After about one year ( with some breaks ) of work I've finished my Halo tabletop game. This is the upgraded version of an older Moc. I changed some of the captions, but some are still the same. I'm lazy^^. The main image shows what might be the most important part of the game:
Twelve Spartan II mini figures in every colour available. Choose your favorite. I prefer the blue one, my girl-friend favors pink ... no joke ...
Some of the following weapons may have designs similar to those of other builders. I've used the "forge" from HALO 3 and the user manuels of my most beloved games to create the things presented here. It was not my intention to copy anybody's style.
Be warned! This is a lot of stuff, but for fans of Halo and tabletop-games it might be very interesting. For me it would be interesting to read your opinion. Enjoy ...
A folding ruler or my self-made 6/2 inch ruler ( also foldable ). A measuring tape might be a more flexible alternative.
Death dice, dice of doom ... Look! They smile at you! They are so CUTE!
Dice are used to deal damage to other players ( don't throw them at children and small animals ... or something like that ) or to prevent your own minifigure from suffering the same.
I call it the death cake. It represents the sectors where explosives inflict damage.
1=no damage to units within the circle ; 6=damage to all units within the circle
when only two players are in the circle two quarters are going to be put together ;
In a one-on-one match the death cake is replaced by a 50:50 chance throw.
Spawn points allow the players to join the game at certain places. There are multiple possibilities to work with them.
In a team-based matches the players of each team spawn at the spawn points of there own colour, of course. The number is determined by the eyes shown ( if you play with six points ). If you reduce the number of points, you can enter at a certain point by different throws.
For "Rumble Pit" I make two throws.
First, I distinguish between even and uneven numbers, which determine whether I enter from a red or a blue point. The second throw, again, shows the number of my entry point.
All in all, the rules can still change between the matches.
Those "triangular" plates are quite useful for both single player and team based game-types.
The green round plate plugged to the base means: Shields charged.
If the shields are empty the green plate lays loose next to or onto the HuD.
Your second weapon and/or grenades are also located close or onto the base plate.
Additionally, you can pile up your points and kills here, but I also recommend to write them down elsewhere ( Your parents/friends/wifes/husbands might appreciate the fact that you don't use the tabletop, either ).
If you miss the plate representing the health bar then you should know I play with only one health point ( so when you aren't able to prevent your armour from taking damage your Minifigure will be knocked out immediately ). It makes the game faster.
Collecting upgrades like super shields or active camouflage cause some changes on HuD or Minifigure.
There are no strict rules again, but I recommend a maximum durability of three rounds and a recharge time of five rounds ( it is not tested, yet ).
Vehicles, if destroyable, have a "health bar", too. My choice fell for yellow plates as health points for vehicles of each team and gray plates for neutral vehicles which are available only once.
Now I show you some game-type related things. First of all, hill marker. Every completed draw (your own and those of your opponents ) earns you one point. In Team-King of the Hill your team earns more points with every player inside the hill. Maybe you like it harder? Kick everybody out before you can earn any points. It's good to be King.^^
Capture the Flag, can be played in many different ways: neutral flag ( carried to your base or that of your opponent ), assault ( one team tries to defend its flag, the other one has to steal it ), two flags ( quite self explaining ).
The Oddball can have strange effects on its wielder. Beware! While you carry the ball you cannot use your weapons, but you will earn a point for every completed draw ( like the hill, but portable ).
Balls for everybody! No mine all! My preciousss!
For all those of you still awake now comes the slightly comical part begins. The collection above shows weapons I bought from brickarms and brickforge ( MA 5 B Assault rifle, M 6 D Pistol, Type 2 particle sword and Type 25 Plasma pistol ). Below follow my own works. To call them Minifigure scale would be heresy. But I think they turned out quite recognisable.
Type 25 Plasma rifles in blue, like they appear in each HALO game except for O.D.S.T, and in red, like they can be found in HALO 2 and HALO 3 O.D.S.T.
"I remembered them smaller." M7 machine pistol
M 9 fragmentation grenade and plasma grenade ... guess which might be the sticky one ...
Needler - As it can be found in each HALO game, but only in HALO 2 they are dual wieldable.
M 90 shotgun ... I've decided, that coloured sights would make it look to massive
... They are already over-sized, but bricks aren't smaller.
Type 51 Carbine
Battle rifle 55
Type 50 Beam rifle
S2 AM Sniper rifle
Type 33 Fuel rod gun
M19 Rocket launcher from Halo - Combat evolved and Halo 2.
Light reconnaissance vehicle: M 274 "Mongoose" and the Type 32 "Ghost"
Light multi role / attack vehicle: M 12 "Warthog" and Type 48 "Revenant"
The evolution of all these things never stops ... from time to time I try to improve something here and there. Have a look when ever you want... maybe there is something new.
Thank you for visiting and let me know your opinion!