A strategy and turn based sci-fi board game. A very fun one too.
About this creation
This board game was made about a year ago. If I remember correctly we wanted to make a space-themed Heroica, but in the end it turned into a completely different and independent game. Oh, and by "we" I mean myself and this guy. Rules are actually pretty simple once you are used to them. But it would take a long time to explain them here, so I won't do it. Sorry.
You can, however imagine what the gameplay looks like, just by looking at those pictures and reading my short description.
Each player has an "inventory" and a die. Each row of studs represents one building's "health". Bottom row (2x2 jumper tiles) is used for skills.
Die is used for combat. Here's how it works.
Black - Miss! No bonus.
red - weak attack +1atk
dark red - strong attack +2atk
light blue - weak shield +1def
blue - strong shield +2def
arrow tile - Critical hit +2atk +2def
Here are the units:
Mining drones. Weak defense, average speed, no attacks. It's used for bringing crystals from mines to the base.
They can obviously hold crystals.
Light tank. A cheap basic unit. Low attack, defense, everything. Just a distraction for your opponent.
Heavy tank. Occupies 4 tiles on the board. Very good attack and defense, but low speed. Good unit for protecting your precious buildings.
Walker. Average everything. Also quite cheap. Takes up 2 tiles on the board.
Fighters. Basic flying unit. Fast and strong, but low on defense. Can't be stopped by a wall or a river.
Gunship. Statistically the best unit. Obviously very expensive, but it's totally worth it.
Ground cannons. It is placed in any spot on your half. Can't move. The only ground unit that can battle flying units.
All buildings except bases. Each building's health is represented as a line of stud pieces on your inventory.
The bases. You destroy it and you win.
The walls. Each player has 30 of them (I was just too lazy to put them all in one picture) Blocks the path for ground units. Flying units can't stop right above them.
Mines. A completely passive object. Can't be destroyed. Each side has two "+" shaped mines. Mining drones can collect crystals in the corners. If a mining facility is built right next to a mine, you get one crystal every turn.
How the game looks after about two hours of playing.
Pretty hardcore, eh?
Well that's about it. I'll have to add that this was fun to build and play, but a pain to upload. At least brickshelf doesn't ruin the photo quality.
If this inspires you to build something similar yourself ( Hell, it inspires me to build one more! ) Go ahead, feel free to do it!
Oh, also tell which side do you like more! Blue side/lime side?
Tell me what you think.
I hope you liked it!