A bomber made the way bombers should be: Big, heavy, and ugly.
About this creation
The Minnow heavy bomber is my largest MOC at this time (edit 3-20-05: The minnow was taken apart to make the Memnonia, which is larger). It was designed to pulverize enemies with strategic munitions. The defensive armaments are somewhat light, as it relies mostly on fighter cover to get it to the target unscathed. I did not exactly design the ship around an engine, but I did know roughly which engines I was going to eventually use before I built it.
I hesitated to post this MOC, mainly because of the color scheme. It seems kind of "unfinished". You know that cartoon where one person comments on another's extremely messy room, and the second one says: "you should have seen it before I cleaned it up"? If you think this is the worst color scheme in the universe, you should have seen it before I cleaned it up. I sacraficed a lot of exterior detail to obtain the structural stability critical to such a large ship and the interior space required in a bomber. So right now, despite my best efforts, the side panels start as black in the front and move to grey in the back. This effect is made worse by the blue engines and green trim on the top deck cabin.
History (Boring Stuff): The minnow project started as a few years ago as an attempt to build a ship to beat the KS-66 Sayonara. Once I figured out that the Sayonara is pretty much darn near invincible (ha ha ha), I focused more on a heavy bomber which would carry more of a strategic punch than the fighter-bomber. After several iterations of the cockpit, the minnow came to exist in a form very close to what you see here. It had a huge "tail" - a turret which moved up and down on struts to cover both the top and bottom of the ship. This was probably the epitome of my defensive turret-building ventures. It allowed the gunner to spin around with the guns, unlike the Sayonara's defensive turret, but it had very flimsy mounts, so it had to go. Perhaps it will be integrated into another ship someday.
Shot of the cockpit. On either side of the commander's seat rest the engine fed ducted plasma cannons. On the extreme left of the photo, there is a communications/sensor array. On the right, a laser designator.
Due to advancements in computer targeting and navigation equipment, the bombadier take on navigation tasks as well as operate the defensive guns. Because of these new duties, the occupant of this cockpit gains the rank: commander.
The rear doors open up for access to the weapons bay. This allows one to put a huge laser cannon in the weapons bay without deploying it underneath the doors. If you are willing to accept the limitation that it can only fire backwards.
A last minute design change replaced the original medium laser cannon defensive turrets with these laser chain guns. These guns gain very high sustained fire rates because of their short pulse-time converters and chain-like heat sinks.
Straight rigid engine struts combined with the weight of the engines would have put too much strain on the structure. So I made the nacelles droop to alleviate stress and make it look cool at the same time.
Your ship has a lot of creative stuff I don't usually see in other creations. In fact, it looks like something the company would put in a catalog. I didn't give it four smilies because it's not completely perfect, but it's better than most others. Ugly is beautiful.
Sweet. Lots of care and thought went into this. I don't really mind the lack of a unified color scheme. In some ways a more diverse color scheme breaks up the silhouette of a vehicle, making it less vulnerable to visual detection (albeit bombers aren't usually detected by line-of-sight). I really like the Commanders canopy design and the guns.