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Broadsword MST
A new frontier in the world of Mechs just opened up. (and they said Space was the last one...)
About this creation
with larger-sized Mechanized infantry units rising up everywhere, from XenoTech's UGM-7 and soon-to-appear APMS-1, to Enrichment Science's ARU, to Lindle Tech's NIMM-1, IWE knew their mini-Mechs were becoming obsolete. even IWE's latest and most advanced mini-Mech designs prove to be near-ineffective against these larger units. after a bit of brainstorming and a surplus of tested-but-unsuccessful designs, we finally came up with an answer to the problem.

that answer came in the forum of IWE's latest Mech design: the Broadsword.



and with the new prototype Broadsword design came two new things that would most likely change IWE forever, the newly-christened Mechanized Supertrooper (MST) series, and specialized "drool buckets" to prevent employees from emptying their salivary glands onto IWE's expensive state-of-the-art holoprojectors.



--Specs--
-Model: Broadsword (currently Prototype)
-Series: Mechanized Supertrooper (MST series)
-Role(s): Frontline Heavy Infantry, Fire Support, Special Operations
-Tonnage: 34.5 (without weapons)
-Height: 12.3 Meters
-Power Source: MN-4900 light-duty EM Power Core Mark.13, adapted for use on non-MBS units
-AI Systems: BT-4.97.3 Adaptive Behavioral Program (main program), DELTA-13 Weapons Usage Program (data on the use of weapons), 9MO Vocoder Algorithm Set Mk.IV (verbal/comm translator set)
-Max Speed: 93.6 Kilometers per Hour
-Standard Armament: None (due to prototype status, DG-43 Superheavy Blaster used in demos)


the Broadsword features a very unique and incredible set of AI Algorithms that are the work of years of toil on the part of IWE's head AI researchers. the program is regarded as a masterpiece among them, the finest thing they've ever created. its success is attributed partly to the removal of much of the usual awareness limiters implemented into most unmanned Mechs. at first we were afraid doing this would cause the Broadsword to achieve self-awareness like Darkstrider did, but after careful monitoring of the program, we finally decided to try it. but so far, everything has gone alright, and the Broadswords have proven to be under control.

the programming is a combination of sheer aggressive behavior and a resourcefulness not found in most Mechs. instead of being pre-programmed with a large set of preset tactics and possibilities like most Mechs (field commander Mechs in particular), the Broadsword develops its own based on a large number of implemented variables and algorithms so that each strategy it comes up with is based on the current situation and fits it perfectly. its aggressive nature helps it to "fight dirty", so to speak, using any effective idea that comes into its idea, no matter how... unorthodox it is.



this here is the testing variant. an exact copy of the original unit, these variants are, as their name clearly implies, used for testing the unit. five of these variants were created for the various tests run to find out their effectiveness.

note the slick paint job on this thing. well-known employee Dan D. Lyon came up with it about four months ago, and we've been using it for the testing variants of Mechs as well as for most practice drones ever since. for his incredible work, Dan has been Employee of the Month ever since and also received a promotion to head of the Paint Scheme R&D department of IWE. for those of you that want to know what colors those are, they consist of a blue/black color called Metallic Black in LDD, and a nice white, with normal black highlights every here and there. it also sets a good pattern for custom paintjobs from private customers.


EDIT: okay, with all the negative feedback relating to the last two pictures, I just got rid of them and the demos completely. don't worry, I'll probably make some other action-filled battle scenes of the Broadsword blasting away at swarms of mini-Mechs (my own designs this time, obviously) or something to fill your desire for explosions and chaotic violence. :P

also, I'm considering redoing the design. the Broadsword turned out incredible, but it makes a poor base for other MST designs, which is what I intended for it. so either I'm going to make the Broadsword become the sole Mech in this line, with different variants of it only being slightly different from the original, or I'll move on and design an entirely different Mech that uses some kind of easily-modifiable frame.


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I made it 
  January 28, 2012
I hope no one minds, but I think I'm gonna delete all comments relating to this incident in order to keep further problems arising from it. oh, and I edited out the pictures and description for the demos. hope that fixes things. :)
 I made it 
  January 19, 2012
Quoting Forte Noir I like this thing. It's beef, but it's balanced beef. The entire composition feels just right for beef. The only things I don't care for are the hands, but I can understand why you made them the way they are. Getting things fitted into articulated hands can be a gigantic pain in the rear.
ugh, yes, the hands were a pain. and I'm not nearly content with them. I tried quite a few things, but nothing seemed to work. MBS and Exo-Force hands were way too big, clip hands (like what your Mechs use) were too small and didn't work well with the weapons, and large mini-Mech hands, like those on the UGM-7, looked kinda funny. I eventually decided to go with bulker-up standard mini-Mech hands. if you have any suggestions on what I could try instead, I'd gladly take it.
 I like it 
  January 19, 2012
I downloaded this yesterday to get a better look. While the graphic touches here make it look quite polished, you don't really appreciate the detail till you can take it to bits. I love the leg design, very solid. The arm design is pure MOKO, one of my all time favourite builders. The head design reminds me of something bioengineer might do, and that is certainly NOT a criticism. I love the little touches like the rear jets and the weapon design puts anything I've done to shame. Like Forte I'm not sure I would have made the hands quite like that, but it is something I personally struggle with on this scale. A solid mecha that certainly looks like it could take a licking and still keep ticking. interesting choice mixing ball joints and t's but it works so well here.
 I like it 
  January 18, 2012
I like this thing. It's beef, but it's balanced beef. The entire composition feels just right for beef. The only things I don't care for are the hands, but I can understand why you made them the way they are. Getting things fitted into articulated hands can be a gigantic pain in the rear.
 I made it 
  January 14, 2012
Quoting Me23456789 ("Me2" or "Me") Okay, then obviously that wasn't what you intended. Try looking up the game "Portal" some time.
OH! now I think I see. (sorry, never played that game, didn't catch the reference :S)
  January 14, 2012
Okay, then obviously that wasn't what you intended. Try looking up the game "Portal" some time.
  January 13, 2012
I just went over the description again, and I caught the Dan D. Lyon gag... Well played sir, well played.
 I made it 
  January 13, 2012
Quoting Me23456789 ("Me2" or "Me") "Testing paintjob," eh? Sounds (and looks) familiar... That gun doesn't happen to shoot portals, does it? Anyway, this was a triumph! I'm making a note here: HUGE SUCCESS! (Unless, of course, that's not what you meant by "testing")
errmmm... portals? I don't get it. :S
 I like it 
  January 12, 2012
"Testing paintjob," eh? Sounds (and looks) familiar... That gun doesn't happen to shoot portals, does it? Anyway, this was a triumph! I'm making a note here: HUGE SUCCESS! (Unless, of course, that's not what you meant by "testing")
 I like it 
  January 12, 2012
Hey great job! I built a mech and was wondering what you thought of it sorry to bother you, thanks! http://mocpages.com/moc.php/303712
 I made it 
  January 12, 2012
okay, the new LDD file is up, which includes the custom "testing paintjob" variant and one of its weapons.
 I made it 
  January 12, 2012
Quoting Rich Collins... 257th Wolf Keep your knee joints the way they are. it looks just fine to me. Honestly, Given the sheer mass of the legs, I Couldn't come up with a better setup.
yeah, I kinda agree. a shot to that part of the joint would be nothing short of disastrous, seeing as that would make it lose its entire lower leg, but considering how fast this thing can move, and how well covered that joint is anyway, it's really unlikely it'll ever get hit. even still, there is a chance, and I would kinda like to fix it...
  January 12, 2012
Keep your knee joints the way they are. it looks just fine to me. Honestly, Given the sheer mass of the legs, I Couldn't come up with a better setup.
 I made it 
  January 12, 2012
Quoting ED Eroomdivad You could try using the standard hinge piece (http://www.bricklink.com/catalogItem.asp?P=2429c01). It's really easy to thicken or armour but it does restrict posing.
hmm, I'm not sure if that specific piece would work (at least without major modifications), but I COULD use something like that. I mean, it's just the knee joint, and knee joints typically don't need much maneuverability.
 I made it 
  January 12, 2012
Quoting BiO.Andrew (All Purpose Mechanical Soldier series 1 coming soon!) I've got a suggestion for the knees, arik. You should switch the current getup (switch the ball piece with the reciever piece) then buld up the armor along the sides of the thighs so that it overlaps the reciever piece. Hope that helps.
well, I tried that, but unfortunately the studs on the upper leg segment are facing sideways instead of forward. so it works, but the leg can only turn about 20 degrees. :S
  January 12, 2012
You could try using the standard hinge piece (http://www.bricklink.com/catalogItem.asp?P=2429c01). It's really easy to thicken or armour but it does restrict posing.
Ariklego the Mechanier
 I like it 
Bryce ...Defying Gravity!
  January 11, 2012
Hey I am the one naming my mechs after swords, JK. Awesome mech, I really like how you did the second picture (how did you do that by the way?). I also like the metallic black and white coloration. The weapons are also well done, very nice work.
Ariklego the Mechanier
Bryce ...Defying Gravity!
  January 11, 2012
Definitely, I might even try the hologram on my next moc if its okay with you.
  January 11, 2012
I've got a suggestion for the knees, arik. You should switch the current getup (switch the ball piece with the reciever piece) then buld up the armor along the sides of the thighs so that it overlaps the reciever piece. Hope that helps.
 I made it 
  January 11, 2012
Quoting Bryce ...Defying Gravity! Definitely, I might even try the hologram on my next moc if its okay with you.
hey, holograms aren't copyrighted or anything. :P and yeah, I'll tell you when I get the new LDD file up.
 I made it 
  January 11, 2012
okay everyone, I've got a question. a few of you have pointed out the knee joints as being a sturdiness issue. I tried the Exo-Force joints, but they're about half a stud longer than the ball joints, and leave the joints very exposed. does anyone have any suggestions on possible sturdier-yet-maneuverable joints to put there?
 I made it 
  January 11, 2012
Quoting Bryce ...Defying Gravity! Hey I am the one naming my mechs after swords, JK. Awesome mech, I really like how you did the second picture (how did you do that by the way?). I also like the metallic black and white coloration. The weapons are also well done, very nice work.
would you like me to include the testing variant and the weapon in the LDD file? :D and the way I did that? ermm, it's a bit complicated, and I did it in Photoshop. :S you're referring to the hologram part, right? well, I took a separate screenshot of the Broadsword, cut and pasted it into that pic, scaled it down smaller, and placed it above the holoprojector. then I used a blue-ish gradient over it, lowered the opacity of it, and added a bit of blue-ish-ness around the edges. did that all make sense? :P
 I like it 
  January 11, 2012
It's okay, Arik. I'll volunteer some LM-2's (or LM-1's if you prefer) for you to destroy. I don't mind. =) Great mech by the way!
 I made it 
  January 11, 2012
Quoting ED Eroomdivad Aww come on Andrew, he's just having some fun. Very nice Arik, but I wonder if this could still be called a minimech. I think you've entered the territory of standard mechs with this beast.
it's not a mini-Mech. I consider it to be somewhat along the lines of "infantry", but not a mini-Mech. and even then it's too costly to produce to serve as generic cannon-fodder. they'll most likely fill the position as shock troopers or special forces.
 I made it 
  January 11, 2012
Quoting Rabid Goldfish I don't think using other creator's works as demo and test dummies was a good thing to do, and especially without their permission. While the design is solid, personally, it seems a little bleh, like it's missing something. I also agree with the need for the heavier knee joint. Although I think a pair of Conka's could put it down, despite the size difference. ^Blub^
although I don't entirely see the problem of producing custom variants of Mechs designed by allied companies to use in testing, I agree that I need to ask permission next time. :S so, bleh, eh? let me guess what you have in mind. racing stripes? :P and yes, I agree completely about that joint. it's such a small revision that I'll probably just edit it right in without posting a Mk.II or even editing the pics.
 I made it 
  January 11, 2012
Quoting LTE CEO of MMWI Very nice. Very cool. I like it. MMWI would like to order a variant with LOTS of heavy weaponry.
alright. oh, and I forgot to mention this, but the Broadsword is going to serve as the base unit for my new MST series. kinda like a frame, but... not as frame-ish. so yeah, you can expect to see LOTS of MSTs based off the Broadsword.
 I like it 
  January 11, 2012
Aww come on Andrew, he's just having some fun. Very nice Arik, but I wonder if this could still be called a minimech. I think you've entered the territory of standard mechs with this beast.
 I like it 
  January 10, 2012
I don't care what Andrew has to say about it, This thing is AMAZING! As for testing it against other TEM models, I would Gladly Volunteer my mechs to be crushed by This Thing! YOU JUST BLEW MY MIND!
 I like it 
  January 10, 2012
It seems to me that you had taken a step towards Eastern-styled mecha with this one.The presentation is rock solid and well made. I like the two blasters they're a nice touch! The overall body looks a bit plain but sometimes they say "less is more". Only thing I have an issue wih is the knee joint...I think you should use exo force joints or something else. I know that ball joints have the most poseability, but they're thin and kinda crush the image of the MOC. Despite this small issue I think it's a very nice build. I wonder if this would make a nice rival for my Viper... :P
 I like it 
  January 10, 2012
Very nice. Very cool. I like it. MMWI would like to order a variant with LOTS of heavy weaponry.
 
By Ariklego the Mechanier
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