After having outsmarted many traps, the determined team arrive at the lab....
The next door leads to the lab, and I can open it, but not with these people around...
COMMANDER IRON FIST;
They re too tightly packed, we have to fall back to 'dilute' them!
What are you doing with this?
A moving barricade!
So, have they diluted yet?
Mmmm, yeah, but, there will always be room for improvement...
OK, I had enough pushing, I am going to ram this machine to the other door, so hang on!
Look out for the bump of the frame!
I got it!
We re at the door!
well done Snake!
GUARD THAT DOOR!!!
The invaders are just behind it with my minions, I want them properly infected!
as soon as that door opens, push them back!
WE RE IN!!!
They have their visors raised!
shoot in the face!
I m closing the door!
His personal guards are volonteers, they re not so innocent.
You did well until now...
but, Avalanche will show you the true meaning of power!
He s fast this one!
And his friends are surrounding us!
But I can throw him just as easily.
Guns don t do much, maybe we ll have a better chance with their spears.
Thanks for removing their helmets Snake!
I got you!
Mine is not so cooperative!
That s not so good for my back!
WE GOT HIM!!!
The tower just collapsed over Snake and 'snow ball'!!
Oh no you don t!
You re going nowhere Vartok!
DONT DARE TOUCH ME!
This one won t give up!
I ll help change his mind.
Anybody seen a white guy?
No, but we captured Vartok.
You will never find him...
but, he will find me, and free me!
What do we do now?
We have to get him to a secret location, please get the van!
CREATOR S LOG;
I am happy to finally have a conclusion to a serie, as a story maker,
it s a good step, but, there will be more of course, as I have over 10 members, and a few vehicles ready for more action, because of Genesis, and the legion, I m trying GIMP, to have space, shots, and explosions.
Quoting Deus "Big D." Otiosus
thanks Deus! I know, you re right, but, I wanted to have a conclusion in this episode, and I did nt want it to be more than 20+ frames, I had to compromise, but, Avalanche is still free... that s my angle.
This was not the most epic of endings. It leaves room for sequels, but the capture seemed too easy; there was no final epic "boss fight" and the dilema of innocent greenies was solved a bit too quickly in my opinion.
Brilliant work! The story and detailing are great!
I like it
August 7, 2014
Very creative. Love the scale of the building and battle.
I like it
August 7, 2014
Cyberfrank, you’re the man! This time it was difficult for me to pick my favorite line. At first I thought it would be “They have their visors raised! Shoot in the face!” But after reading the entire installment, I think I’m going with “Anybody seen a white guy?” As always, the amount of space used, the raw building effort you put into these settings is amazing to me. You build one movie set after another… and another… and another. It’s an incredible amount of work you put into these projects and the result is a flowing narrative that delights your audience every time! Bravo ! Attack!
Quoting Kermunklin the Giant Evil House Head
thank you very much Kermunklin! I worked hard to be worth it to you to do it, you will find that every episode fit to the next one, building up the suspense, and intrigue.
Wow, that's super-awesome! Those sets are great! The action is quite good, and I lover the comic-book feel to the whole thing. Sometime I need to go back and pick it up from the beginning. Terrific work.
Quoting El Barto !
thank you El Barto! the walls are panels designed to be 2 levels, but, the lab was a one piece scene, a little over 2, it really was important to me to have that space, to make the scene breathe, while having lots of lab props for a convincing environment, I m really happy that you appreciate it!
Quoting Dr. Monster
thank you very much Doc! I am still defining the characters, but, I feel that I m getting close to a fix on them by now, it will get more complicated as I go on, as, I will add more members to the team, and they have to have distinctive personalities, I will try to make the scenes more and more impressive, and of course, action will be at the rendez-vous!
Quoting matt rowntRee
thank you very much Matt! the GIMP should make my vision come alive, with shots and explosions, I have tried my best with bricks, but, it s not convincing enough for me, it gives me trouble now, but it will pay up later.
Quoting Michael Rutherford
thank you very much Mike! it is a lot of work, but, I could nt help it, it was decided in 2010, when I bought the 'army men' kits on sale, ever since, I wanted to do this story, I also wanted to make a zombie town, which I did, [alta-5 folder] last year, I consider myself lucky to have succeded in amassing over 100 figs to do this, every serie I do has been figured long ago, and I bought kits that fitted my schemes accordingly, it took a long time to get here, I would have started my stories long ago if it would only be a question of scripts, when each serie has about 10 episodes +, I will start making movies about them, then, it should really rock!
Fantastic. Congrats on the successful conclusion of your story. I really liked it. Your characters are all very cool and your sets have been incredible. I can't wait to see what kind of trouble Snake will get into in the future.
I can only mimic the praise Mike stated quite eloquently here. Your complete emersion into the set builds adds wonderful fluidity to an already fun narrative. Spectacular vision expertly told. I can't wait for your accomplishments with GIMP as I see a new level unfolding to add to the genius. Well done Frank!