Our dear friend once again finds himself defending his fashion choice in front of the temple of the Greek God "See-Three-Pee-Oh", God of always-being-right-and-annoying.
Essentially I was trying to use (2) minifigs & push one to look like a huge statue in as little depth as possible. I chose to do this by using the building to create the illusion rather than scaling the "acive" parts. For what it's worth I pushed the perspective line in the middle to "funnel" it a bit more. The 2 figs are only about 20 studs apart. While lost in translation, the whole floor tile decoration was done using the 2:5 ratio.
This is more of a "typical" attempt at forced perspective where the subject tries to "hold" or "grab" something huge.
Just a quick example of what switching the two figs looks like. IMO not as convincing but you get the idea.
I must amend my comment on another entry in this category, stating it was the only one to get real perspective right. You have as well. While there are ways the lines and thickness transitions could be more finely graded, for a build executed under time constraints, this is very good.
curiously the slightly out of focus nature of c3p0 in the first image actually adds to the sense of depth. The much more crisp images that follow sort of give the game away a little.
Very nicely done though.