After slogging through the treacherous Waldurk Forest, you meet the evil Dark Druid!
About this creation
The knight steps forward and runs his sword through the despicable figure! (Strength 3)
But then he transforms into a towering giant! This towering giant, known as stage Two, is strength 3, health 16, and has 8 skill points.
Its skill points are used for the four spells it can use:
Minor fireball (0ne damage at five spaces away; one spell point),
Major fireball (critical hit at three spaces away; two spell points),
Silence (Target five spaces away cannot use skill for three turns; one spell point),
and Heal (Stage two gets three health; two spell points).
Stage Two's hands move as separate enemies, strength 2.
On Stage Two's turn, which comes after all Heroes have their turns, roll the die. One or two means you move the left hand, three or shield means you move the right. Then roll to move it, attacking any heroes it comes across; then roll to see which spell Stage Two uses.
Sword/Skull :Major Fireball
Skull: Minor Fireball
When one of Stage Two's hands dies, leave the chain on the space where it died.
When both hands die, Stage Two moves out. Its turn goes as normal, except you don't roll to see which hand moves.
Stage Two can only move as far as its chains will allow. When its skill points run out, it may not use any more spells
The Chalice of Life resides behind Stage Two, and you may get it even before Stage Two is dead, if you want to have some help during the fight.
On the arena, there is a health potion right here...