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"Pathfinder" Heavy Reconnaissance Vehicle
About this creation
At the head of any army, will be reconnaissance teams, who's job it is to report back enemy activity, the best routes to take, as well as fortifications that will either need to be taken, or bypassed, as well as a myriad of other tasks. But steaming ahead of an army is an inherently dangerous job, because round the next corner, you could run into just about anything and everything. The current line up of reconnaissance vehicles in the Tarakian army consist of lightly armoured jeeps and trucks, and although these suffice for peace time reconnaissance, they don't cut the mustard in war time, so a tougher, more resilient and adaptable vehicle was needed, much to the delight of the reconnaissance personnel, who had been asking for such a vehicle for some time.

It was decided that a tracked vehicle wouldn't have the mobility to fill this role, so a brand new 8x8 wheeled chassis was made, specially for this unit, fittingly called the Pathfinder. The chassis is all wheel drive, and all wheel steer, giving it fantastic performance over all terrains. Fitted with a 365hp engine which is located in the rear, and a massive fuel tank in the front for extended periods of deployment, the Pathfinder is designed to go just about anywhere. The crew are kept in a separate compartment in the middle, which is protected by thicker armour than the rest of the vehicle, which is designed to keep the crew alive, even after sustaining a direct hit from heavy weapons, such as tanks and anti-tank weapons. However, this is still only a light unit, so there is a limit to how much it can protect it's crew from such weapons. The crew consists of a commander, a gunner, and driver.

Due to multiple cameras located on the exterior of the vehicle at both ends, combined with the all wheel steering, this vehicle can be driven as easily backwards as forwards, all the driver needs to do, is push a button, and the controls are switched so that driving backwards reacts the same way as driving forward.

The role of a reconnaissance vehicle is not to engage enemy vehicles, but to protect the crew while out on their duties, but that being said, it does help if you can defend yourself. Fitted with a 20mm cannon that can fire both high explosive, and armour piercing rounds, the Pathfinder can annihilate enemy infantry with ease, and can even engage lightly armoured enemy vehicles.

A reconnaissance force will usually consist of eight Pathfinders, made up of four 20mm versions, a command unit, an anti-aircraft unit, an anti-tank unit, and a rapid fire light mortar unit. Together these units form a group capable of taking on any threat, but are not actually meant to be used as offensive weapons, rather more defensive weapons so that the group can retreat and return to the main force.


Command Variant

Each unit has it's own role to play in the Pathfinder task force, but reconnaissance is all about information gathering, geographical planning, and discovering hostile troop movements, which is what makes the Command Variant the heart of the task force. If this unit is in the area, and you fight under a different flag, it's going to find you. Outfitted with some of the most advanced, and expensive equipment available, it can detect just about anything and everything within a certain range.

Fitted with a powerful ground radar, with a range of up to 30 miles, uncovering enemies in plain sight is effortless, but not all enemies are so easily exposed, so a satellite uplink and control module gives a birds eye view of the entire battlefield, allowing for a much greater assessment of the situation. The Command variant has communication interception equipment for tapping into enemy radio traffic, but it also has counter communication tapping equipment, so that the enemy can't tap into friendly radio chatter. Also fitted to the unit is a radio frequency override system, which hijacks enemy radio equipment and sends out a ping, allowing for the unit to get an exact fix on the location of the radio transmission, and then feed into any other communication equipment that the hijacked radio broadcasts to, effectively creating a network of who's talking to who, and where, all while unknown to the enemy. The front of the vehicle is fitted with multiple antenna so that the Command Variant can keep in touch with multiple friendly units at all times.

Taking out a command vehicle doesn't quite have the potency it did forty of fifty years ago, in that you'd leave the attached task force isolated and cut off. With each member of the task being in constant contact with the command center, if one unit discovers the enemy, all units discover the enemy, and the command center does too, but that being said, the Command Variant is undoubtedly the eyes and ears of the task force, and any information it gathers is fed directly back to the command center in real time, so even if the unit is destroyed, it's work has already been done.

Although this variant has no weapons, any sharp eyed and mindful hostile soldier would have this unit on the top of his kill list, denying his enemy a vital piece of battlefield equipment, and without a doubt keeping many of his allies alive and undiscovered.

As with all Pathfinder vehicles, this unit has a crew of three, including a commander, an intelligence analyst officer, and a driver.


Anti-Aircraft Variant

A Pathfinder task force consists of eight vehicles, and this poses a juicy opportunity for any lurking aerial vehicles in the area, so the Anti-Aircraft Variant plays an absolutely vital role in the group. Designated with keeping it's fellow Pathfinders safe from aerial attack, which includes engaging enemy aircraft, intercepting incoming missiles, jamming target locking from hostile missile attacks, and even hijacking enemy equipment.

Ideally this unit would be placed in the center of the task force, so that it's able to provide an even air cover for the units in front, and behind, thus creating a protective net over the group.

Utilizing the same technology found on the Bowman, this unit can block enemy units from gaining target lock on itself, and the rest of the task force, using it's Electronic Interference Device. Another piece of equipment taken directly from the Bowman, is the Remote Interface Device, which has the ability to override and take control of enemy aircraft that aren't fitted with sufficient electronic warfare protection. This renders the target completely helpless and unable to avoid an incoming missile.

As with all Pathfinder units, this unit has a crew of three, including a commander, a targeting officer, and a driver.


Anti-Tank Variant

It would not necessarily be a smart thing to do to send your heavy armour blindly forward into unknown hostile territory, and that's why the Pathfinder task forces rarely run into many tanks, but it can still happen at any time, and this is why the group is complimented with an Anti-Tank Variant, which is the only unit capable of dealing with any type of armoured vehicle.

This unit acts more as a deterrent than anything else, but that doesn't mean it doesn't pack one hell of a punch, given that it has the ability to knock out even the most armoured of known enemy tanks. With a range of 4 miles, the unit can easily engage heavy armour from a relatively safe distance, and from concealed locations if available.

With a choice of two missile types, the Anti-Tank Variant can engage static, and moving targets, with either a High Explosive Anti-Tank missile, or a High Explosive missile. Having the ability to attack heavy armour, lightly armoured vehicles, bunkers, and slow moving helicopters, this unit is incredibly versatile. When engaging heavy armour, the fire mode can be switched to an AFA (Attack From Above) setting, to attack the weakest part of the tank, and virtually guarantee a kill. When using the direct fire setting, the HEAT warhead can penetrate 1000mm of armour, and is specifically designed to deal with ERA protection.

Fitted with a L.A.A.D device, which can accurately map the silhouette of an enemy vehicle, and then identify vulnerabilities and weak spots, meaning missiles can be delivered with pin point accuracy, resulting in an incredibly high first hit kill ratio. Using a fire and forget system, this unit can track up to twelve targets at once, pick four, and fire it's rocket in a spaced firing sequence, allowing for a much greater destructive capability. To reload the launcher, it raises to a vertical position, and a hatch in the crew compartment roof opens, then a crew member manually loads each tube. Four missiles are ready loaded into the tube, and another twelve are kept internally in an armoured compartment in front of the engine, with a blowout panel located above.

As with all Pathfinder units, this unit has a crew of three, including a commander, a gunner, and a driver.


Mortar Variant

The Mortar Variant of the Pathfinder can most fittingly be described as a bodyguard of the group, whose job it is to seek out and destroy enemy infantry before they can pose a threat to any other units. Using it's powerful thermal optics and range finding equipment, the accuracy of this mortar unit is unmatched. With a range of up to 4 miles, it can easily seek out and destroy the enemy, and rain death down from above before they're within range to strike.

The Mortar Variant carries several different shell types, which include but are not limited to, high explosive fragmentation rounds, less than lethal stun rounds which are designed to incapacitate but not kill, illumination rounds, and smoke rounds, which becomes invaluable when in retreat, allowing the battlefield to be obscured to the enemy.

The mortar itself is an 80mm rapid fire mortar, with a drum capacity of 20 rounds, which will normally be loaded with various different types of projectiles. To reload, the mortar raises to a vertical position, and an auto loader will reload any spent shells into the drum from below.

As with all Pathfinder units, this unit has a crew of three, including a commander, a gunner, and a driver.


Pathfinder - Heavy Reconnaissance Vehicle - Complete Task Force


 I made it 
  January 16, 2017
Quoting Maxwell Bonett I would have loved to have seen the specialized versions, but a great MOC none the less.
The specialized versions weren't actually built when I posted this, but here they are!
 I made it 
  January 16, 2017
Quoting BATOH rossi absolutely one of your best, the tower is spectacular and as is joined to the inclined planes! Lee's only one thing: more photo! :)
There you go bud, more pictures! Enjoy!
 I like it 
  January 14, 2017
I would have loved to have seen the specialized versions, but a great MOC none the less.
 I like it 
  January 7, 2017
absolutely one of your best, the tower is spectacular and as is joined to the inclined planes! Lee's only one thing: more photo! :)
 I made it 
  December 28, 2016
Quoting killswitch95 [SNRK] Reminds me of a Puma, very nice.
Now that's a very impressive spot. My original idea wasn't based off of the Puma, but the previous model, the German Sd.Kfz 232 (8-Rad).
 I like it 
  December 28, 2016
Reminds me of a Puma, very nice.
By Lee Barton
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Added December 23, 2016
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LEGO models my own creation MOCpages toys shop "Pathfinder" Heavy Reconnaissance VehicleMilitary

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