This started out as a new micro transformer, but the mechanism wasn't working as I hoped, so I scaled it back and turned it into a generic Mech design.
I've been planning a return to some of my old themes for some time now and just thought the gold and blue combo said "knight". Add some melee weapons and voil´┐Ż.
The design is not without some unintentional issues. While there are joints at the shoulder, hip, waist, knee, toe, neck, wrist and elbow, I've not taken clearance into account and as a result his legs only bend when his waist is looking forward, the shoulders impede bending the elbow the full 90 degrees.
I've deliberately left a lot of exposed studs and holes as I'd like this to be a modular series where additional upgrades can be locked onto the shoulders, backpack, groin, arms and feet. As a demonstration I've included a shield which can be plugged onto either arm at the forearm.
As the description below implies this is only NeonKnight number 1, others are to follow, though as there are only 5 metallic shades that does limit me somewhat, but we will see.
In the year 2401 ad Mecha have become the dominant form of transport in the known galaxy. Using these mechanised exo-frames humans have explored and colonised almost 60% of the Milky way. But beyond the reach of Earth Security Forces, lawlessness and piracy are rife. Colonies have descended into anarchy and feudalism and the will of regional, self appointed, lords now hold sway over the civilian populations.
Into this new era walks a group of heroes who seek to recapture the glory of humanity and uphold the noblest of ideals. They call themselves the NeonKnights and they bring freedom and hope where ever they appear.
Role: Close quarter combat specialist
Quote: "We break heads for justice, we smash skulls for freedom, but never for revenge."
Description: Auric (sometimes referred to as Sir Auric of New Cornwall) was born on the British colony of New Cornwall, established in the mid 24th Century.
Auric is fun loving and somewhat overzealous in his dispensing of justice. He is noted for his incredible patience. Yet when he gets into battle he swings his war hammer with the gusto of a Norse God.
Powers: In addition to augmenting his strength by several hundred magnitudes, the armour can channel 10 megawatts of power into his hammer and shield, exploding on impact and rendering other Mecha units off line in the process.
Weakness: His moral objections to vengeance often leave him isolated from his more reactionary comrades.