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Corsair Medium Mech Mk.I
"Jack of all Trades, Master of none."
About this creation
We came upon a problem when the Taurus II Mechs, which were designed for use for specialized environments and objectives, proved ineffective as baseline units. and so, IWE set out on a venture to create a more versatile unit.

...they didn't come back empty-handed.

Introducing the Corsair Medium Mech, the perfect all-purpose Jack-of-all-Trades Mechanized Walker!

the Corsair was made entirely out of stock components, making it very versatile. the Corsair has an excellent balance between weapons, armor, speed, maneuverability, and reliability. it's also easy to modify or refit, able to take on almost any weapon or component available.

-Model: Corsair Medium Mech Mk.I
-Class: Mechanized Walkers
-Role(s): Basic combat, Infantry support, Artillery, Sniper, Scout, Patrol, and Escort, among others
-Tonnage: 48.8
-Height: 10.6 meters (excluding missile pods)
-Power Source: ML-3600 electromagnetic pulse-hardened EM Power Core Mk.15
-Max Speed: 78 MPH
-Standard Armament: MPT-9 Medium Laser Cannons, Mark.II Directed Pulse Charge (DPC) Launchers, SRM-33 Saberdart Short-Range Missiles (6 per pod)

though the Corsair can support almost any weapon ever created for Mechs, the stock variant of the Corsair was equipped with a standard armament. its main weapon is BlasTech's MPT-9 Medium Laser Cannon. the MPT-9 is just as balanced as the Corsair is, with a balance of firing speed, accuracy, stopping power, and range. an effective new thermal exhaust system allows it to fire for three minutes straight without overheating, and its duralloy barrel cools off in mere seconds. it can fire at a rate of about 40 rounds per minute, but can fire nearly as fast as the pilot can pull the trigger on manual-fire settings.

Directed Pulse Charges are IWE's latest and, in the words of our test pilots, "Stinkin' Awesome-est" weapon yet. it makes use of a guiding laser to direct a self-propelled explosive charge toward the target. the projectile generates a magnetic current around itself, which traps a corrosive bolt of superheated plasma around itself for extra piercing damage. for the explosives, it uses a highly-volatile collapsium/liquid baradium mixture similar to the kind used in Void-type Seismic Charges. the result is an explosive charge extremely powerful for its size, capable of taking down most small and medium Mechs in a mere one or two rounds.

the Corsair's SRM-33 Saberdart missiles are high-yield short-range missiles designed to be fired quickly at targets in large numbers. Saberdarts are filled with a great quantity of cheap explosives, with quantity being the key more than stopping power. even still, a single missile can punch three-quarters of the way through a foot of solid durasteel.

Front View

I'll explain some of the details of the Corsair's design.
1. reinforced plates of armor to protect its weapons, composed entirely of Grade-B Durasteel.
2. the cockpit. definitely one of my more spacious designs (to the grateful relief of the pilots), and quite comfortable. provides a decent view, while still maintaining sufficient protection. sensor views are shown on the display built into the cockpit hatch.
3. main sensors, with lower floodlights on each side. as with all my Mechs, the sensors are color-coded, with orange being a long-range feed scope-like sensor and the green being infrared, UV, ultrasound, etc.
4. the primary weapon mounts. they can support up to five tons of weapon weight each, and can sustain up to 240 pounds of recoil without any noticeable change in aim.
5.the secondary mounts. able to support 6.5 tons of weapon weight (though not advised. more practical to keep it under 3 tons or switch to stronger mounts), and can sustain 410 pounds of recoil. can fold back when weapons not in use. folding back just a little also helps to reduce the target profile of explosive/easily damaged weapons.
6. cool shades. sorry, restricted to use by distinguished IWE pilots only.

Side Angle View

1. cooling vents, to keep the heat from building up and overheating the vehicle.
2. basic floodlights (or minature Pulsed Beam Lances, if you prefer).
3. the cockpit hatch.

Back View

1. gription field emitters. reversed-polarity repulsor coils emit strong gription fields to stabilize the Mech while firing heavier weaponry. unfortunately, they're perhaps the most fragile component on the entire Mech, and difficult to fix.
2. the Corsair's high-output ML-3500 EM Power Core. the power core, like nearly all of the Mech's critical component, has gone through extensive EMP hardening to prevent damage from EMP weaponry. that, along with the Mech's lack of electromagnetic motors and super-advanced equipment, makes it nearly impervious to EMP attacks.
3. the motor actuators. we found it unnecessary to provide the Corsair with EM motors due to the walker's limited range of possible movements, and thus used a less-sophisticated motor system that still provided the needed range of movement. the Corsair can reach a top speed of 78 MPH, making it IWE's fastest Mech yet (the Sentinel would be faster, but severely limited movement slows it down exponentially).

DESIGNERS NOTES: I have to say this was a really fun build. credit to Chunkblaster for a good portion of the design, as this took a great deal of inspiration from his Jester and Challenger Mechs (both the Mk.II variants). I met quite a few of my initial goals with this Mech, most of them revolving around shortcomings seen in the majority of similar walkers. most prominent being that the Corsair's body is evenly balanced on its frame, instead of being ready to tip over if someone so much as breathed on it. after that would be the long-desired role as an all-purpose Mech. as if its standard weapons and parts weren't well-rounded as it is, it can accept a very wide variety of different parts from other Mechs, CBMC Classic Mechs in particular, to take on quite a few more-specific roles. fourth would be its maneuverability. certainly the best I've ever gotten on a walker, and superior to most other walkers. you might think this is kinda silly, but I'm happy that I got the toes to be able to move up, quite a helpful feature on a Mech like this that's surprisingly hard to do. unfortunately I've already seen a decent number of flaws in the design. like usual, it indicates I rushed the design, and I'll have to make a Mk.II to iron out those flaws.

below is the LDD file for it, which includes the Mech and a breakdown of it (as seen above). sorry, no awesome shades included on the pilot, you'll have to get your own).


Building instructions
Download building instructions (LEGO Digital Designer)


 I like it 
  July 20, 2012
I like those laser barrels: simple but effective!
 I like it 
  January 24, 2012
As a lover of all things BattleTech, this build made me a very happy man.
  January 23, 2012
Very cool, and thanks for sharing the LDD file. I share mine also and it's great to see how people can modify a design
  January 23, 2012
Don't Mind if I do!
 I made it 
  January 23, 2012
Quoting Rich Collins... 257th Wolf Succulent! If i were you i would play with the arm design a little. The Knees are a little primitive, but besides that this thing is awesome. I like the Tank-y-ness of this thing; The Minimal Visibility Cocpit completes the effect.
100% practicality. the epitome of Western Mechs. :P though I do have some ideas for an improved arm design. I'd also like to make a sturdier knee joint. a Technic joint perhaps? and I just came up with a significantly more poseable foot design. probably means I'll come out with a refit package soon or something. :P feel free to do stuff with the design. I'd like to see what others can come up with using my "versatile" Mech.
 I like it 
  January 23, 2012
Succulent! If i were you i would play with the arm design a little. The Knees are a little primitive, but besides that this thing is awesome. I like the Tank-y-ness of this thing; The Minimal Visibility Cocpit completes the effect.
By Ariklego the Mechanier
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LEGO models my own creation MOCpages toys shop Corsair Medium Mech Mk.IMecha

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