Ah! Welcome to my first MOC: the incredible, undefeatable, and rather pathetically named Atmospheric Dropship. I designed it on LDDD (the last “D” stands for “duh!”) and as it costs upwards of a hundred and fifty bucks, I do not have it in my possession yet, so you will have to be satisfied with screenshots. I don’t much like the screenshots, they’re awkward, their quality isn’t as good as an actual model would be, and they have lousy backgrounds. Oh well, enjoy!
About this creation
Here is a front view! I believe that all MOCs should begin with a front, side, and rear view. By the way, the cockpit contains only a single pilot: since this is not any type of heavily armed gunship, there is no need for more than one crew member. That white dish at the bottom there is a spotlight for whatever they might need it for, I believe in being prepared. The two guns (the only weapons that the Dropship has at the moment) swivel outward for a large range of motion and have several automated settings.
Side view! This view is especially helpful to get a good idea of just what we’ve got here.
Those booster rocket thingies that look like they are about to blow each other off are stabilizer rockets. They hold the craft at a specific altitude in cases where the battle is too hot to land the Dropship. As you’ll see later on, that large black panel where the gray stripe is so rudely interrupted is a door that folds down to disembark troops. It also triples as a jump pad for when the zip lines are used and as a boarding ramp. Nifty, huh?
This is what I’m talking about. Altitude jets swivel down, door opens, little guys jump out. Very straightforward. There are also zip lines that are attached to the roof of the wing above them. Unfortunately LDD doesn’t have string, but when I buy it all I have to do is thread it through the leads and into the craft. Those Technic knobs to the left of the door are the knobs to wind up the line.
Rear view. Uhhhh, I’ve decided to change my philosophy: you don’t have to start every MOC with multiple views. This is getting old. Anyhoo, not much to see here, actually. Just a small thermal exhaust port… hmmm, an omen, perhaps?
Here is the equipment bay; it is situated between the cockpit and the troop bay. The control panels operate the zip lines and doors, as well as the holographic displays for internal briefings.
This is the troop bay. It can comfortably hold about ten eight minifigures, and you could cram in two or three more if you had to. That bench-looking thing at the back is the made-from-scratch winch for the zip lines.
This is what it looks like from the outside in flight mode. Door is shut, altitude jets are retracted, and winches are reeled in. Maybe I should add some more weapons, I just don’t want to overdo it, you know what I mean? “Simplicity is a virtue” or something like that. Go ahead and comment on this point.
Flight mode. Basically this is the opposite of whatever characterizes flight mode (heh, heh, heh). If the Dropship decides to land the troops rather than actually drop them, then the altitude jets stay retracted, and the door becomes a boarding ramp.
I have to say, this is both an interesting and brilliant design, especially because you were using LDD. It looks nice and roomy and the engines look pretty sweet. I like what you did with the tail section as well. I'm actually in the process of building my first dropship using LDD, so trust me, I know the limitations of that program, sometimes it's very tricky. I might be posting a few renderings of it as a WIP within the next few days, although I'm almost done with it already..... It will end up being a VTOL dropship, and I encourage you to take a look (if I can get a few picture uploaded) and tell me what you think.