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Clonetard City: Turn Five
This thing is getting exponentially bloodier every turn. I must say, this is the most thrilling turn yet.
Clonetard City: Turn Four
Gunfire, explosions and all the other things that make giant stompy fighting machines great fun at parties.
Clonetard City: Turn Fourteen
The thrilling* everywhichway murderfest continues. ... So: the VI infantry have a go at their host, ripping off th...
Clonetard City: Turn Nine
Yes, it's late. I've had connection issues lately, including half of today. First up: the Hood Archer and Marauder Ma...
Clonetard City: Turn Nineteen
Late, yes. Same reasons as the MOCIA. ... Pew pew, and so forth. ThunderTOD: has a go at the scout car. He rips away...
Clonetard City: Turn One
When you absolutely, positively, conclusively, unquestionably will not tolerate more clonespam? Send in the giant stompy war ...
Clonetard City: Turn Seven
The MOCIA would have been up instead, but let's be honest with ourselves here, this is so much more dramatic than the air v...
Clonetard City: Turn Seventeen
Continued, and late. Again. /Connection issues/birthday/excuses excuses. ... Deus: the Invader infantry first bore ...
Clonetard City: Turn Six
Pew pew, fwish fwish, bang bang, OHFRAK OHFRAK OHFRAKNOTAGAINCRUNCH etc. etc. ... Firstly: the Invader scout mecha fi...
Clonetard City: Turn Sixteen
Another weekly installment of The Battle For Clonetard City, for your viewing pleasure.
Clonetard City: Turn Ten
Late, very, I know. Well, I'm sure you all know how it is sometimes. ... Late again. Okay, to start with: the Malefact...
Clonetard City: Turn Thirteen
More Clonetard City. Will the carnage never end!? Well, it must; entropy and so forth. Giant stompy war machines always ...
Clonetard City: Turn Three
First blood! And stomping noises, more jetpacking and a fair bit of really fast repositioning. ...
Clonetard City: Turn Twelve
Here we are again, as usual. Boom-boom and so forth. I should probably look into a standard introduction to go here.
Clonetard City: Turn Twenty
And so it ends. ... Your typical mecha-on-mecha engagement will usually end with some machines scrapped, some crippled, an...
Clonetard City: Turn Two
Stomp stomp stomp and all the other fascinating noises a giant fighting robot makes when it moves.
A close-quarters combat unit needs to be in a form that is both easy and natural to control. Thus, the humanoid config.
CQS-31 'Jaguar' adjusted
V-1.5, if you prefer. A response to certain comments and some personal feelings of my own.
CS-10 Zephyr Scout Class Strider
Reconaissance is a vital requirement for a successful military operation. ... The Zephyr: the prime scout strider of ...
Day 8: Space Viking Fenrisulfr
So, I've decided to expand Kleinpanzer Week into Kleinpanzer Fortnight, because I haven't exploited it for all the comm...
Day Eleven: Space Marine armour
In the grim darkness of the far flung future, only the most freakishly broad shouldered of men can become Space Marine...
Day Five: Unsicherwaffenfabrik "Seeharnisch"
This week: 7 variations on the Kleinpanzer frame. Number five is a deep sea military assault exoskeleton.
Day Four: Type VII battledress
This week: 7 variations on the Kleinpanzer frame. Number four is another MOCIAverse one, this time a Compact anti-mecha...
Day Fourteen: Black Guard armour
The armour of the elite Black Guard of house Hood is both notorious and extremely rare, being Lostech of the highest ...
Day Nine: DCA armoured medical exoskeleton
Everyone loves medics, right? Well, pretty much, yeah. But still, accidents happen. And "accidents". Can't ...
Day One: AQ-6J Security Exoskeleton
This week: 7 variations on the Kleinpanzer frame. Number one is the otherwise unseen powered security armour seen ...
Day Seven: Harpy
This week: 7 variations on the Kleinpanzer frame. Number seven is a flying suit of powered combat armour.
Day Six: DBG Industries "Flashman"
This week: 7 variations on the Kleinpanzer frame. Number six is the leanest, greenest forest clearing inferno machi...
Day Ten: Model IID Murderbot
There's subtle murderbots, and there's "subtle" murderbots. ... The former can kill you in a crowded room without anyone ...
Day Thirteen: CP-C riot control armour
Frakking hippies! All that "peace and love and tolerance" rubbish. Well, break out the truncheons, I say!
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