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LTC2.0 Devastator: Part #3, Bonecrusher
You know, I just realised something. Why the hell did I make Bonecrusher the waist section? Of all the places to put the guy with a slightly risqué name, he had to end up in the place that would give him the most jokes. The only thing worse than that would be placing that certain micromaster-slash-forgotten-member-of-animated-Devastator with an even worse name. But that aside, this guy’s a nice sturdy MOC. He has to be, as otherwise he’d end up making the whole thing collapse. Unlike Long Haul, and I’m referring to the Combiner Wars Long Haul, not the LTC or LTC2.0 one, he has proper elbows that actually move in the right direction. I mean seriously, what’s up with the new toy having elbows that move sideways? At least my waist-bot has proper elbows. You can do it, Hasbro. You could’ve just done G1 with more articulation. But that aside, that figure looks good and I won’t be getting it because I don’t have $200+ to throw around. But as for this figure, his compact robot mode is good and his transformation is interesting. So, I hope you enjoy LTC2.0 Bonecrusher!
About this creation
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LDD file again! Yay!


LDD still doesn’t recognize some techniques even though they are legal and have been implemented by Lego. Aw...


I really like how I used the rotating 1x4/2x2 tiles, or whatever you call them. I really need to buy more of them, as I feel I am restricting myself as of late.
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Now we can move onto the IRL stuff, starting with the robot mode this time.


A lot has been changed from the original. In fact, only vague aspects of the vehicle mode have been kept intact. This is the case because the old guys had no originality, so I tried to spice things up a bit.


Most of the robo-lef/vehicle-tread kibble fits behind his arms tightly in a rather complex mechanism.


He is very back heavy, but the immense leg supports keep him sturdy.


Once again, the combiner kibble becomes convenient weapons.


These are just basic swords, and the actual combiner doesn’t need this extra kibble, but I’ll explain that later in the waist transformation.
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The transformation between its robot and vehicle modes makes this the other character in the Constructicons that doesn’t use the stock legs-in-front-arms-tuck-away style. Instead, you have an overly complicated transformation of straightening out the kibble. Thankfully, if it’s already out, it can stay that way for the combined mode.
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And we’re onto vehicle mode. I didn’t have much to work with from myself five years ago, other than ‘vehicle with a claw at the front’, so I tried giving it some distinction from the original and the others.


The front part is also kibble, but the robot can hold it in his hand. I just forgot to photograph it. You may also notice that he has tank treads, not wheels. I thought that wheels seemed a bit odd on this kind of character, and since a few of the other characters already have wheels and making treads was easier for this component I changed the design.


The head unfortunately just sits at the back there, but the way its designed makes it blend in better than you’d think.
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Remember how I said those swords weren’t exactly necessary? Well, kinda. They actually peg onto these flaps that come out of the robot legs and become skirt armour! Also, there’s an unfortunate case of partsforming with the claw section, but it’s not much.
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And now, the waist mode.


Trying to get a flat surface at the back wasn’t that hard, but finding how to get the legs to fold in was. In the end, the use of the stabilizing bricks that keep the robot standing up also fill in some of the gaps for this mode, so it works out well.


The legs themselves have quite a bit of articulation. From the back, you can see the joints that allow the legs to move outwards, but there are also T-joints just a bit further out as well. The legs can clip into place if y ou like, or you can leave them un-tabbed for extra articulation.


Sorry for the blurred photo, but this here is just an example of how the tabbing mechanism works. It’s been implemented into Steamhammer already, but since I can only make one MOC at a time this’ll have to do.


It pegs on in such a way that allows it to access a waist swivel, as well as being sturdy enough to get pulled off without leaving the peg behind.


Underneath, you can see the two pegs that connect to the T-joints on both Long Haul (LTC2.0 one, not CW one) and Rampage.


And that’s it for the MOC! Make sure to like, comment and add me as a favourite builder. And as always, happy building! Until tomorrow, when you come back for the torso.
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TOMORROW: STEAMHAMMER


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I like it 
  July 3, 2015
I am impressed and very excited to next
 
By Declan Muller
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LEGO models my own creation MOCpages toys shop LTC2.0 Devastator: Part #3, BonecrusherTransformers


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