The Covenant Spectre, one of the coolest-looking Covenant vehicles and the Covvie equivalent to the M12-LRV Warthog.
About this creation
I was quite excited when I got to drive around a Covenant Warthog type thing on Halo 2. Despite (or perhaps because of) its fatness, it simply looks awesome. It's also extremely manoeuvrable and the plasma cannon on the back looks and sounds incredible. It could be a little more powerful though. It was also the first Covenant vehicle that looked actually red (in my opinion anyway). It can hold two passengers, so that makes it slightly more useful than the Warthog. I just wish you got to fight it when you're in a Scorpion sometime. It would be fun to blow up a Spectre. But the only time you get to kill Spectres is when Brutes are in it.
The first thing you'll notice about my Spectre is that it isn't red! This is because I don't have many red pieces, and almost no dark red pieces. So I built it in dark blue. Also, I used a lot of black in it and I think that black would have stood out a lot more if it had been red and would have made the colour scheme look a bit garbled. Also, the purple highlights look better with dark blue and, let's face it, they look so good on this creation.
The second thing you'll probably notice about this Spectre is that it's too big. The turret could also use some improvements, though I haven't yet seen a really good Spectre turret. But it was the first Halo vehicle I made (even though I uploaded the Ghost first) so I don't think it's too bad.
A view with no Elites in it and the cockpit opened. Because the Spectre is so big, the cockpit is pretty roomy. This is unlike in the game where the Elites can barely fit. Bah, at least it's better than the Scorpions and especially the Wraiths. The Elites actually can't fit in them. When an Elite hops in he 'melds' into part of the cockpit. The inside of my Spectre's cockpit isn't the right colour (it's silvery gray in-game), but I think it does the job.
Since I only have two Elites, here's a pic with the Elites on the sides and the turret and cockpit empty. They're just sitting there, but if you wanted to you could add something to the sides that they could use as a 'handle' to hold on. I have no idea how they manage to keep themselves on the Spectre in the game, since there aren't any handles, there's no proper seats and the Spectre is often going over all sorts of bumps, not to mention splattering enemies.
A view with the Spectre being manned by my two size comparison minifigs, Frank and Jerry. In this picture it becomes obvious that the Spectre is too big.
You know, although the Spectre is awesome and I'm really glad they included it in the Halo games, I think Bungie needs to be careful not to include all these 'equivalents' to things. I don't like it when humans have one vehicle and then aliens have one that's almost exactly the same. It's a good thing that the Spectre is still quite a bit different from the 'Hog, and the Wraith is a lot different from the Scorpion. It's also a good thing humans have no equivalent to the Ghost (although there is that Mongoose in Halo 3, but that's massively different) and no equivalent to the Banshee either (even the Hornet in the third game is much different).
The minifigs seated on the side. Regular minifigs can sit more firmly as they can connect with the studs, though they stick out at crazy angles.
Banshee-eye-view. All up I'm pretty happy with my Spectre, despite its numerous flaws. One day I plan to make a smaller, red-coloured Spectre, but not for a while. First I want to improve my minifigs (make some more Elite colours, make some properly coloured Grunts, etc.), then make a Wraith tank, and then I'd like to go on to some UNSC 'figs and vehicles.