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MO Final Round: W. Navarre V.S. Deus Otiosus
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About this creation
The category for this final round is:
Into The Arena
You’ve fought your way through the MocOlympics and its all come down to this one, final battle for ultimate victory! One on one, gladiatorial style combat has existed as long as humans could compete and place bets. From ancient Roman Gladiators all the way to future hard suits battles and everything in between. Boxing, UFC, WWE. Show us your take on gladiatorial combat!

Same as the final round category last year I think.
My opponent: Deus "Big D." Otiosus.
There, Oliver, hope this pleases you ;) . I listened to you and made brick built figures. Hope they come up to your expectations ;) . And, though not the first brick built figures I've made, the gladiator is the first complete brickbuilt figure I ever constructed. I went with a fairly simple idea with a fight in a Roman type Arena, but instead of two gladiators I did a fighter V.S. a tiger. I enjoyed building this a great deal... not so much carrying it down the stairs - my arms are sore now :P . Achilles from the movie Troy inspired the warrior, and the arena was inspired by the arena seen in the film Gladiator. Caesar, also, was inspired by Commodus from the same film: turned out slightly more cartoonish however ;) . Just two more movies I've never watched :P , but they can still inspire me. I am rather proud of the fact that, yes, their has been no editing out of clear bricks ;) . Both are held up by the wall alone, which was quite tricky. If the judges or anyone doubt my word I have overhead shots for them upon request. Also I built it so it could be an all LEGO scene, though there is a podium on top so there are some white paper shots.
And the overview of my build:

PC094358 !

Into The Arena - MO (8)

Into the Arena

Superfluous pictures of the gladiator...

Into The Arena - MO (5)

Into The Arena - MO (6)

Into The Arena - MO (7)

Into The Arena - MO (11)

Into The Arena - MO (10)

Into The Arena - MO (9)

El Tigre:

Into The Arena - MO (16)

Into The Arena - MO (15)

Into The Arena - MO (12)

Into The Arena - MO (14)

Into The Arena - MO (13)

Caesar the (Fillintheblank):

Into The Arena - MO (3)

PC094376 !

A queer shot:

Into The Arena - MO (4)

The parts intensive arena alone:

Into The Arena - MO (1)

OLYMPUS DIGITAL CAMERA

Into The Arena - MO (17)

FYI, the supports were removed for those three shots. Hope you like it!





Comments

 I like it 
  May 10, 2018
Congrats on MOTD! Great to see this again!
 I like it 
  May 10, 2018
Happy MOTD! ;)
 I like it 
  May 10, 2018
Awesome job, Navarre. Are you planning on unleashing tigers against rownTree's giraffes?
 I like it 
  May 10, 2018
Congrats on MotD!
 I like it 
  May 10, 2018
Very impressive! Hope the tiger eats both of them. Some of the longest and oddest comments I've ever seen around here.
 I like it 
  May 10, 2018
Great MOTD! Congratz
 I like it 
  May 10, 2018
‘Scuse me while I pass out because of how amazing this is....
 I made it 
  May 10, 2018
Thank you very much :) ! It's my second MOTD ever!
 I like it 
  May 10, 2018
Great work! Congrats on MOTD!
 I like it 
  May 10, 2018
Happy MOTD!
 I like it 
  May 10, 2018
I remember this great contest, you and Deus put on one helluva show. Happy MOTD W!
 I made it 
  January 25, 2017
Quoting A Plastic Infinity ENGLISH AND FRENCH: AN ASSESSMENT OF THE FEASIBILITY AND COST OF BUILDING A GIANT WALL OF SINKS IN THE SAHARA DESERT AND GETTING DAFT PUNK TO COME HYPE IT
I'll def. be referencing this next time I want to make a giant wall of sinks in the Sahara desert; particularly if I also want a daft punk to hype it. It was so helpful and full of great points. If I was the head of a college I'd give you a scholarship for it. It really is a shame I didn't have this last time I tried to make a giant wall of sinks across a desert... However, you actually lose to Grant in word count because I refuse to accept translating the same words as a valid maneuver, particularly if you use google translate: try again!
W Navarre
A Plastic Infinity
  January 24, 2017
ENGLISH AND FRENCH: AN ASSESSMENT OF THE FEASIBILITY AND COST OF BUILDING A GIANT WALL OF SINKS IN THE SAHARA DESERT AND GETTING DAFT PUNK TO COME HYPE IT Any construction project requires careful planning, but projects at massive scales deserve especial care and extensive logistical consideration. The variety of financial and technical obstacles that will likely be encountered must be met with sound solutions, so foresight and flexibility are key. There are two major steps, Design and Budget, that must be completed before a single nail or brick is purchased or set in place. Say, for example, someone wished to build a giant wall of sinks that spans the Sahara desert. What is the first thing they should do? Drafting a conceptual blueprint is certainly the best step to take at the beginning of the construction process. The architect supplies the ingenuity to procure a design, and in the process of doing so they can decide whether they would like to build it so that it crosses the desert's length or width, whether to put sinks on one side or both sides, and whether those sinks should actually work. All of these choices, and others like height, width, and building materials, can and should be determined, but most will likely need to be fluid. In any project, keeping choices negotiable is important when dealing with non-negotiable factors such as limited finances. The next step after designing some basic blueprints is to calculate costs and budget expenses. The architect has now made up their mind. They want to make the wall out of concrete, have it span the length of the Sahara desert, be six feet thick and twelve feet tall, and have working standard ceramic sinks spaced at 1' intervals on both sides, must now find the cost of these supplies. Research informs them that the Sahara desert is over 2,900 miles long, concrete costs about $90 per cubic yard, the cheapest sinks are about $30 each, and plumbing for each sink would be about $50. Doing the math results in a very rough materials estimate of $4.7 billion. If the designer is on a budget of $6 billion and needs to leave at least $1.5 billion for labor costs, it becomes necessary to reevaluate the design to see where costs might be cut. In this example, reducing the cost of the materials to $3.8 billion can be accomplished by shortening the height of the wall to 9 feet, an acceptable compromise. As an aside, it would be useful to ponder the feasibility of increasing public interest in this project by contracting the legendary music duo Daft Punk to come and hype the wall. An estimate of costs for such a public relations stunt, however, cannot be even closely approximated as such an event is relatively unprecedented and I'm too scared to try contacting major celebrities for a quote. Nonetheless, it is an intriguing hypothetical and the profound awesomeness of such a situation can clearly be observed in the following illustration: https://plus.google.com/u/0/108906551715031734547/posts/8MRR2iF4beo?sfc=false As evidenced by the greatly simplified example, major construction projects, even one as simple as a giant wall with sinks on it, require a significant amount of planning. Diligently and competently fulfilling the Design and Budget stages of development, therefore, is of utmost importance in assuring a construction project's successful completion. Tout projet de construction nécessite une planification minutieuse, mais les projets à grande échelle méritent un soin particulier et une considération logistique étendue. La variété des obstacles financiers et techniques qui seront vraisemblablement rencontrés doit être satisfaite avec des solutions judicieuses, de sorte que la prévoyance et la flexibilité sont essentielles. Il ya deux grandes étapes, la conception et le budget, qui doit être complété avant un clou unique ou de la brique est acheté ou mis en place. Disons, par exemple, que quelqu'un a voulu construire un mur géant d'éviers qui couvre le désert du Sahara. Quelle est la première chose à faire? Rédiger un plan conceptuel est certainement la meilleure étape à prendre au début du processus de construction. L'architecte fournit l'ingéniosité pour se procurer un dessin et, au cours de ce processus, il peut décider s'il veut le construire de manière à ce qu'il traverse la longueur ou la largeur du désert, qu'il s'agisse de mettre des éviers d'un côté ou des deux côtés et Ces puits devraient effectivement fonctionner. Tous ces choix, et d'autres comme la hauteur, la largeur et les matériaux de construction, peuvent et doivent être déterminés, mais la plupart auront probablement besoin d'être fluide. Dans tout projet, garder les choix négociables est important lorsqu'il s'agit de facteurs non négociables tels que des finances limitées. L'étape suivante après la conception de certains plans de base est de calculer les coûts et les dépenses budgétaires. L'architecte a maintenant pris sa décision. Ils veulent faire le mur en béton, le faire s'étendre sur toute la longueur du désert du Sahara, avoir six pieds d'épaisseur et douze pieds de haut, et avoir des éviers en céramique de travail standard espacés à 1 'des deux côtés, doit maintenant trouver le coût de Ces fournitures. Les recherches indiquent que le désert du Sahara a plus de 2 900 milles de long, que le béton coûte environ 90 $ le mètre cube, que les puits les moins chers sont d'environ 30 $ chacun et que la plomberie pour chaque puits serait d'environ 50 $. Faire les résultats des mathématiques dans une estimation des matériaux très rugueux de 4,7 milliards de dollars. Si le concepteur a un budget de 6 milliards de dollars et doit laisser au moins 1,5 milliard de dollars pour les coûts de main-d'œuvre, il devient nécessaire de réévaluer la conception pour voir où les coûts pourraient être coupés. Dans cet exemple, réduire le coût des matériaux à 3,8 milliards de dollars peut être réalisé en raccourcissant la hauteur du mur à 9 pieds, un compromis acceptable. À titre de réserve, il serait utile de réfléchir à la faisabilité d'accroître l'intérêt du public pour ce projet en contraignant le duo de musique légendaire Daft Punk à venir et à battre le mur. Cependant, une estimation des coûts d'une telle tentative de relations publiques ne peut pas être approchée, car un tel événement est relativement sans précédent et j'ai trop peur d'essayer de communiquer avec les grandes célébrités pour une citation. Néanmoins, il s'agit d'une hypothèse intrigante et l'impressionnante profondeur d'une telle situation peut clairement être observée dans l'illustration suivante: https://plus.google.com/u/0/108906551715031734547/posts/8MRR2iF4beo?sfc=false Comme en témoigne l'exemple très simplifié, les grands projets de construction, même simples comme un mur géant avec des puits, nécessitent une planification importante. Il est donc primordial de réaliser avec diligence et compétence les étapes de conception et de budget du projet afin d'assurer la réussite d'un projet de construction.
 I like it 
  January 24, 2017
For context... Aaron is trying to have the largest comment on this page after he saw how long mine was.
 I made it 
  January 24, 2017
Quoting Grant Davis ...etc...
Thank you Grant! Your critiques and compliments are helpful and appreciated as always: some very good points in there. Also, however, some which I have reasons for and I will answer most of your queries: you can judge if they were good reasons or bad ( or neutral, heh ;) ): Neutral stuff; Some of those things were parts constraint: with the big arena wall I really ran out of parts, so that's where the plainness and lack of good order mostly comes in. Statuette: They were only meant to be details, and yes, if zoomed in anyway, they do look bad mostly. I shall be more cautious in the future. Tan behind gate: Well, might have been a bad choice: it was in imitation of the inspiration, and was meant to be a street or something in the bright sunlight, but I guess that didn't work so well. Pillars: The gaps are imitative of the lines which Roman or Greek columns often have... I think they work pretty well that way, but it may be a preconceived notion. The light is not showing through in the main picture (which is the all LEGO scene picture), only after that I took pictures with white in the background and that shows through. Blood: Yes, bad choice: or rather bad planning I guess. Open studs were some of them stylistic choices. Maybe not always the best, but whatever. As for others however; on the tiger's head, changes the piece would not work (you might note), and though covering might be better I tried it and preferred without. Tigers legs: I wanted some black there, and I think in black the circles aren't so obtrusive. covering would again have been out of the frying pan into the fire, IMO. Brest plate: those would have been hard to cover without moving things and also making it more sharp in angles. Might have been worth that, but back then I didn't think so. Jumper was a texture choice: not the best I suppose. Same for the leg armor: meant to be a nail... Tiger head: It's was modeled after a Siberian tiger, which didn't have much of a neck. Agreed from some angles that looks wrong. Tiger leg: I don't remember what happened there. I suppose I got unobservant because I didn't notice how bad it looked till after the pictures. To be honest, the problem as I now recall it was that I had no idea what the leg would look like IRL and so I made it up on the fly: which didn't work out.. Helmet: Again, stylistic. Not the best, but do you know the head more rushed of the two was Caesars. The warrior was the first build, and Caesar was the last. Shield: Hmm, good point.. I just thought it was fine, and FYI I could not have done as you suggest because of the spear gap, where the reversed slope would have left and inevitable gap if not covered in some sort of SNOT. Grey glob: Is meant to be a bas-relief. I think it works great when it's blurred which is how I wanted it to be: it was not meant to be looked at closely.. Light bley pillar: Yeah, not the best.. would have looked better with a matching one on the right, but I hadn't enough pieces. Bird statue: I had another pic but I didn't like it enough to give it a closeup. Opponents: Yes, his was great in many ways. Of course your cool, it only incites a light 'grr' to have you vote against me and make me get second for the third time in such a hard to fight type contest ;) . You had reasons and good ones (though you did take an awfully long time to state them, hah), so you're still one of my favorite judges. As for my comment below it was just because Deus told me you said to him that you thought his was much better than mine, and I think you should have said that when you voted (you had enough time to think of that I'm sure, since he told me very shortly after). The truth is that with this build I wasn't very inspired; the category left at once to many and too few options, so I didn't find out just what my build would be until I finished it. It was just one brick on top of another, and many parts were just experiments to see if they looked good enough... that's what I chock my loss up to (even though I do like my MOC better then my foe's ;) ). Hopefully in the tourney I'll never give you a reason to vote against me ;) .
 I like it 
  January 24, 2017
Alright. Ready for a big comment? I am probably just going to write a bunch of my thoughts here... I judge mocs mostly in 3 categories, things I liked, things I felt neutral about, and things I disliked. To start: Things I liked: I liked the size, and the sense of action. Aesthetic was good of course. Red and Dark Bley work well together I think. The Tan to Dark tan transition was good as well. Specific part usage/combos I liked included the Torches, the top of the flag with the black wings, the eyes of the guy up top, the stance of the guy down low, and the greebly stuff in dark bley around the top of the moc were all good too. Things I felt neutral about: (Neutral as in they were just kinda there, and not impressive or bad either way.) Texture of the ground, details on the figs bodies themselves, (gold chain stuff, belt thing). Most of the wall as well was pretty neutral looking, big chunks of dark red and basic dark bley brick. Things I disliked: White on the shoulders of the guy up top, it looks way overexposed and blends into the background... In this pic. http://imgur.com/a/8xuQg Why does the gap on the left exist? Is it just to look broken down? I don't like it very much. Why is that plate sticking out from the back on the right on it?... Down low, Why the tan behind the gate? Ruins the FP in my opinion. Would have been better to stick with dark grey bars and have a black background to show the fact that it fades to darkness better. I don't really like the round pillars, the technique is super basic and gappy in my opinion, plus you let a little bit of light show through which just irkes me the wrong way. Blood the same color of the detailing I also didn't like. Would have been better as a trans red. On a lot of the figs there are not only open studs, but open empty studs (Like a jumper) here is a few that I thought should have been removed, or covered at least: http://imgur.com/a/w1kBZ, http://imgur.com/U7WB42U. Shaping on the tiger was off as others mentioned. The body would look fine if the head was just extended out farther, there is almost 0 neck. Legs were also bad, specifically here: http://imgur.com/a/FwgSb. Why couldn't that have been an almost straight brick or slope? at the bottom of the 2x3 slope, it essentially just goes straight out, but instead it has a bunch of joints that just make it look crooked. Seems like you didn't even use the joints. The warrior was pretty good, his arms and stuff were really good. What I didn't like was his helmet, and his shield, his helmet just looks like a plate slapped on his forehead. You have good shaping on the other helmet up top, this one just seems rushed. The shield seemed inconsistent with the jump from snot to studs. It would have been better to just leave it flat with no wedge plates on it at all. What were the big slabs of light bley in the wall supposed to be? It is your signature messy texture which goes not perfectly with the rest of the cleaner looking wall. 2x2 light bley pillar on the left seems out of place. Would have looked better to place the statue that was hiding behind the guy in black up top on there in its place. (I barely glanced at that statue when I was judging as it was only visible in like half a pic. Another pic of it would have been good too) Well, that's pretty much it as far as your moc goes. But this is a contest after all, you ended up loosing to your opponent by not beating him in the "things I liked", or "neutral" category, (I think you were about the same in them actually) but by loosing to him in the things I disliked category. His Dragon didn't have really any shaping issues like your tiger did. (It looked pretty much like a dragon should) And his characters were smaller and didn't take as many risks as yours did, and consequently looked cleaner. He had good color integration of green into the walls. Nothing stood out to me as odd looking on his like the black bars and pillar on the left did to me on yours. In the end then, both of the mocs were similar in size, had both good aesthetics, and good detail throughout. But yours had more odd looking things that I didn't like than his, pushing my vote over to him. Anyway, hope you will forgive me for voting against you, I took it as a great honor when you mentioned me as one of your favorite judges in that one tourney thread. Best of luck with your further mocing endeavors ;)
 I made it 
  January 7, 2017
Quoting matt rowntRee Bravo, W! This is truly an outstanding moc. You really pulled out all the cats in the bag of tricks. Your details everywhere are nothing short of astounding, I love the deliberate texture on the portcullis. Having built a tiger myself, I know how tricky they can be once you get to the color blocking and you have done far better than I did. If I am going to nitpick, I would say that I would have liked to see his hind legs a bit beefier in relation to his chest and a hair longer to give it a bit more dynamism. Your characters are brilliant, the Emperor is a keeper. I would say that the gladiator feels just a bit static in his pose, again I am nitpicking. My biggest issue has to be the Mixel eyes, they do venture into cartoony in my opinion. And given the detail and subject matter, they just seem to barely lean towards not quite working. In the end, it is the vote. You two have made this very difficult and I have to go by the smallest of details. In that regard, my vote goes to Deus.
Thank you Matt! Yes, his back legs are not quite perfect for sure, though at some angles they don't look bad. Well, I can't deny I'm fond of his pose. I thought the eyebrows covered that problem, but yeah, maybe: is that bad though?
 I like it 
  December 26, 2016
WOW!
 I made it 
  December 15, 2016
Quoting Grant Davis No time to write a comment by I voted for your opponent.
By the way, don't take offense please, but I'd rather a judge honestly tell me they hate my MOC like poison (ideally saying why too, though of course that's not necessary) then say they don't have time if they actually do. You could have just thrown your vote without an excuse too if you thought I might take offense. Now I know this might be a controversial post, but I'm just saying Grant, that you could do that next time without worrying 'bout how I'll take it.
 I like it 
  December 15, 2016
Lots of great parts usage!
 I made it 
  December 15, 2016
Quoting Henrik Jensen Indeed a great scenery, but I`m not completely sold to your figurines! I think the gladiator is too big compared to the tiger, and the pose could be a little more dynamic. The tiger is quite amazing but not from all angles. Definitely worthy for the final, but for me Big D is the winner!
Size might be slightly discrepant, but you know it could be a small tiger, or a large human, or both, or whatever. The scale is pretty equal as they both have the same size eyes. Thanks! And, at the same time I'll say to Cabbie: yes, a few small details would have been good for the ground (though it does have some blood), but personally my opponent's floor was Imo not the best in coloring: with all the bright green everywhere I felt olive was a bad choice which almost looked ugly, and the blue shield was not the best idea: nitpicking of course. For myself I surprisingly did not think of bones: it would not be likely IRL because the arena was always cleaned after fights, and bodies were not left to rot, so perhaps if an accurate detail is wanting a recently decapitated head would have fit better.
 I made it 
  December 15, 2016
Quoting Xistential Crisis Wow, this was definitely an awesome match-up! Both of you made great builds and it was a tough decision to judge! I'll go point by point for my thoughts. Figures: Navarre - your large figures are fantastic and highly detailed. The facial expressions and posing are very well done. Deus - while not as large and detailed as your opponent's figures, yours are still very well detailed and have a lot of poseability. Animals: Navarre - that tiger looks amazing! The complexity of the build is very fun to look at. However, as mentioned before the hind legs and body are a little out of proportion. Deus - nice way to incorporate your skill at building dragons. This one looks very organic, especially the tail and head (my favorite part). The wings are the weakest part IMO, they don't flow very well. Arena: Navarre - you did a great job with all the statue and carving details. The forced perspective of the tunnel works quite well, though it would've been better if it was centered. The flags also look awesome and really add interest. Deus - wow! The curving brickwork, crumbling columns and the overgrown look combine for an awesome organic feel to the whole thing. The charred skeleton, plants and wall are really cool too. I love all the little details like the discarded weaponry, the sword throne and the red eyes behind the grate. Yeah, this was a really tough round! Both of you did great, but unfortunately there can be only one winner. Ultimately, the organic feel of the curved brickwork and overgrown appearance of Deus' arena tipped the scale in his favor and he gets my vote. Congratulations to Deus, and also to Navarre for making it to the end and finishing with an excellent entry.
Yes, the tunnel might have been centered, but it was supposed to be bending, and also the whole main shot is from an angle. Thank you though!
 I made it 
  December 15, 2016
Quoting Grant Davis No time to write a comment by I voted for your opponent.
Will you ever get time to explain? If so, I look forward to it, if not, then I guess I'll just assume you agree with the other judges who voted against me. I do feel sad that it had to be you who cast the deciding vote against me: I honestly felt almost 100% sure you'd be in agreeance with me that my MOC was better, and it was rather a let down at this point, but I am sure you had good reasons :) .
 I made it 
  December 15, 2016
Quoting Delatron 3000 As the reigning MOCOlympics champion (even if only for another few hours or so until all the votes are in) I have to commend you both on getting this far and then putting up a great entry for the finals. Not many people realise what a marathon it is to get to this point and to keep having to build better and better so well done, hats off to you both. As far as the builds go, similar in concept but different enough in style and execution to make them distinct and I find a lot to like either way. Navarre, I love the Tiger and the Emperor, and the backdrop makes good use of the clever details and the judicious splashes of dark red break up the grey wall nicely. You used mixel eyes without them coming off as cutesy or comic (tough to do) and all your figures have a lot of style. If I had to be critical it seems a little bit flat: the pose of the warrior, the straight wall, all seems a little rigid and angular, lacking some dynamism and fluidity. Deus, I can see you have tried to break up the flat surfaces and I think you have been very successful, using lots of curvature and mixed texture, the organic growth and overlapping layers. Your trademark figures lack the ‘finished’ appearance of Navarre’s but, being poseable, they have the dynamic flair that I felt his lacked and I don’t mind the stylised look of the facial features. Oh, and the beard-ruffs are great – I don’t often say it but NPU. The dragon is really good, playing to your strengths (smart tactic at this stage) and is almost too big for the scene, but I think you get away with it overall. Perhaps a different colour might have worked better? So, I’m no judge and I’ve kept my opinions to myself throughout this contest but watched with interest when the site actually worked. I think you have both put out a number of good builds at different stages, deserving of the blog attention they got and your places in the finals. If I had to pick a winner based on these entries, I would shade it to Deus but it’s a good, close match and hey, my opinion doesn’t count for a thing when it comes to settling this ;) so I will say good luck to you both with the rest of the judges and very well done. Yours, The Delatron
A marathon indeed, and a marathon that ends in another second place only. Yep, straight wall was one thing I did because otherwise the corner would have been almost impossible, and after all a slight bend would have gone just as unnoticed as the other details and things here: I really am very sad that not one person has been impressed with the balancing/supporting act, that's something which my opponent did not at all match but no one noticed. My opponent's curved wall was one of his strong points. As for the pose, yes it looks a tad flat, but it's not. Each arm has an extremely complicated tilt and double angles, the legs too are twisted so as to be natural, the whole body is at a forward angle, and all of it was made almost identical to a real person's pose. Not to mention the bend of the arms and legs, and the twisted feet. Still, your point is a good one as at this angle he looks slightly flat, Lord willing I shall get a better angle of him soon. Thank you for your compliments!
 I made it 
  December 15, 2016
Well, hellodee. I leave for a while and it all goes awry :P . Hehe, just wanted to thank you all for the likes and comments on my MOC, I appreciate it even though the whole world thought my opponent's MOC better - save DAS, thank you for your vote! Now, I'll add a comment to reply in more detail to those long thoughtful comments in a minute.
 I like it 
  December 14, 2016
Indeed a great scenery, but I`m not completely sold to your figurines! I think the gladiator is too big compared to the tiger, and the pose could be a little more dynamic. The tiger is quite amazing but not from all angles. Definitely worthy for the final, but for me Big D is the winner!
 I like it 
  December 13, 2016
Wow, this was definitely an awesome match-up! Both of you made great builds and it was a tough decision to judge! I'll go point by point for my thoughts. Figures: Navarre - your large figures are fantastic and highly detailed. The facial expressions and posing are very well done. Deus - while not as large and detailed as your opponent's figures, yours are still very well detailed and have a lot of poseability. Animals: Navarre - that tiger looks amazing! The complexity of the build is very fun to look at. However, as mentioned before the hind legs and body are a little out of proportion. Deus - nice way to incorporate your skill at building dragons. This one looks very organic, especially the tail and head (my favorite part). The wings are the weakest part IMO, they don't flow very well. Arena: Navarre - you did a great job with all the statue and carving details. The forced perspective of the tunnel works quite well, though it would've been better if it was centered. The flags also look awesome and really add interest. Deus - wow! The curving brickwork, crumbling columns and the overgrown look combine for an awesome organic feel to the whole thing. The charred skeleton, plants and wall are really cool too. I love all the little details like the discarded weaponry, the sword throne and the red eyes behind the grate. Yeah, this was a really tough round! Both of you did great, but unfortunately there can be only one winner. Ultimately, the organic feel of the curved brickwork and overgrown appearance of Deus' arena tipped the scale in his favor and he gets my vote. Congratulations to Deus, and also to Navarre for making it to the end and finishing with an excellent entry.
 I like it 
  December 13, 2016
No time to write a comment by I voted for your opponent.
W Navarre
matt rowntRee
  December 12, 2016
Bravo, W! This is truly an outstanding moc. You really pulled out all the cats in the bag of tricks. Your details everywhere are nothing short of astounding, I love the deliberate texture on the portcullis. Having built a tiger myself, I know how tricky they can be once you get to the color blocking and you have done far better than I did. If I am going to nitpick, I would say that I would have liked to see his hind legs a bit beefier in relation to his chest and a hair longer to give it a bit more dynamism. Your characters are brilliant, the Emperor is a keeper. I would say that the gladiator feels just a bit static in his pose, again I am nitpicking. My biggest issue has to be the Mixel eyes, they do venture into cartoony in my opinion. And given the detail and subject matter, they just seem to barely lean towards not quite working. In the end, it is the vote. You two have made this very difficult and I have to go by the smallest of details. In that regard, my vote goes to Deus.
 I like it 
  December 12, 2016
This bit of judging took me some time,as both of you gave me such wonderful creations. I love the elegance and attention to detail in your arena. For me it absolutely speaks to me in a Roman voice - a big win in my book. It also captures the pure gladiatorial spirit I was hoping for. When I look at the creation , just like an illustration from a book, I get the story and start considering who is going to win. That's great compositional work. The tiger and the gladiator are both superb builds. In the end there was little In the building skills to split you, but you got my vote Based on the spirit and feel of the piece.
 I like it 
  December 12, 2016
As the reigning MOCOlympics champion (even if only for another few hours or so until all the votes are in) I have to commend you both on getting this far and then putting up a great entry for the finals. Not many people realise what a marathon it is to get to this point and to keep having to build better and better so well done, hats off to you both. As far as the builds go, similar in concept but different enough in style and execution to make them distinct and I find a lot to like either way. Navarre, I love the Tiger and the Emperor, and the backdrop makes good use of the clever details and the judicious splashes of dark red break up the grey wall nicely. You used mixel eyes without them coming off as cutesy or comic (tough to do) and all your figures have a lot of style. If I had to be critical it seems a little bit flat: the pose of the warrior, the straight wall, all seems a little rigid and angular, lacking some dynamism and fluidity. Deus, I can see you have tried to break up the flat surfaces and I think you have been very successful, using lots of curvature and mixed texture, the organic growth and overlapping layers. Your trademark figures lack the ‘finished’ appearance of Navarre’s but, being poseable, they have the dynamic flair that I felt his lacked and I don’t mind the stylised look of the facial features. Oh, and the beard-ruffs are great – I don’t often say it but NPU. The dragon is really good, playing to your strengths (smart tactic at this stage) and is almost too big for the scene, but I think you get away with it overall. Perhaps a different colour might have worked better? So, I’m no judge and I’ve kept my opinions to myself throughout this contest but watched with interest when the site actually worked. I think you have both put out a number of good builds at different stages, deserving of the blog attention they got and your places in the finals. If I had to pick a winner based on these entries, I would shade it to Deus but it’s a good, close match and hey, my opinion doesn’t count for a thing when it comes to settling this ;) so I will say good luck to you both with the rest of the judges and very well done. Yours, The Delatron
 I like it 
  December 12, 2016
You two made it difficult to call gents - great final entries produced by both of you - I've been going back and forth and back and forth - you both hit this category straight in the bullseye - in the end Deus' wall (brick) work is going to edge it out for me - as if I compare everything else you basically are tied. So unfortunately I am going to have to give my vote for this final round by the slimmest of margins to Deus. Good luck with the other judges!
 I made it 
  December 12, 2016
Thank you very much for all the feedback! I really appreciate any comments ;) . And Deus, did you see mine a minute ago ;) ? You know I don't go on the computer on the Lord's day, which I attempt to keep holy from work and entertainment. That's why I always upload on Saturday.
  December 12, 2016
Have you seen my Flickr mail?
 I like it 
  December 11, 2016
This arena has so many great little details that aren't too noticeable at first glance. Like those statues for example. I Love how much you can achieve with so little pieces. But that tiger steals the show of course. Well done and good luck!
 I like it 
  December 11, 2016
This build have a lots of fine details and it is great MOC no doubt. As a whole impession Deus is a winner for me.
 I like it 
  December 11, 2016
Not an easy choice to make gentlemen! Thank you both for really stepping up to the plate and, if I may say, knocking it out of the park for this final match! Now then... judging. The brick built figures on both were amazing and it wold come down to personal choice for which someone liked better (probably going to be stealing the concept from that tiger for an upcoming build I'm planning). I had to base my decision on the arenas. While Navarre's arena was sweet no doubt (those mini statues were a wonderful detail), I think Deus' arena just took it to the next level. My vote goes with Deus. Thank you both so much for your entries, not just in this final round but throughout the entire games! Good luck with the other judges! ~ Chris.
 I like it 
  December 11, 2016
Wonderful! All of the elements are perfectly done! --Blast--
 I like it 
  December 11, 2016
Tigger has had enough of Christopher Robin ordering him around. Now they must duel to the death... :P Everything here is fantastic! I think the shining star, of course, is Tigge- I mean the Tiger. :P
 I like it 
  December 11, 2016
That emperor looks a lot like Commodus from... Oh. Awesome build!
 I like it 
  December 11, 2016
Interesting style of Figures; I like it! Best of luck!
 I like it 
  December 11, 2016
Awesome scene, Dude! Jumps right off the screen!
 I like it 
  December 11, 2016
Hi there, The tiger and Caesar look fantastic, so does the scenery. Good luck! Greetz, Elio
W Navarre
 I like it 
Bricks Noir
  December 10, 2016
Amazing. All of the brick-built figures are incredibly detailed and well-posed, including (especially) the tiger. The little statues on the arena wall are excellent as well.
 I like it 
  December 10, 2016
Once again, this is fantastic. The ground could have used some details - maybe a few bones and some 1x1 round plates in brown and gray - but other than that, I really don't know how this could be improved upon. The figures are amazing.
 I like it 
  December 10, 2016
You're coming with a straight punch out of your ring (arena) -corner, W Navarre! I know your inspiration by this great movie and the characters are really well done! Good luck in the final match! ;)
 I like it 
  December 10, 2016
Simply Imperialy fantastic!
 I like it 
  December 10, 2016
Fantastic work! Tiger - gorgeous!
 I like it 
  December 10, 2016
Very well compose moc scene!
 I like it 
  December 10, 2016
This is fantastic. Love the flag and Caesar's face, besides everything else in the first Flickr photo. Good luck!
 I like it 
  December 10, 2016
Very impressive work all around! Love the arena, tiger, and figures. Lots of really great details and techniques. Best of luck to ya!
 I like it 
  December 10, 2016
Awesome job! I love the tiger! The whole scene is beautifully detailed! Good luck man! Keep it up!
 I like it 
  December 10, 2016
Looks Amazing! I really like the tiger! Best of luck in the final round!
 I like it 
  December 10, 2016
Wow... you really knocked it out of the park this round, Navarre! So amazing!
 
By W Navarre
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LEGO models my own creation MOCpages toys shop MO Final Round: W. Navarre V.S. Deus Otiosus


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