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LOM Freebuild: Confrontation at the Tavern
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About this creation
LOM Freebuild: Confrontation at the Tavern

After waiting an agonizingly long time for my first and overpriced online PaB order (in store is better, although more variety is online) to come in, I was able to finish this depilated tavern. This is a freebuild for Mythron (hence the title :P). Oh, and a shout of thanks to Thomas and Ian for helping me with my photo quality and uploader problems! I suppose it does pay off, as my last, although rushed, and the quality poor, got me my first 20 likes, which is kind of ironic saying how horrible it was, especially compared to my last one.

This build is my first medieval exterior/interior that I have ever built, excluding my character intro *cough*which looked like someone stepped on it *cough*, and so this was a step into new waters for me. Unlike landscaping, which I find easier and a little bit more natural for me to build (I rarely spend more than a 15 minutes or so adjusting foliage, and while tree-building, rockwork, etc. is a more time- consuming, it isn’t that hard for me to do, and I haven’t really explored any complicated techniques yet), so I actually had to think and plan out some for this build. I am quite displeased, though, with the product, so if you could spare a moment to give some critiques, from a detailed break-down, to a single nit-picky critique, I would be in your debt ;).

One last thing left to say, a short, yet IMPORTANT explanation as to why the build is one sided and awkward looking, and also why Julie is so close to the assassin in the pictures. At first, for this build, I wanted to build a bunch of modular dilapidated medieval buildings, all able to attach by technic connections, kind of like the molecular town series produced by TLG. I planned that I would build a corner building, and two regular buildings—and boy, neva’ have I eva’ before made a misconception of my number of bricks to such a large extent. Thus, I present a single regular building—modular, for sure (although I forgot to take a picture of the side to show you it’s technic connections), but very lonely/awkward-looking all by itself.

Anyways, on to the story. As always, I hope it is enjoyable to the readers. Oh, and I fiddled with the white balance and the light to cast a warm orangish glow on the scene and darken it—after all, this is the evening, but I would appreciate feedback on this too versus the normal white balance as seen at the bottom pictures.

****


At first, rage was what had driven Julie. Then a thirst for revenge. And then, a demand for justice to be done. But now, although so close to her goal, she felt nothing except for a hollow in her chest, a hollow that hurt with every breath, even though Julie suspected it was more an emotional hollow than physical. That hollow she tried to ignore as she wove in and out of the crowd, keeping a careful eye on the assassin as she tried to blend in with the traders, merchants, venders, and townsfolk mingling, bartering, and advertising all around her.

It had been three weeks, give or take a few days, since Julie had scrambled down the eastern wall of Reedus in pursuit of the assassin-spy who had probably killed Ranger Will, the ranger who had invited her along with his friend, Duel to help out the defense against the Black Lotus.

She was now in some god-forsaken town crawling with thieves, beggars, Outlaws, but mostly traders, fair and foul, probably a couple hundred miles away from the city of Reedus, Julie had guessed. All day she had been following the assassin around town--and this was quite hard, as the man was clearly on his guard. It was now in the early evening, and the setting sun was painting splashes of sunny orange, bright red, royal purple, and a misty blue onto the canvas of the sky. In better times, before Carl died and she was given a burden and responsibility, Julie would have stopped to marvel at the artwork, but in times like these, she had no time for admiring it.

The man knows he’s being followed, Julie thought idly as she watched him, followed him, the sinking sun still beating down on her, sweat trickling down her face. Her uniform was covered in sweat, dirt, and was stained from multicolored smashed bugs. Although she had splashed herself clean in rivers when she had the chance, her uniform was badly in need of a washing.


LOM: Confrontation at the Falcon Tavern

She brushed that thought away, and continued along the dirty alleyway that the man had now turned onto. It was tricky to use the shadows to cover her as she walked behind the assassin briskly, but she remembered all her teachings, and managed. The alleyway was lined on both sides with depilated buildings, all crammed together haphazardly, and the walls… the walls seemed as if they were slowly constricting, making Julie feel like she should have trouble breathing. The air was humid, and musty as if it had been sitting in a cellar for the past century. Julie felt a tickling sensation in her nostrils, and she felt the urge to sneeze very badly. She froze, and bent over in an attempt to stop it from coming out, her body pressing against the side of what looked to be an abandoned house.

Must not… must not sneeze. Can’t…

LOM: Confrontation at the Falcon Tavern

“ACHOO!” it burst out. Julie dropped to the ground like a dead weight as the assassin whipped around.

LOM: Confrontation at the Falcon Tavern

“Ach. That sneeze was awfully high for a grown man such as you, Margos. And such a nice blond wig, eh?” a light voice behind Julie rang out as footsteps on the grey cobblestone road echoed of the sides of the buildings.

LOM: Confrontation at the Falcon Tavern

Margos spun around, ignoring the teasing remarks, and demanded, “Snotsi, why are you so late? I spent all day dodging the Ranger girl who was at my tail, and I finally loose her, and you aren’t even at the meeting place! What the-”

Snotsi glanced around nervously, and interrupted, “Eloquent as usual, but my dear Margos, I shall explain later. Your—what is the word—ranting, might draw some unwanted guests here. This is the back entrance of the Falcon Tavern, and I brought you here for a reason. A man is looking for some mercenaries to eh, do a job he’d rather not do, for some heavy pay too, and I would appreciate if you would stop grumbling.”

Julie almost gasped in her final realization. Snotsi and Margos were the men who had been assisting the scarred captain who had killed her parents, and who had recently been hunting her down. With these two here, she perhaps could not only arrest them, but perhaps even wring some information about the captain out of them. But she would have to be careful. The fact that they had lost their “accents”, along with the fact that Margos had almost thrown her off his trail several times, warned her that she would be dealing with some talented mercenaries if she tried to even arrest them.

LOM: Confrontation at the Falcon Tavern

Muttering under his breath, Margos followed Snotsi through the door.

LOM: Confrontation at the Falcon Tavern

And, for the first time that evening, the door closed.

LOM: Confrontation at the Falcon Tavern

After a few minutes of silence, Julie stood.

LOM: Confrontation at the Falcon Tavern

Brushing herself off, she strode to the door.

LOM: Confrontation at the Falcon Tavern

There she paused for a second. Her heart was beating wildly fast, sweat was running down her face, and she knew that tonight she might receive some information on the scarred man who killed her parents, something which she had thought would take a long time for her to gain. Then, with the permission of the Council to hunt down this murder (as she knew that as soon as she got back she would be demoted to a Bronze Ranger since the time of the Black Lotus panic was over—so she wouldn’t have much responsibility) she might be able to payback this man, this scarred captain.

Revenge.

LOM: Confrontation at the Falcon Tavern

And so, she opened the door.

LOM: Confrontation at the Falcon Tavern

For the second time that evening, the door closed.

****


Julie stumbled her way through the blackness of the room that she wandered to after going through the back entrance, spreading her hands out in front of her body. Several times she bumped roughly against a spare table, and she knew that her sides would be sore the next morning. Finally, after feeling her way towards the shafts of light breaking through the cracks in a door, she found the doorknob, and gratefully wrenched open the door.

Pairs of piercing eyes whipped around to rest on her, and Julie realized her mistake as two hulking beasts of men stood simultaneously, menacingly.

With only a second to think, Julie dug into her traveling cloak, and pulled out her identification card as a Silver Ranger, the silver chain that it was attached to clinking as she showed it to the men, her face still hidden, saying softly, yet clearly, “Return to your business. I am not here to disturb you.”

The men blinked, turned, and returned to the bar where they had been sitting, threw down some money, and left the area, mingling with the crowd as they went in the direction of the front door.

The rest of the onlookers turned away, muttering amongst themselves as they did, not at ease. A Ranger in an unlawful bar such as this could only mean trouble.

The man behind the bar felt the new tension in the air, and leaned over the bar, motioned for Julie to draw closer, and murmured, “Sir, if I may ask, why you are here? My customers are getting edgy, and that’s not good.”

“Why I’m here has nothing to do with you, nor all the unlawful activity that happens here. (The barman flinched.) I’m hunting down two Rainosians that have entered this tavern a few minutes ago. Do you have any knowledge of where they are?”

Silence, and a struggle clearly was taking place in the man’s mind. Often these owners took pride in the fact that Outlaws and Rainosians felt comfortable, and most importantly, safe in their taverns to do whatever dirty business they wanted to. Julie waited a few second, and then prompted the man to answer.

“Well, er, yes,” he sighed. “I think they settled in the far corner.”

Julie didn’t say anything, but walked by the man as if she had never talked to him, causally leaving a silver coin for the bartender, which he gratefully swiped.

LOM: Confrontation at the Falcon Tavern

She made her way through the crowd towards where the bartender had gestured, past a trader and an Enalican quarrelling with knives in their hands, to where she found the two Rainosians sitting, arguing.

LOM: Confrontation at the Falcon Tavern

Snotsi had a fish in his hand, and food around his mouth, but Margos was just sitting, tapping his foot anxiously as he looked around.

LOM: Confrontation at the Falcon Tavern

Julie quietly slipped into the open seat against the wall.
LOM: Confrontation at the Falcon Tavern

As the two men realized who she was, Snotsi dropped his fish in shock.

Snotsi whipped his head back from Julie to look at Margos and then back again, saying “But—but you said—you had shaken—her, the Ranger how did she--”

LOM: Confrontation at the Falcon Tavern

Julie swallowed, “Patience, Snotsi. I think you both know who I am, so we can skip the introductions, correct?”

“Ranger,” Margos said softly, his eyes looking at her through slits. “Why are you here?”

Caught unguarded to that question, Julie was speechless for a minute.

Seizing her uncertainty, Margos asked, “Well, Ranger?”

Well, for starters, do you, Snotsi, have any idea why I’m here?”

Snotsi, at this point was starting to go into a fit of incomprehensible stuttering speech, which sounded like this: “I—I didn’t do any… anything, the royal jewels… they weren’t ever used anyway, Ranger, I swear, and the replacement crown was—was--”

“SNOTSI!” Margos groaned.

“Oh, really? Royal jewels, and a—replacement crown? I didn’t know any of this, pray, continue.”

Snotsi stopped, his face whitening as he realized his mistake. “I—yes, a joke, heh heh, a joke…” he trailed off weakly.

LOM: Confrontation at the Falcon Tavern

“Fine, we’ll deal with all your misdeeds later. What I’m here about is two things: the murder of Ranger Will, and also some information about your previous captain, the scarred one.”

Margos replied quickly after the second of silence, saying, “I am ready to be put on trial. I admit I murdered your—Ranger Will, and I apologize for any inconveniences his death may have caused you.”

“I—what?” Julie asked, startled that he would admit his breaking of the law so quickly, and under minimal pressure. “Fine then, and about your captain: where did you meet him? What do you know about him? Where is he now, and--”

“The captain is off-limits,” Margos said tensely.

“What do you mean, off-limits?” Julie demanded.

LOM: Confrontation at the Falcon Tavern

“What he means, Ranger L.E.E.P., is that he is under orders not to disclose any information, orders from the captain. They all are,” a slim man provided, the trader whom had been arguing earlier with the Enalican, a man who evidently had been listening in on their conversation just a few feet away.

What?” the three asked simultaneously.

“Oh, yes,” the man said, “You may call me Ranger Catspaw, Will’s previous mentor. I’ve been following this Snotsi for a bit, with one of the same intentions that you apparently have, to track down this scarred captain. He’s a serial murderer, not to mention one of the previous war leaders of the Black Lotus uprising.”

“Wait, wait, how do I not know you’re an enemy?” Julie interrupted.

“Ah, yes. You may or may not know, based on the moon,” Catspaw responded to one of the customary security checks.

“Yes, fine,” Julie answered, “and what is his name?”

LOM: Confrontation at the Falcon Tavern

“The captain? It’s unknown; he goes by many a name: Captain Sazar, Sir X, Eles Hue, et cetera, but it is known that--”

“That?” Snotsi groaned.

“Sush, I’ve already said too much,” Catspaw murmured, pulling out his axe knife. “We are being watched.

****


Sorry for the lame ending, but I had to cut it off before I reveal too much in this chapter, even if no one really reads this anyway :P. So… picture time now, methinks.

****

LOM: Confrontation at the Falcon Tavern

An overview of the whole building. As I said before, it looks awkward because it was supposed to be part of a molecular street. Unfortunately, I ran out of parts… I might also mention here that many times I had to substitute a different piece for the one I ran out of—such as I had to use some dark red on the door and on the floor of the interior, etc.

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

LOM: Confrontation at the Falcon Tavern

****


So, that’s all for now… oh, and please, if you have a moment, I really would appreciate it if you could comment and rate, and give me feedback on this. Nit-picky to a run-through, I really appreciate and value any criticism you may have a chance to give me.

Cheers!

-Julia LeeP



Comments

 I like it 
  September 11, 2015
Nice build, but huge wall of text..
 I made it 
  October 29, 2014
Quoting Armon Russ
Thank you for all your comments, on multiple builds, Armon! That was some heavy reading you did last night, and I'm really surprised that you were able to make it through such a confusing mess of a storyline, not to mention impressed that you able to do so :P All of your critiques have been duly noted as well :)
  October 29, 2014
Quoting Halhi 141 Yeah, the storyline was originally intended to be just a few months long like the Rainosian civil war, but the Tourney and other stuff delayed the end a lot. Luckily this year we've planned ahead to avoid such issues...
Oh, now I see what you mean. Yes, I'm aware that the Black Lotus have been around during the Tourney and before that. But what I meant was the time between the regicide and the fall of the Black Lotus. Freeling posted the regicide in April, and the June UC suddenly declared that the Black Lotus had been defeated. That's roughly two months time. The majority of LOM members only noticed the Black Lotus mainly because they took action and committed regicide. And seeing that the uprising had so much potential for the history of Mythron, it could've gone on for a while longer. But that's just my opinion. :P (And sorry for clogging up your comments section, Julia)
  October 28, 2014
Yeah, the storyline was originally intended to be just a few months long like the Rainosian civil war, but the Tourney and other stuff delayed the end a lot. Luckily this year we've planned ahead to avoid such issues...
  October 28, 2014
Quoting Halhi 141 So soon? The story went on for like 7 months, which was way longer than originally planned...
Yeah, well, time flies when you're delaying builds and not posting. *cough*me*cough* :P I never really kept up with it, so it just seemed to go by fast to me.
  October 28, 2014
Quoting Armon Russ so soon
So soon? The story went on for like 7 months, which was way longer than originally planned...
 I like it 
  October 28, 2014
A really amazing build. You should've used one of those bonus pictures for the main photo. It would've gotten you a good number of likes. ;P The alley is realistic enough, though the texture on the exterior and roof is a little messy, and should flow a bit more. But I like how you used those pieces just under the brown to smoothen it out: (https://www.flickr.com/photos/julialeep/14588126244) The interior is excellent, walls, flooring and all. I'm not sure a bar would be that neat, but I'm not complaining. :P Now the writing is a lot better than before. And look here, it's that 'Black Lotus uprising is over' thing everyone has to stuff into their stories now. The way it ended so soon has really taken away the opportunity for some great storylines, I'm sure you'd agree. But that's over and done with. Now, how you had Snotsi and Margos drop off their accents is interesting. Not sure how it'll fit into the story, but can't wait to find out more about them and the captain.
Julia LeeP
 I like it 
Black Smith
  October 26, 2014
very fine work indeed !....well done
 I like it 
  August 29, 2014
Nice work, I especially love the fireplace and the floor in front of it.
 I made it 
  August 3, 2014
Quoting Kai Bernstein No, most of your names are fine! I like Margos. Just Snotsi sounded too much like that. :P A replacement name...ah...well, one that's still along the lines of the current one or any name that works?
*cough*Margosisarealname*cough* :P Anyways, I'll think about replacements, but I think at this point it may be a little too late to change it without people getting confuzzled. Maybe I'll just kill him off...
Quoting Chris . Wow nice build! The interior is great an I like the outside, quite a lot of texturing but it looks good anyway. I like the roof and man that story is detailed! Great story and characters.
Quoting Brick Wizard Good job! I like the stone work. It is very detailed. :)
Thanks!
 I like it 
  August 2, 2014
Good job! I like the stone work. It is very detailed. :)
 I like it 
  July 29, 2014
Wow nice build! The interior is great an I like the outside, quite a lot of texturing but it looks good anyway. I like the roof and man that story is detailed! Great story and characters.
  July 29, 2014
No, most of your names are fine! I like Margos. Just Snotsi sounded too much like that. :P A replacement name...ah...well, one that's still along the lines of the current one or any name that works?
 I made it 
  July 28, 2014
Quoting Kai Bernstein The story is really nice (but, "Snot(si)?" Come on. :P) and the build, despite being overtextured, is fantastic. But I think the problem is not so much too much texture, but rather, style of texture. The wattle and daub texturing should be slightly different from the timber, which in turn should be different than the stonework. That way each color has its own material, and it's not all a blend of crazyness. :P The interior, on the other hand, is flawless in that regard.
Thanks, Kai! Okay, I know my fictional names aren't the best, but while I thought Snotsi sounded nasally, I never really made the, er, connection, honestly :P If you have a better name for his character, by all means, tell me. Anyways, as always, thanks for the comment and critique! Both are much appreciated.
 I like it 
  July 27, 2014
The story is really nice (but, "Snot(si)?" Come on. :P) and the build, despite being overtextured, is fantastic. But I think the problem is not so much too much texture, but rather, style of texture. The wattle and daub texturing should be slightly different from the timber, which in turn should be different than the stonework. That way each color has its own material, and it's not all a blend of crazyness. :P The interior, on the other hand, is flawless in that regard.
 I made it 
  July 13, 2014
Quoting 'Essence Of Randomness ...okay, wow. I only really came here to tell you you had a nice hompage title, but this is a stunning build, bravo! [Ess]
Thanks on both points,'Essence Of Randomness!
 I like it 
  July 13, 2014
...okay, wow. I only really came here to tell you you had a nice hompage title, but this is a stunning build, bravo! [Ess]
 I made it 
  July 12, 2014
Quoting Thomas of Tortuga I have about 22 hours each weekend at home. The rest of the time, I'm at my summer job at Scout camp :)
Oh! I thought it was the type of camp that was overnight for a month or so- my older brother is away at a camp like that right now...
 I like it 
  July 12, 2014
I have about 22 hours each weekend at home. The rest of the time, I'm at my summer job at Scout camp :)
 I made it 
  July 12, 2014
Quoting Thomas of Tortuga Holy mackerel, that's some nice greebling. You're improving stunningly fast.
Thanks, Thomas! I guess this means that you're back?...
 I like it 
  July 12, 2014
Holy mackerel, that's some nice greebling. You're improving stunningly fast.
 I made it 
  July 12, 2014
Quoting Andrew JN Nice! I like the snotwork in front of the fireplace.
Thanks, Andrew!
 I like it 
  July 10, 2014
Nice! I like the snotwork in front of the fireplace.
 I made it 
  July 10, 2014
Quoting Sean-Thomas Mahoney I love the house and the inside is amazing. Its very messy and cluttered but i like it that way
Thanks, Sean-Thomas!
 I like it 
  July 9, 2014
I love the house and the inside is amazing. Its very messy and cluttered but i like it that way
 I made it 
  July 8, 2014
Quoting Ian ... Really Awesome Build! The building looks great and I love some of the mall details everywhere, like the garbage spilled in the alley. The story as always was great, and the picture were of very fine quality. A very fine addition to your series.
Thanks, Ian! I'm glad you noticed the trash; I spent more time picking out the pieces to use for the trash then I did building the road :P. And, the pictures are okay? Oh, and I'm glad you seem to be enjoying this series, I hope it'll continue for a long time. Thanks a lot for the comment!
 I like it 
  July 7, 2014
Really Awesome Build! The building looks great and I love some of the mall details everywhere, like the garbage spilled in the alley. The story as always was great, and the picture were of very fine quality. A very fine addition to your series.
 I made it 
  July 7, 2014
Quoting Alex Rode Wow - fantastic, if a little cluttered on the outside. Really great stuff here.
Thanks Alex!
 I made it 
  July 7, 2014
Quoting Graham Gidman Great work! Lovin' that rug! I actually think the texturing looks really good. A little cluttered? Yes. But, still, really good. The weakest point of this is the road, in my opinion. It just doesn't fit in very well with the rest of the build.
Thanks a lot, Graham! I'm glad you like the texturing, even if it was a little overdone. About the road... don't tell anyone, but I threw that on last minute, and since some people love it, some people hate it, I'm probably not going to use it again. Anyways, as always, I really appreciate your comment and critique.
 I made it 
  July 7, 2014
Quoting Freeling ++ At first, rage was what had driven Julie. Then a thirst for revenge. And then, a demand for justice to be done. ----- Sound familiar? Ring a bell of some encounters in Neatchat? hahahahaha.
At first, surprise mingled with annoyance drove Julia to demand an apology from the boy who had repeatedly offended her gender. Then, after, seeing that she had scared the poor 17-year-old (correct age?), a thirst for a drink of water to stop her from laughing too hard. And then, a demand for justice and an apology on both sides... That's a little more like it, methinks. ;)
Quoting Freeling ++ Anyways, This really is a great MOC. I was reading the story, and noticing how well you did storywise. But one thing I don't like about stories on MOCpages. They show the end of the Build. The little white space. When making stories, I like to create big spaces, and try to maybe even edit out the white spaces of the background when I'm editing. It just makes the story so much better IMO.
I agree with you, but for lack of parts, I can't really not include a few white parts. Oh, and I was told that you hate to read... so I'm glad, and slightly surprised that you both read and enjoyed the story.
Quoting Freeling ++ Anyways, When I got to the pictures of the MOC I almost fell out of my chair. Awesome Build. Was not expecting this one at all.
And lastly, thanks for the compliment. I'm honored that the great and mighty Freeling almost fell out of his chair in shock because of a build of mine. ;)
 I made it 
  July 7, 2014
Quoting Noel P Great build! It looks awesome all around. If you've read Ranger's Apprentice (I bet you have) could you join this group? http://www.mocpages.com/group.php/24115?message=edited
Thanks, Noel! Yes, I've read and love the Ranger's Apprentice, however, I'm a little too busy to join another RPG right now. Thanks for the invite, though!
 I made it 
  July 7, 2014
Quoting Stephen Boe Great build! I'm really lovin' the alyout, and the interior. The cheese rug is awesome! I suggest making the textures less chaotic though. Even for a dilapidated, the textures are a bit too inconsistent. Check out Luke Watkins' builds for inspiration! http://mocpages.com/home.php/21694 However, just as Halhi said, fantastic build.
Thanks, Stephen! I like the cheese rug too-- for a first, I think it was pretty good. And, for the over-texturing, I agree with you. As for Luke Watkins, I've already checked him out-- his current buildings are fantastic, although I'm not a big fan of some of his texturizing techniques. Anyways, thanks a lot for the comment and critique, as always, I really appreciate them.
 I made it 
  July 7, 2014
Quoting Mr. Cab I really like this build, especially the detail on the streets. The wattle and daub second floor is too worn though. I'd make it a little less worn (not too much, but a little). The roof is cool, but I would take out the grill slopes (http://www.bricklink.com/catalogItem.asp?P=61409). Also, the 2x2 sort of curved pieces just under the first wood frames sort of bother me, because they are not in tune with the rest of the dilapidated house-front. Otherwise, you did really well.
Thanks Mr.Cab! For the grill pieces I actually agree; I have no idea why I put them on there in the first place. For the curved pieces, I kind of disagree-- I might have been able to find better prices, but, believe me, you do not want to see the build without them. Anyways, thanks for the comment and critique, as always, they are much appreciated.
 I like it 
  July 7, 2014
Wow - fantastic, if a little cluttered on the outside. Really great stuff here.
 I like it 
  July 7, 2014
Great work! Lovin' that rug! I actually think the texturing looks really good. A little cluttered? Yes. But, still, really good. The weakest point of this is the road, in my opinion. It just doesn't fit in very well with the rest of the build.
 I made it 
  July 7, 2014
Quoting Nathan Pownell Very nice! If you want constructive criticism, I could probably help. :D Okay first, there's definitely no shortage of texture on this model! :D I like the detail, but I think you should try and leave less gaps. The roof is neat, but it also has a lot of gaps. I extremely like the floor in the interior of the tavern, and the stone part of the exterior is really cool. The MOC would probably be a lot more effective if you had more bricks, but obviously you don't have quite enough to make it bigger. Another thing is the ground- It looks strange... I think if it were dark tan it would look nice. Anyway, good build! Keep on building and you'll only get two things; more bricks, and better skills. :)
Hmm, thanks for you comment and critique, Nathan. As to the gaps, they were all intentional, but I do agree that this is a little too dilapidated. The gaps in the roof are because I used a couple of loose pieces to cover them, most of which fell off during photography. Anyways, thanks for the comment; it is much appreciated.
 I made it 
  July 7, 2014
Quoting Gilbert Despathens Like Halhi said, this modular, dilapidated (depilated means stripped of hair, according to Google) building shows a lot of heavy greebling. I'm going to reword what I think he meant by ”over-detailed,” though - while sections of intense, parts-burning, irregular brickwork are lovely to look at, the eye can be overwhelmed if there are no orderly parts to a build. A good trick is to make the framing for wattle-and-daub structures stand out at a regular offset - when the timber is continuous, it boxes off each section of detail-intensive plaster or stone and eases the overall appearance.
Ach. Spelling... blargh. Anyways, thanks for the comment and critique--you and the other commentators have given me a lot of food for thought, and I really appreciate that.
 I made it 
  July 7, 2014
Quoting Halhi 141 This really is a fantastic build. I think my main issue is that a lot of it (roof, interior, and wood) seems overtextured. I really look the ground outside though. (oh, and it's modular, not molecular)
Hmm, thanks for the advice. Quite frankly, I agree that's it's over-textured. While I was trying for the abandoned-breaking-down house look, the buildings I build in the future are going to less overwhelming-- and for that I'm grateful, as saving texture pieces will allow me to build bigger in the future, hopefully. Anyways, thanks a lot for the comment.
 I like it 
  July 7, 2014
At first, rage was what had driven Julie. Then a thirst for revenge. And then, a demand for justice to be done. ----- Sound familiar? Ring a bell of some encounters in Neatchat? hahahahaha. Anyways, This really is a great MOC. I was reading the story, and noticing how well you did storywise. But one thing I don't like about stories on MOCpages. They show the end of the Build. The little white space. When making stories, I like to create big spaces, and try to maybe even edit out the white spaces of the background when I'm editing. It just makes the story so much better IMO. Anyways, When I got to the pictures of the MOC I almost fell out of my chair. Awesome Build. Was not expecting this one at all.
 I like it 
  July 7, 2014
Great build! It looks awesome all around. If you've read Ranger's Apprentice (I bet you have) could you join this group? http://www.mocpages.com/group.php/24115?message=edited
 I like it 
  July 7, 2014
Great build! I'm really lovin' the alyout, and the interior. The cheese rug is awesome! I suggest making the textures less chaotic though. Even for a dilapidated, the textures are a bit too inconsistent. Check out Luke Watkins' builds for inspiration! http://mocpages.com/home.php/21694 However, just as Halhi said, fantastic build.
 I like it 
  July 7, 2014
I really like this build, especially the detail on the streets. The wattle and daub second floor is too worn though. I'd make it a little less worn (not too much, but a little). The roof is cool, but I would take out the grill slopes (http://www.bricklink.com/catalogItem.asp?P=61409). Also, the 2x2 sort of curved pieces just under the first wood frames sort of bother me, because they are not in tune with the rest of the dilapidated house-front. Otherwise, you did really well.
 I like it 
  July 7, 2014
Like Halhi said, this modular, dilapidated (depilated means stripped of hair, according to Google) building shows a lot of heavy greebling. I'm going to reword what I think he meant by ”over-detailed,” though - while sections of intense, parts-burning, irregular brickwork are lovely to look at, the eye can be overwhelmed if there are no orderly parts to a build. A good trick is to make the framing for wattle-and-daub structures stand out at a regular offset - when the timber is continuous, it boxes off each section of detail-intensive plaster or stone and eases the overall appearance.
 I like it 
  July 6, 2014
This really is a fantastic build. I think my main issue is that a lot of it (roof, interior, and wood) seems overtextured. I really look the ground outside though. (oh, and it's modular, not molecular)
 I like it 
  July 6, 2014
Very nice! If you want constructive criticism, I could probably help. :D Okay first, there's definitely no shortage of texture on this model! :D I like the detail, but I think you should try and leave less gaps. The roof is neat, but it also has a lot of gaps. I extremely like the floor in the interior of the tavern, and the stone part of the exterior is really cool. The MOC would probably be a lot more effective if you had more bricks, but obviously you don't have quite enough to make it bigger. Another thing is the ground- It looks strange... I think if it were dark tan it would look nice. Anyway, good build! Keep on building and you'll only get two things; more bricks, and better skills. :)
 
By Julia LeeP
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