"You will need to build a Classic Space vehicle with between 30 and 100 pieces. You should also build two alternatives from the pieces as you would find on the back of a CS packet. In the spirit of CS your vehicle should not be focused on war or military themes; think exploration, mining and research. This year we are asking builders to come up with a new colour-combination as if they were designers in Billund charged with inventing a new and unique theme in the CS range. With the wealth of new colours made available in recent years we are hoping to see a rainbow of CS vehicles: think violet, olive green, orange, etc. CS ranges. We still want something uniquely CS in flavour but with a new coat of paint. The build as such should use two main colours, and a third colour for accents, details and greebles. Good luck, now go choose your colours."
Ok guys here is some background on this build. The competition (as described above) was to create on of those pocket money sets in the style of the "classic" Space theme from LEGO. BUT the set had to have it's own colour scheme as if it were part of a brand new sub-theme.
I've been racking my brains to come up with a design that was super-payable, but all my "clever" ideas were making huge models that were just too complex to meet the basic guidelines of a swooshable model with under 100 parts. Even discounting the minifig, my smallest design was coming in at 118 parts.
So I decided to take things in the ultimate retro direction by making a set with (mostly) parts which would have been used back in the day.
The design is light and I hope sturdy enough to be handled and "swooshed".
As for the colour scheme, well anyone who takes time to look through my gallery will note I have one or two favourite colour combinations I use, a lot, and purple and black is probably the most common.
What is the new "theme", well obviously black implies covert or stealth, so I'm going to say this is the "Shadow Force", an elite group of scientists who research alien worlds under the radar of potentially hostile aliens.
Their motto - "Get in, do your thing, never get caught, and get back again."
I get that it isn't possibly the most exciting entry, play features are possibly a little too simplistic, but the point was just to participate. I may post the rejected build designs that failed the brick count or were possibly too fragile to fit the competition criteria.
"Design: as opposed to a simple aesthetic CS should be judged on the principle that looks follow the function of the vehicle. Think beautifully formed crane arms and radar dishes and not fancy lights, spikes and arabesques."
In my opinion it carries over the aesthetic of the classic Space series and could easily be reproduced in the original colour scheme and fit quite well with the sets I had in the 80's. The form is built specifically for speeding over dunes without being noticed for visual survey missions. So there were no fancy lights or modular drones.
"Piece Selection: in those 30-100 pieces there should be enough multi-functionality to build 2 other different models (as you would find on the backs of CS packets)."
I'll be honest here, I took my original piece count from LDD and stopped building at 30. Unfortunately this meant that when you count the minifig as 1 and not 5 I was actually about 3 bricks short so I've slightly modified the core design. This actually means I might be able to make some improvements to the alternate builds.
"Playability: can your vehicle divide in two, has it got hinged launch pads or a cool claw? The more inventive the play features the better. Remember your vehicle should be sturdy enough to swoosh or roll along the front room floor."
As I stated above my thinking was this design needed to be handled, so no clever snot building that would have been fragile in young hands. Also no transformations as converting builds have lots of hinges which can be points of breaking.
"CS factor: how close to the CS style does your vehicle get? We want to see something uniquely CS but with a new colour-combination not seen before in the official ranges."
I doubt anyone would disagree on this particular one, it feels like a CS set to me.
This is the only entry that I think takes the CS challenge to its heart, building one of those super small sets. I applaud this. I know its simple, but with the 30 piece range this is always going to be the case. Like the colours, not sure about an angry spaceman though. 8 The alternatives seem a nit derivative of the main model, but probably equally as good. 7 Its not your fault building at the lower piece count end, but only really simple swooshing fun to be had here. 5 A very high CS rating for me. As a designer, those guys had to build these entry sets, which kids could actually afford with a couple of weeks pocket money for mowing the lawn or washing the dishes. I love that you made it. 9
The most minimalist build in the contest. I love the black and purple scheme. The trans orange sort of clashes but also looks "right" for some reason. Good choices!
I like the high proportion of engine to chassis and the big landing legs. Both seem highly practical. As you were well within the parts limit you could have included some flight controls for the pilot!
7 A difficult task with such a limited number of parts. My favourite is the Space Skimmer, which looks low and fast. It would have been great if there were more different types of model here. Perhaps all of the pieces could have built a base or the jet pods could be used stacked next to each other as wheels on a buggy. 6 Solid, sturdy and very swooshable. This build is solid enough to be crashed into the carpet without too much damage. Unfortunately this strong, basic build doesn't have much scope for play features, which lowers its score in this section. 5 This build is definitely in the tradition of the smallest CS sets, such as the 885 Space Scooter that I had as a kid. Solid, easy to built and fun to swoosh. Perhaps it just lack a steering wheel for that CS garnish? 8