This is prototype of the largest spaceship class in whole Alliance of Polaris. Orginal "Siaron 1.1" nowdays serves as seat of Highest Command of Alliance , not as battleship due its lack of technology that is required in battle in these days. However , its successors are still the very core of Atritian fleet and development of this class has led into most advanced ships of Alliance fleet.
About this creation
Ship is 256 studs long and is my very first creation. Maybe that is why it has many technical errors. But since whole idea of it has been developing many years before i started using LDD , I was working really hard on "Siaron" class warships and after approximately 8th try I started to be satisfied with my creation.
Morph note - ship structure - Ship is divided into several parts which have similiar functions. First is "head" which contains entrance part and one basic dart. In later ship evolution dart was replaced by sturdy cockpit for main pilot. Beside "head" is most important structure , the "triple thorax" , which contains most of wings, cannons , darts and towers , triple thorax is core of ship in every bigger ship of every generation. Third section is "pelvis" , which joins thorax and tail and its place of engines. Its better to place them there rather than at end of ship in order to be less vulnerable. "Tail" section is most primitive part and contains crew cabins and landing space for three darts as well as some towers.
Morph note - triple thorax : Each of thorax sub - units has similliary structure - first etage are four containers joined by arches which carry another etages. Its covered by black plates. On edge of wings on second etage are main cannon towers , two escape pods with blue cockpits behind them and behind them is hull. Above hulls third etage with attached jet serving as second pair of wings. Above hull of each thorax is big tower (used as energy generator) and small cabine for officers.
Tech note - idea behind thorax shape : Each thorax unit has "T" shape with two elongations of cross arm of "T" , which carry escape pods . Elongation of each cross arm is bound to cross arm of next thorax section behind it to boost structural endurability of ship
Tech note - "Energy floor" : Wing sections are not simple plates, but two black plate layers with complicated network of white rectangular technic bricks serving as mechanical support and trans green cross axles which are "energy vessels" draining energy between parts of ships similiar to blood vessels in animals.
Tech note - vertical beams : Trans green vertical beams are solution of main construction problem of huge ships - the only way to destroy them mechanically is to separate each layer of brick form another. Way to counter this is to make each floor from bricks that are able to join their lateral sides - I used frame technic bricks and bricks with pegs on their sides or cross axles. Second step is to join two or more such layers with vertical beams around each etage , one layer as floor and one layer as ceiling. That requires both layers being similiar , which became further technical problem. In later "Siaron" class ships I divided energy floor and etages to simple "boxes" which enabled to construct more sophisticated models. Segmentation of energy floor was defining feature of whole II.generation of ships.
Morph note - proportions of ship : Hull of this ships is very slim and simple , most of material is contained in wings. Ship shape was meant to look like dragon with multiple wings or as fern leaf. Later "Siaron" ships would have more sturdy design - much more wings also in coronary plane to absorb enemy shots and much more wider hull to hide most of ships tech grid in safety of hull
Another use of "Energy floor" , this time it is double to support third etage of ship
Idea note : primitive darts attached to ceiling of second etage (see blue sleek cockpits on black shuttle wings)
Idea note : escap pods are also very primitive in structure , they are hidden between hull and cannons of the wing
Detail of tail section
Detail of head section
Thank You for watching , I would appreciate any constructive critisism or ideas. I know my notes are long , but as musician I know that You would never appreciate complicated work if You dont see meaning of each its structure. All I.generation ships are primitive and nowdays i am working on III.generation , but i added previous ships to explain my thought process