Tarakia is not necessarily a completely peaceful nation, rising up to hostile actions with merciless ferocity, not giving the enemy an inch of breathing room, until they're completely crushed, and withdraw from Takarian soil, even going so far as to ruthlessly attack retreating forces, so that they escape with as little as possible, and show them what they're up against should they be foolish enough to try such hostilities again. With no need or desire to conquer neighbouring lands, the Takarian military has become a very formidable defensive force, favouring heavy armour, and powerful weaponry, with mobility less of a concern, but a versatile army must be prepared for the unexpected, and the result of this thinking, is the Wraith, which has been created to react to fast moving enemy forces attempting flanking maneuvers, and to perform flanking manuevers of its own.
Sticking with the typical Tarakian design, which favours heavier armour, and powerful, accurate weapony, the Wraith is heavier than any other medium tank in the region, coming in at 50 tonnes, but still has excellent mobility and a top road speed of 42mph, which is better than most other medium tanks fielded by other nations. This exceptional performance is due to the almost limitless budget of the Tarakian department of defence, which allows the very best minds and resources to be utilized, plus a 965hp twin-turbo diesel engine has a lot to do with it too. With heavily sloped frontal armour, and a turret that even heavy tanks would struggle to penetrate, the Wraith is well able to fight with the big dogs on the front line, but is really in its element when performing fast moving pincer attacks in groups from the sides and rear, while the heavier tanks engage the target head on.
Fitted with a 100mm cannon, carrying 56 shells made up of three types, a high-explosive anti-tank shell (HEAT), a high-explosive (HE), and an armour-piercing fin-stabilized discarding-sabot (APFSDS) shell, the Wraith is well equipped to deal with any foe, and as these tanks operate in groups, once a unit has designated an enemy, other units can then focus in on that target, resulting in multiple tanks concentrating fire on a single hostile unit. A roof mounted 12.7mm machine gun does a fine job of keeping enemy infantry heads down, and multiple smoke canister launchers, front and rear, are used when flanking or retreating.
Crewed by four men, the Wraith has a somewhat unusual layout, in that the gunner and loader sit in the turret, and the driver and commander sit in the front of the hull. With optical equipment located in several places over the tank, the commander has as much view of the battlefield as he needs, and can communicate with the crew effortlessly, meaning that his position in the tank doesn't compromise his ability to command effectively.
This is something I have been trying to make since I first found LDD years ago, a medium tank where the turret spins with a crew that spins with it. Two crew members sit in the middle of the tank on a circular piece, and then the turret is connected to this, so when the turret spins, the crew spin. It can even spin a full 360░ without any parts conflicting. This is actually why the commander sits in the hull, and not in the turret, as even though I had plenty of space inside, the turret basket absolutely won't fit more than two. And I really did manage to fit 56 shells inside this thing, along with a fuel tank, full engine bay, supplies, binoculars, plus all the dials and electronics a crew would need to operate. Even though I filled this tank with a lot of details, it's still surprisingly spacious inside.
I've been surprised at how many pieces I've managed to use in my last several builds, so see if you can guess at how many are used here.