Decided to try my skills at microscale models!
StarCraft is an extremely popular real time strategy game from 1998, made by blizzard entertainment. (also has a sequel "StarCraft II")
One of the 3 featured factions in the game are the terrans, and I decided to model some of their buildings. For additional info, please check the structures´ info at the starcraft wiki!
Terran buildings with a "floating" hit point meter and a base plate
Note that some buildings can "lift off". This is an ingame feature that allows the player to relocate parts of their base. Every terran building that produces units can lift off. That´s why they have the landing feet.
Some buildings attach "addons" that allow them to create more sophisticated units and provide specific upgrades. Those addons cannot lift off and must be abandoned.
- Command Center
- Factory with attached machine shop
- Starport with attached control tower (forgot the hit point meter here)
- Armory (took some liberties on the design here. This building does not translate very well at this scale, i think)
- Missile Turret
My main point for scaling and proportions was using the "landing feet" of the barracks, and I extrapolated from there. Nothing much else to say, except that I might add the remaining buildings in the future.
Command Center: Resource dropoff point. Can gain a ComSat Station addon or a Nuclear Silo Addon. Trains "SCV"´s, that gather resources and construct other buildings.
Barracks: Trains infantry.
Factory with attached machine shop: "Trains" mechanical units (tanks, hoverbikes) and provides upgrades to those units, respectively.
Starport with attached control tower. "Trains" flying units (fighter, cruiser, transport) and provides upgrades to those units, respectively.
Armory: Researches upgrades that are shared between all mechanical and flying units. Cannot lift off.
Bunker and Missile Turret: The bunker holds infantry units to defend the ground / air, the turret defends against enemy fliers and reveals units obscured by the respective factions cloaking technology.