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TT Intro: A final goodbye
Hooray for building a significant portion of the moc on the last day!
About this creation
The Tourney 2015
Team: Average GnomIIes

TT Intro: A final goodbye (Main)

TT Intro: A final goodbye (4)

I walk with Halbert along the path toward the tourney grounds, trying to stay calm. This would be the first time I'd ever stayed away from home for so long, but I couldn't break down now. Not in front of Halbert.


TT Intro: A final goodbye (5)

As if reading my thoughts, Halbert looks over and smiles at me. "Are you all right?" he asks calmly.


TT Intro: A final goodbye (6)

I begin to speak, but he does not let me. Instead, he leans in, trying to kiss me.


TT Intro: A final goodbye (7)

Frustrated and overwhelmed, I swipe his hand away, yelling "Get away from me," as he stares at me, astonished. I'm as stunned as he is. I try to read his expression, seeing if it's worth it to apologize, but I'm too disturbed to tell.


TT Intro: A final goodbye (8)

I run away, crying, to greet Rego, who stands in the shadows, waiting for me.




_______________________________________



This was a pretty fun build, and like I said at the beginning, building so much of this (a lot of the landscape, the stone wall in front, the tree, the small roof panels...) on the last day really made me get into the feel of the tourney again. I'm really pleased with how this build turned out, especially the color scheme. I also took this moc as an opportunity to try out a few new techniques.

TT Intro: A final goodbye (2)

First, there's the obvious round base. I haven't seen (m)any people do a perfectly round base in this way before, and I really like how it looks. I used some long plates on a turntable (and spun the turntable in a complete circle) to plot points for the edges of the base.

I also really like how the cottage turned out. The stonework, IMO, is better than my usual, partially thanks to those medium dark flesh bricks which add a nice bit of color. Thanks to ~ Brick for the lantern design.

TT Intro: A final goodbye (9)

On the whitewash, I tried out using some thinner timber beams. The curved ones are done with Indiana Jones satchels, which look great but add a ton of tricky offsets (hence all the brackets and cheese)

TT Intro: A final goodbye (10)


TT Intro: A final goodbye (11)

I also tried out a new idea for tree trunk texture - string! It turned out pretty well, I think, although it would look better with much more string.


TT Intro: A final goodbye (12)

Thanks for viewing!



Comments

 I like it 
  January 12, 2015
Magnificent details! ~Phoenix Rose
 I like it 
  January 11, 2015
MAKE THE NEXT ONE HAPPY! NOW I'M DEPRESSED! ;P
 I like it 
  January 10, 2015
Very nicely done. The textures are superb! Well done!
 I like it 
  January 10, 2015
This looks great!
Halhi 141
 I like it 
Blizzard Scourge of the swarm
  January 8, 2015
Nice build. I love the building and the texture looks so natural.
 I made it 
  January 8, 2015
Quoting J D Did you complete the house on the other side? I'd like to see how you pulled off the backside next time.
I always make my MOCs to be viewed from just one angle (often the front right angle) so the back is just empty
  January 8, 2015
Did you complete the house on the other side? I'd like to see how you pulled off the backside next time.
 I like it 
  January 8, 2015
How did I not see this before? Impressive build! I love the dark green on reddish brown, and the building is certainly well made.
Halhi 141
 I like it 
Graeme Straughn
  January 7, 2015
Wait a second... is that title implying that they will "never, never, never get back together!"? :P Nice base and lovely texturing!
 I made it 
  January 7, 2015
Quoting Graeme Straughn Wait a second... is that title implying that they will "never, never, never get back together!"? :P Nice base and lovely texturing!
Well, any complicated relations that they have now are only going to get more complicated in the future (I'm planning out my next "big MOC" (a MOC that I spend a month on, probably 2 of them per year) and that's where the interesting stuff begins) but I meant it more as their last goodbye before she leaves for the tourney
 I like it 
  January 7, 2015
Original, interesting, compact, one of your best works in a while. PS Halbert being slightly che*ky.
 I like it 
  January 7, 2015
This is beautiful; your mastery of shape and texture is all here.
 I like it 
  January 7, 2015
Wooow amazing,very nice textures great build!
  January 6, 2015
@Thomas of Tortuga: :P
 I like it 
  January 6, 2015
Very well done, this is an impressive build!
  January 5, 2015
Well, I wrote something up, but then the 'pages crashed on me. Oh well... Basically, I didn't mean "similar" in a bad way. Some of your MOCs have the same general characteristics (building with landscape). Each is different from the others and now they are true works of art. I greatly admire your building skills and the sense of realism you are able to incorporate in your MOCs. No offense meant.
 I made it 
  January 5, 2015
Quoting Stephen Boe I think he just means your general style.
I've only done this style 3 times that I can think of - Trouble by the Inn, Rescue, and this.
  January 5, 2015
I think he just means your general style.
 I made it 
  January 5, 2015
Quoting Mark McPeek The textures here are awesome, as are the colour choices! You keep getting better and better, although I do find that a lot of your MOCs have a similar "look" to them. Not entirely a bad thing, though. You've certainly developed your style.
In what was is this the "same" as everything else? This is only the third time I've built a scene using this earthy aesthetic, and this is the first time I've done it on a small scale in this way - it's also one of the first times I've worked on going beyond just making a building + landscape, by incorporating things like the detailed path, barrels/wood bundles, wall in front, circular base... It also has a lot of things I haven't tried before on the whitewash, both technically and aesthetically, like the curved beams, the use of thinner timber beams, and the extensive use of brackets to achieve a bunch of offsets. Thanks for the comment, but I don't agree at all that this is the "same as everything else I build". Just because I build only in the castle genre, doesn't mean that all my builds are the same.
 I like it 
  January 5, 2015
Hehehe, I remember the days when Halhi was picking on Asad for making every build look the same... :D
 I like it 
  January 5, 2015
The textures here are awesome, as are the colour choices! You keep getting better and better, although I do find that a lot of your MOCs have a similar "look" to them. Not entirely a bad thing, though. You've certainly developed your style.
 I like it 
  January 5, 2015
I thought Luke Watkins built this. :P
Halhi 141
 I like it 
Andrew Alexander
  January 4, 2015
Oh well I feel bad for halbert.. Love is not he's strongest I might assume! Great structure the textures are amazing.. Details as well.. Amazing Job keep it up!
 I made it 
  January 3, 2015
Quoting Verticus Akkron Thank you very much. This advice will help me to do better on my TT Round 1 entry. Maybe a white table wood be a good investment...
Another good solution is just to put the creation on top of some white paper. I used to do that all the time, but I always forget to build the creation on top of the paper and my creations are often too fragile to move
 I like it 
  January 3, 2015
Thank you very much. This advice will help me to do better on my TT Round 1 entry. Maybe a white table wood be a good investment...
 I made it 
  January 3, 2015
Quoting Verticus Akkron I just wanted to ask; did you use Photoshop to edit out the background, to give you the perfect white backdrop?
It depends on the picture. When I'm taking pictures, I take them on a white table (which is the same table that I build on :P) with a wall of white paper in the back. Then I use my camera's white balance feature (available on most cameras through some menu) by pointing the camera at my background and pressing the correct button. That feature works well for the close-ups, so I generally don't have to do much editing on the close-ups, other than sharpening them a bit (in picmonkey). For the overall shots, I use a combination of the magic wand tool, the curves tool, and the eraser tool (in pixlr) to edit out the background/adjust the lighting slightly. Hope this helps!
 I like it 
  January 3, 2015
I just wanted to ask; did you use Photoshop to edit out the background, to give you the perfect white backdrop?
 I like it 
  January 3, 2015
Awesome job!
 I like it 
  January 3, 2015
Wow! Very cool. Great techniques on display here.
 I like it 
  January 2, 2015
Quite good. I really like the building, and the story definantly keeps you coming back for more. Great job!
 I like it 
  January 2, 2015
Fantastic job! Good luck.
 I like it 
  January 2, 2015
Nice build..I like the circular base of the MOC. Although something about the house looks weird..congratz on 50.
Halhi 141
John Smith
  January 1, 2015
Great build! The landscaping, masonry, and tree look great! The whitewash seems to particularly stand out to me. You )and toa) are the last person I would have expecting romance from.... :P
 I made it 
  January 1, 2015
Quoting Infernum Mythron-Bane The story was like wut. Has Elisa even been in any other of your builds? And it's kinda creey that I'm just standing in the shadows, but whaevah. I'm obviously the star of the build. :P
Elisa hasn't been in any of my builds yet, since I'm way behind - Rescue took place in September, and I haven't made any of the scenes that took place between then and now yet...
 I made it 
  January 1, 2015
Quoting Kai Bernstein No, not even those. :P
That's surprising, considering that this is averaging about a point lower than the BHI on the UC scale so far :P
  January 1, 2015
No, not even those. :P
 I like it 
  January 1, 2015
The story was like wut. Has Elisa even been in any other of your builds? And it's kinda creey that I'm just standing in the shadows, but whaevah. I'm obviously the star of the build. :P
 I like it 
  January 1, 2015
Lovely textures!
 I like it 
  January 1, 2015
Dat whitewash and round base though. Hopefully I won't be facing you in the games. :P Amazing build.
 I like it 
  January 1, 2015
The eeriness in all of your builds always interests me. Even though some of your builds may be fragile, each one of them inspires me. (That sounds corny, i know)
 I like it 
  January 1, 2015
I really love this base, and the wall was also a nice touch. I think the roof is too long, though- maybe if the second level was a couple bricks higher before the roof started it would look a little less odd. No comment on the story, though :P
 I made it 
  January 1, 2015
Quoting Thomas of Tortuga In your builds, a straight line = neat and orderly :P
Well, I've never used angled upper floors, and there is a lot of variation in the depths of the whitewash, due to all the offsets, so it's not really a straight line :P The whitewash is certainly far more dilapidated than any other example I've made, at least that I can think of
 I like it 
  January 1, 2015
In your builds, a straight line = neat and orderly :P
 I made it 
  January 1, 2015
Quoting Thomas of Tortuga That looks nice. Rushed, but nice. The lower half does not match the whitewash at all, though. The one sloped wall looks weird next to the neat, orderly second story. I love the satchels, though.
Neat and orderly wouldn't be words I'd use to describe the second story, considering the textures :P
 I like it 
  January 1, 2015
That looks nice. Rushed, but nice. The lower half does not match the whitewash at all, though. The one sloped wall looks weird next to the neat, orderly second story. I love the satchels, though.
 I like it 
  January 1, 2015
Well, a nice path, and I like the building. Good luck with the Tourney!
 I like it 
  January 1, 2015
The stonework is very good here!
 I like it 
  January 1, 2015
I like what you did with the base! Great texture work. Welcome to The Tourney!
 I made it 
  January 1, 2015
Quoting Defiant Banana You are too good, nice cobblestone fence and muddy ground!
Thanks!
Quoting Deus "Big D." Otiosus I do not think cape-roof was a good idea or at least executed well. It is an O.K. house overall, though.
I disagree; it wasn't supposed to be a roof, it's an awning, and IMO it worked quite well. Thanks for the comment
Quoting --R.K. Blast-- Nice job! A lot of neat little details here! --Blast--
Thanks Blast!
 I made it 
  January 1, 2015
Quoting Gilbert Despathens Ewww, I'd be freaked out if someone like Halbert tried to kiss me, too. I should really stop reading your WIP comments, since they're spoiling a lot of surprises, but nice work keeping those bars in. I don't know if the satchels are a keeper, though - they mess with the whitewash and you really need more of them to complete the effect. I really love the roof, though - it's nicely slanted and the angle is done well. The shaping required to make the round base is fairly nice, too.
Well, the 'messing with the whitewash' overall helped me to keep the other bars in :P I probably won't use them again though, mainly because I consider them to be more of one of those unique details, rather than something that would become a normal technique.
 I made it 
  January 1, 2015
Quoting Kayla . Nice job with the landscape!
Thanks Kayla!
Quoting Ian ... Looks very nice! The terrain is good and so is the building. Great job.
Thanks Ian!
 I made it 
  January 1, 2015
Quoting Mr. Cab Moar string. For the tree. :P Very nice build though.
Maybe I'll have to untie some of that other string that I have - I was too lazy to take off the hooks from the string without the studs on end, so I just used this type. Thanks!
Quoting Joseph Olson Looks great! The landscaping, the building, looks pretty good! The story, well... I'll be looking forward to the flash back builds. The liitle stone hedge looks a little short, but I guess if you used most of your pieces for the main building then you have legit excuse... I not fully taken in on the coloring of the tree trunk but I guess I'll get used to it... BTW, I'm reading through your LOM story (I've maxed out on LOM builds, not quite as long as Gilbert's). So you can expect a comment on your 3rd latest build sometime in the near future. Just FYI.
The stone wall is a bit short, but it was intended to be pretty short. Maybe a plate or two higher would be a bit better, but this is pretty much how I wanted it to look. As to the tree, I've been doing that for a while in all my builds with darker color schemes. I tend to use trees to add to the twisted, creepy look of the builds, and giving the tree a darker color helps. (dark brown could work well but I don't have enough, and brown is too cartoony)
 I like it 
  January 1, 2015
Nice job! A lot of neat little details here! --Blast--
 I like it 
  January 1, 2015
You are too good, nice cobblestone fence and muddy ground!
  January 1, 2015
I do not think cape-roof was a good idea or at least executed well. It is an O.K. house overall, though.
 I like it 
  January 1, 2015
Ewww, I'd be freaked out if someone like Halbert tried to kiss me, too. I should really stop reading your WIP comments, since they're spoiling a lot of surprises, but nice work keeping those bars in. I don't know if the satchels are a keeper, though - they mess with the whitewash and you really need more of them to complete the effect. I really love the roof, though - it's nicely slanted and the angle is done well. The shaping required to make the round base is fairly nice, too.
 I like it 
  January 1, 2015
Looks very nice! The terrain is good and so is the building. Great job.
 I made it 
  January 1, 2015
Quoting Kai Bernstein Very nice. fantastic, actually. I disagree with Brick - the satchels are awesome and the whitewash dilapidation/crazyness fits perfectly for this type of building. What doesn't fit is the lack of roof dilapidation. The stonework is moste excellente, though it would look better if both sides slanted. The landscaping and base are superb. Overall, a near-perfect moc. Five stars, which I don't think you've ever gotten from me. :P
I need to find a better roof technique - I'm really bored of using this one... And yeah, I agree about the stonework slope; maybe it would be less noticeable if the angle on the one side was about half as much. Wait, I've never gotten a 5 from you? :P Not even Rescue or the BHI? :P
 I like it 
  January 1, 2015
Very nice. fantastic, actually. I disagree with Brick - the satchels are awesome and the whitewash dilapidation/crazyness fits perfectly for this type of building. What doesn't fit is the lack of roof dilapidation. The stonework is moste excellente, though it would look better if both sides slanted. The landscaping and base are superb. Overall, a near-perfect moc. Five stars, which I don't think you've ever gotten from me. :P
 I like it 
  January 1, 2015
Nice job with the landscape!
 I like it 
  December 31, 2014
Looks great! The landscaping, the building, looks pretty good! The story, well... I'll be looking forward to the flash back builds. The liitle stone hedge looks a little short, but I guess if you used most of your pieces for the main building then you have legit excuse... I not fully taken in on the coloring of the tree trunk but I guess I'll get used to it... BTW, I'm reading through your LOM story (I've maxed out on LOM builds, not quite as long as Gilbert's). So you can expect a comment on your 3rd latest build sometime in the near future. Just FYI.
 I like it 
  December 31, 2014
Moar string. For the tree. :P Very nice build though.
 I made it 
  December 31, 2014
Quoting ~ Brick Well, now your story is just like everyone else's! Argh, why Halhi? Your character is supposed to be the coldhearted man of logic I thought! :P Anyways, wonderful build. The Indian Jones bags as timber seems a bit excessive to me, the overall effect is no less greater than a tilted beam IMO. (I'm also developing a more simple technique for better slanted beams as well) The whitewash is good, if a bit chaotic, and the rest of the build is essentially your standard quality these days. But why the claw piece on the tree? It doesn't fit at all, and really detracts from the MOC as a whole. The lantern is definitely the best part of this build though! :P
I personally like the look of the curved timber beams, it's also at least very original. I'd also say this is above my average quality, too. The claw piece on the tree is to fill in a big gap in the leaves - lego needs to make small dark green leaves! Anyway, thanks
 I like it 
  December 31, 2014
Well, now your story is just like everyone else's! Argh, why Halhi? Your character is supposed to be the coldhearted man of logic I thought! :P Anyways, wonderful build. The Indian Jones bags as timber seems a bit excessive to me, the overall effect is no less greater than a tilted beam IMO. (I'm also developing a more simple technique for better slanted beams as well) The whitewash is good, if a bit chaotic, and the rest of the build is essentially your standard quality these days. But why the claw piece on the tree? It doesn't fit at all, and really detracts from the MOC as a whole. The lantern is definitely the best part of this build though! :P
 I made it 
  December 31, 2014
Quoting Zach Lucia ROMANCE! Fantastic build! ~Zach
:P
Quoting Asad . A lovely build all around, my favorite part is the tree.
Thanks! Glad to hear you like the tree, I was unsure of what people would think of it
 I made it 
  December 31, 2014
Quoting Armon Russ For some reason I like this build a lot better than the main build in Rescue. Mainly because the Blue Shield Inn mostly looked like a revamp of the one in Trouble by the Inn, so I wasn't all "WHOA" like I should have been. :P Anyway, love the landscaping + round base, and that crumbling stone wall adds a lot to it. The cottage is really nice, but is a bit strange looking due to one wall being slanted and the other perfectly straight. Everything else is fantastic, including the whitewash, which appears to be extremely fragile, by the way. Did it ever explode on you? :P As for the story, yes it's rushed, but seeing that it's so short, not bad. Elisa seems like an interesting character. You'll be expounding on her soon, right? Pretty please? I must know more! Especially since she seems to be a love interest of Halbert somehow. ;P
Yeah, I really tried to make this MOC a lot more unique this time. The one slanted wall is a bit odd, maybe, but having two slanted walls doesn't really work unless there's a timber beam in the corner since there's too many gaps. The whitewash is really fragile, and some of the panels constantly got misaligned, but I don't think the whole thing ever exploded. The base, on the other hand, did several times before I reinforced the SNOT connection. Yeah, Elisa's my tourney character, so I'll be showing a lot more of her. Also, I forgot to mention this, the reason that the romance seems so sudden is that my last episode took place in September - Halbert's been getting to know her and falling in love with her for the past 3 months, but I haven't made any flashback builds yet so you haven't seen that...
 I like it 
  December 31, 2014
For some reason I like this build a lot better than the main build in Rescue. Mainly because the Blue Shield Inn mostly looked like a revamp of the one in Trouble by the Inn, so I wasn't all "WHOA" like I should have been. :P Anyway, love the landscaping + round base, and that crumbling stone wall adds a lot to it. The cottage is really nice, but is a bit strange looking due to one wall being slanted and the other perfectly straight. Everything else is fantastic, including the whitewash, which appears to be extremely fragile, by the way. Did it ever explode on you? :P As for the story, yes it's rushed, but seeing that it's so short, not bad. Elisa seems like an interesting character. You'll be expounding on her soon, right? Pretty please? I must know more! Especially since she seems to be a love interest of Halbert somehow. ;P
 I like it 
  December 31, 2014
ROMANCE! Fantastic build! ~Zach
 I like it 
  December 31, 2014
A lovely build all around, my favorite part is the tree.
 
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