myself) to get things done(such as moving to other cover, moving up to a house to breach it, or allowing them to reposition themselves, etc. I do agree however to use height as an addvantage but don't think that just because you're higher you can't be "killed"( or hit in airsoft terms).
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| March 20, 2009, 7:21 pm
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