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TT:R6: Port Royal
About this creation
Well, well, my largest ever MOC I think. Certainly it is part wise. Judges, I tried to get only LEGO in each photo, but a few tiny bits of other stuff is almost unavoidable. Very tiny bits btw, probably you won't notice. Now technical stuff, this is the battle for the city I built, tall dwarfs versus my sigfig and the city people, hope it gives a battle vibe... My opponent be Micah TFBD: http://moc-pages.com/home.php/107160.
IMG_6887
IMG_6907
Left side of the blacksmith shop:
IMG_6978 - copia
Right side of it on top:
IMG_7062
Out side the inn, which is on the left behind the wall:
IMG_6976
Lower right side of the blacksmith shop(in the courtyard):
IMG_6975
The courtyard(behind the three buildings on the right):
IMG_6970
Front of the Blacksmith shop:
IMG_6968
Outside of the prison(directly behind the front wall):
IMG_6966
Inside the inn(behind the prison and the the blacksmith shop's left side):
IMG_6963
Inside the prison:
IMG_6953
Far right, outside the gate (I must have stuck that 2x2 slope backwards, haha! Was running out of grey bricks clearly):
IMG_6945
The dock:
IMG_6943
The front of the courtyard and the docks:
IMG_6935
The top of the wall on the left:
IMG_6929
Front of the blacksmith shop:
IMG_6925
Front of the gate(behind the small tower):
IMG_6922
Outside the courtyard:
IMG_6919
The fighting:
IMG_6901
IMG_6895
Blacksmith shop interior(the largest building):
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
Blacksmith Shop (interior)
I forgot the typical shot of my sigfig in the build:
IMG_7188
It is a MOC veiwable from all four sides, can be taken into two parts, and took more time to build then any of my other entries. Has three interiors (prison, blacksmith shop, and inn) as well as a courtyard. But the pictures don't do it justice IMO (sorry for the absurd amount of them!). Still, enjoy!



Comments

 I made it 
  March 31, 2016
Quoting City Creator ~ Welp, I guess these things happen even to the best. Nice work though; I would be thrilled if I was in your place.
Thanks, I am indeed content to have made it to second place ;) .
 I like it 
  March 31, 2016
Welp, I guess these things happen even to the best. Nice work though; I would be thrilled if I was in your place.
 I made it 
  March 30, 2016
I sure hope I have 'good luck with the other judges' then :P ! Well, it was a blast, (until now :P) probably will participate next year, but I do think it is rotten that I lost, not because I was the worse builder, but merely 'cuase I ran out of pieces(I get it, this isn't the only reason: but I think with more pieces I could have gotten that one vote I needed at least, don't we agree?). And btw, it was obvious I had lost Gilbert: you said you had told the other judges who's you liked best, and why would Julia have been 'flip-flopping'if her vote didn't even matter? Go ahead and praise my detective work :P !
 I like it 
  March 30, 2016
First of all, to spare you the suspense of reading this really long comment without knowing the result, my vote goes to Micah. Before I explain why, let me also say that I'm stunned that you managed to pull this off in ten days. "Port Royal" looks like two months' worth of building for me at my best, and I could easily have spent the entire duration of the round just finishing the blacksmith shop portion. Now, going into the details that determined victory, size was not a significant factor for me. A huge build is impressive - staggering, even - if it maintains a reasonably high standard of detail and quality throughout. In this entry, it looks like you overextended yourself to the point where you ran out of prime building parts and had to start making sacrifices. Instead, I looked first at the quality of components. Interestingly, both of you suffered on some of the basics, such as the level of detail on masonry, whitewash, and roof material. Although this was the area most harmed by the size of your entry (it's easy to see where you ran out of parts and had to change styles halfway through a section, for example), I'm still inclined to say that you won in this category. Parts shortages or not, your masonry, at least, has a greater level of complexity and detail, perhaps enough so to make up for the noticeably cruder sections of your half-timber buildings and their roofs. You also won by a hair in the small details category: Micah may have had some interesting techniques and parts usages here and there, but you had several more creative uses of pieces than he did, from lanterns to the smithy's clip-and-tile wall. This leaves only one area of competition to be decided: that of the overall appearance and aesthetic appeal of the entries, drawn from composition, color, and density of detail. Here, Micah had the clear upper hand. I go into detail on the merits of his entry in the commentary I posted on his build, but suffice it to say that "The Barricade" had colors, action, and an artistically sound composition. "Port Royal" definitely earned points for the intricate layout of its buildings, but it nonetheless feels like a still life with such a huge scene but such a limited concentration of minifigures or anything else to add movement or vitality. Likewise, the concept of an all-Lego build that is viewable from all directions is great, but some views (notably all of the ones that included the quarter-section of the inn) were too messy for this to count for much. In summary, both entries had clear strengths and weaknesses in different categories, and the reasons for my decision come down to the relative weight I assign to each. Thanks for sticking with the Tourney for so long, and good luck with the remaining judges.
 I like it 
  March 29, 2016
The tension! The pressure! The bends! It's down to... one... more... vote...
 I made it 
  March 26, 2016
Whew, down to the last judge... wouldn't it be horrible if after winning first place all but once during the whole Tourney I lose the final match? 'Twould be quite the bummer... You sure do know how to make it exiting anyway!
 I like it 
  March 26, 2016
Ayy, sleeping in is literally the best thing in the universe ^^ Anyways, even still in the morning after a few mins of looking through each build I keep on flip-flopping (this is seriously a very close decision), I'm just going to list pros and cons of each and then decide from here.
Quoting Layout
So, first of all, layout- you definitely win here, I think. I really love the out-jutting wall, and then the houses on the harbor along with that crane- I can almost imagine fishing boats coming in after a long day's work. The walls also give the impression that they go much higher, which really gives depth (height? ;P) to the build IMO. Not only that, but TBH, your 360* view of the build was very ambitious. However, I'm actually not sure how well it came out- I think the front comes together nicely, but even with the captioning and a few wooden objections within each scene, I'm still confused as to which room is which since texture and color wise there is not much difference room to room. The courtyard looked so similar to the front, at first, I thought it was the front XD It could have been helped by varying textures (perhaps the front is better kept, and is very clean, while the back is junked up, IDK), even if you want to keep the same colors. But IMO, the others really could have used a change of colors.
Quoting Size
You obviously win here, with not much need of an explanation IMO xD
Quoting Overall Textures
For textures, however, there's no clear winner. Being honest here, I think these builds show how hard it is to achieve semi-perfectionism, which often comes through with textures, since an all-LEGO/large build often requires a sacrifice of textures for size, something I personally don't like, since anyone can stack bricks (I'm definitely not saying you were doing this here, btdubs XD), but it takes talent to work textures well, which I feel is what the Tourney should be judged on in the end. I know other judges often enjoy size, but welp, hey, I think we all know judging is a bit biased :P
Quoting Textures
Anyways, I feel like your stonework textures aren't bad, it's just that without any secondary color and a seeming random scattering of random textures (IMO if you're going to have cleaner builds, you should stick to only a few textures, and place them in clumps instead of randomly scattered). Honestly, Micah's isn't bad either. While I enjoyed the architecture he incorporated and the sloping/braking wall, I still didn't like his 2x2, 2x1, and masonry bricks mix of texture (not enough subtly/realistic transitions from texture to texture and color to color), but his sloping/ broken wall and the windows would narrowly edge him over you in the stonework category here, if it wasn't for the ruins (?) on the left side of the build which look like skyscrapers- so in the end, the winner of this category is unclear.
Quoting Whitewash
Next, whitewash- it seems like you suffered a bit from a lack of pieces and time here as well as your stonework. Hm. I honestly don't like the SNOTted studs sticking out, and neither that nor your roofs look exactly finished, TBH. I feel like secondary colors, and cleaner or consistent textures could have really improved the look.
Quoting Colors
I think Micah wins here. Micah's sunset and overall palette of colors was better done than yours IMO. By no means yours is ugly, it's just rather basic, and the colors from room to room really blend together, while Micah's sunset combined with the olive/dk green and wall colors really go well together.
Quoting Mood
Mood and colors go nearly and hand, accompanied by textures, and I have to say that I think Micah again wins here with his color scheme- the sunset really gives the mood of a final desperate battle in a courtyard
Quoting Category
While your build comes together nicely, IMO Micah's mood and colors win this for him- I dislike giving brownie points for minifigures, and that's not what I'm getting at here, but his overall mood really sets it up for a battle scene, whilst yours is really scenic, and one can feel the location with yours, whilst Micah's could be anywhere, the warriors seem oddly out of place.
Quoting Results
This has to be one of the hardest matches to judge, and I was cringing as I wrote this up, as I didn't really want to have to choose. However, in the end, for his atmosphere, colors, and fulfillment of the category, I'm going to have to give my vote to Micah :( Really great job though, W Navarre- you've really impressed me throughout the Tourney, regardless of the outcome, and I hope to see more of your builds in the future :)
  March 26, 2016
I looked again. It's not lime green. It's trans neon-green.
  March 26, 2016
I didn't even notice the lime green. :P
 I made it 
  March 26, 2016
Thanks guys! Of course quality has something to do with it I know, but sometimes quantity goes along with quality ;): I had my hopes up that it did in this case :) . Cab: yes, I don't think the lime green should effect anyone's vote, I was just sayin' ;) .
 I like it 
  March 26, 2016
My vote goes to your opponent on this one. It was close, very close, but I prefer his composition, some of the texture and that touch of color added by the sunset more. Regarding the size discussion, it holds no value whatsoever for me; a well done 8x8 vignette can easily win over a gigantic castle. It's all about the quality of the build.
 I like it 
  March 25, 2016
Sorry about the lack of clarity in some of the parts of my comment. I didn't mean that your style of stonework in general is bad (in fact, I'm starting to like it quite a lot), there were just a few odd spots that stand out that combine with the less polished whitewash sections to match the less polished textures in Micah's build and essentially make the the point of textures irrelevant in the verdict because the two builds are even. Micah's city silhouettes look somewhat modern, but to me that doesn't stand out that much. The lime green underneath Micah's path is something I wouldn't even have known about if the picture was cropped just slightly, so it also doesn't really play a very big role in my decision. I appreciate that you took the time to respond to my decision in-depth, responses like that have helped me improve my judging a lot in the past.
 I like it 
  March 25, 2016
You have my vote as well.
 I made it 
  March 25, 2016
Thank you guys for your complements, thanks for your vote Aaron!
 I like it 
  March 24, 2016
What an incredible build! All the textures are great as are all the interiors! So many fantastic details! You have made so many very impressive creations for this contest, great work!
W Navarre
 I like it 
A Plastic Infinity
  March 23, 2016
Tough decision by all accounts. Your build is more cleanly composed and (for what it's worth) better photographed, but Micah's has some really nice techniques. I'm going to give you my vote, however.
 I like it 
  March 23, 2016
This is an awesome build, and it makes it all the more awesome when the main pic is ONLY Lego. the interiors are done very well and every thing is done neatly. A couple things I would say though, is that the shapes here are mostly square, making the build quite impersonal. It's almost too neat, and not very believable. Good job otherwise though.
 I made it 
  March 23, 2016
Thanks both, cab for your detailed explanation and Halhi for your vote. I have to admit however that I had hoped size to have more value in it then it now appears: still, I think I stand a fair chance, to say the least. And I'd like to reply to your critique the way I reply to any critique: Hahli: Well, I do admit parts was a big problem, specially as there is another huge build still built. Time did press me a slight amount as well, but I decided despite that to go with large in an attempt to impress, is this not the largest tourney entry ever(parts wise at least)? Thanks for your vote! Cab: I hope that doesn't effect your judging too much ;) (the fact that it's difficult to understand). Yes, I admit the tudor is bland in some places: but I reckoned that might even be a realistic thing. I see your point though, the three buildings on the right aren't my favs. Yes, I know from before that, most unfortunately, you don't like my stonework. Thank you! I see your point once again. I thought it was your opinion that that kind of thing didn't matter though: you said so... Did you like his stacks of profile bricks :P ? Talk about pressed for time. He also has some lime green beneath the pavement. Whose city looks modern layout wise, mine or his? Is that a good thing? If it's mine you refer to, perhaps, but the wall behind is supposed to be the outer wall of the city. Shouldn't his texture be more of a problem then mine as it's the centerpiece? Well, I would have gone for a sky but they almost always look very unreal in LEGO. His is cool though. I think your just bias: lol, JK. Now you've made start to worry though :P .
 I like it 
  March 22, 2016
Out of all the match-ups I've had to judge, this is the most difficult one yet. First off, let me say that these are both incredible builds. Some of my critiques later on may sound harsh, but these builds are both well worthy of the final round of the Tourney. For W. Navarre, I have difficulty even wrapping my head around the whole entry. For one thing, it's absolutely huge, and going four-sided for a category like this one is a daring and piece-intensive choice. But because of the nature of the category, it means that I literally can't tell which pictures show what parts of the model (though the descriptions did help a bit). Since it has both interiors and exteriors, the build has variety on its side. Some of the whitewash seems lackluster (namely on the two dark-tan buildings and the light tan one next to the hanging fish) and I'm not a big fan of some of the other textures either (some of the roofs and some sections of stonework). The build contains an amazing amount of detail, especially inside the blacksmith shop, which makes the blacksmith shop by far my favorite part of the build. The details are the build's greatest strength; because of all the lanterns, palm trees, boxes and barrels, there's nowhere I can look where I won't find something interesting. The build's greatest weakness is the layout. The build feels like it was not built with a full-lego scene in mind. Most of the pictures seem cropped rather than whole. Some of them are too close, where you can hardly tell what is going on, others have bits of non-lego background. Just the fact that it's impossible to get everything of importance in this build onto one picture that is still all lego makes it seem like the build kind of misses the category. Micah, on the other hand, nailed the category. Everything important can be seen in one picture that is all lego. I'm not such a big fan of the wall texture, though the sloping part of the wall is very well done. The sunset is awesome, especially because mood is such a big part of all-lego scenes and alternate lighting is a great way to create mood in a moc. The city outline looks more like a modern city than a medieval one. The scene also has some great details, such as the specter leg piece as smoke. Overall, the scene feels cluttered, however, you still get a clear sense of what's going on. The odd textures in both builds cancel each other out. While W. Navarre's build is better in some aspects, namely the details, Micah made some very smart choices (especially the sunset), and in terms of layout, which is really what this category was all about, Micah's build is far ahead. Micah gets my vote.
 I like it 
  March 21, 2016
While it's not my favorite entry from you (I think that the size probably caused issues for your time/collection; a smaller MOC might have worked a bit better), I'm really impressed by some sections, particularily the interior. A bit more refinement would be good, but the stone and wood detail and texture is really well executed, and overall this is quite a nice build, and you get my vote! I probably would have recommended focusing on the interior more and perhaps cutting the exterior altogether - the line of buildings layout isn't as effective as the dynamic layout of the interior scenes, but this is still quite nice as a whole. Good luck with the other judges!
 I made it 
  March 21, 2016
Updated the post as Cab requested now: hope that helps!
Quoting Ed Rekishi This is so incredible! Does everything have an interior? Viewable from all four sides... my goodness!
You could say they all do, but the three buildings on the right have a courtyard behind them which might not count as an interior(I would have given them the stranded interior but lacked space in them, pieces, and time too ;) ).
 I made it 
  March 21, 2016
Thank you all, as for the comment on where everything is: on MP that's very tough seeing I don't know which pic is which when I'm posting... I might try though.
  March 21, 2016
Looks very busy. Maybe too busy. Too many studs, perhaps. But definetely not bad.
 I like it 
  March 20, 2016
This is so incredible! Does everything have an interior? Viewable from all four sides... my goodness!
 I like it 
  March 20, 2016
This is a lovely build. I'm not feeling the whitewash, but the rest of it is great.
 I like it 
  March 20, 2016
Very impressive. Lots of attention to detail, especially the blacksmith shop.
 I like it 
  March 20, 2016
Nice hope you win!(:
 I like it 
  March 20, 2016
Brilliant accuracy and detail, specifically in the blacksmith's!
 I like it 
  March 19, 2016
An all-lego scene that is viewable from all four sides... Impressive! It would be helpful for judging (at least for me) if you added descriptions to the pictures to let us know which side each of the pictures is taken from (sometimes it's difficult to tell).
 I like it 
  March 19, 2016
Lots of designs and techique!
 I like it 
  March 19, 2016
Stellar way to end the round Navarre. All the detail is fantastic and the all-Lego images make it feel like photographs taken straight from a real-brick world. That's what you've made here, another world. This is castle at its best.
 I like it 
  March 19, 2016
Wow, I'm speechless. I'm happy that you beat me back in round 2 now so I can see this build. Best of luck.
 I like it 
  March 19, 2016
Fantastic work!
 I like it 
  March 19, 2016
I am speechless. One of the best builds I have seen in a while. I wish you best of luck!
  March 19, 2016
I love it!
 I like it 
  March 19, 2016
This is fantastic! Such great detail
 I like it 
  March 19, 2016
Whoa..
  March 19, 2016
Man, how do you pull off things of this scale and quality in only a ten day span? Phenomenal build.
 I like it 
  March 19, 2016
This is top notch,well done ! And good luck!
 
By W Navarre
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