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Titan 4 Production Version . The Titan 4 is the latest product of the Minsato Corporation and possibly the best Titan yet. . After the Titan 4 debacle and due to the aging design of the Titan 3, the Minsato Corporation was scrambling for a way to salvage all their hard work and retain their military contracts. They decided to make the most out of the frame they'd developed by reducing it's size and focusing on mobility and weapon deployment. The result is a lightly armored mech that's smaller than the original T4, but still of considerable size. The redesign made it faster and easier to control, and standardizing it's profiles into broader categories meant it would be cheaper to produce and appeal to a larger mission base. This is the version that was debuted to the military community; an upright-tank capable of traversing rough terrain with a variety of weapons. The extended leg concept is retained from the previous two models and is a defining characteristic of the Titan series. This concept give the legs a greater range of motion and a longer stride, meaning the T4 can cross flat ground at a remarkable speed. One might wonder why an upright-tank needs a flexible torso. The simple answer is with a more flexible frame, the T4 is better able to adapt to changing terrain and battle conditions while making full use of it's powerful legs. The T4 is obviously more lightly armored than it's competitors. This is only a drawback for the T4 in situations where it's movement is restricted, such as in guarding or escorting missions. On an actively changing battle field, it's superior mobility can quickly deter enemy forces and actively turn the odds in it's favor. The standard equipment for this profile is two 50 mm 4-barrel autocannons that fire at 1000 rounds per minute. Each gun pod carries 2000 rounds, and thanks to their location, they're easy to swap out for a fresh load during battle. This profile also carries two rocket pods which can be outfitted with either 16 fire&forget missiles, or 32 direct fire rockets apiece, giving the T4 from 32 to 64 missiles total. This armament gives the T4 both ground-to-ground and ground-to-air capabilities. Here is the 'empty' configuration of the T4. Interested buyers can purchase units in this state and customize their own hard points and sensor packages for the arm and head mounts. It should be noted that the T4 can be operated in this state; the large lense on the chest is a wide-angle imaging device that lets the pilot see the local terrain. The cockpit/torso is almost identical to the T3, though it's cooling systems and armor coverage has been improved. The T4 also uses a neural interface to improve pilot control. That's right, the shoulders use mini-fig torsos for rotation. You have to use older torsos for this trick to work. As far as I know, I'm the first to come up with this design for a joint that uses tires for friction. The unfinished version of the T4 is the first time I used & thought of it, and in fact it's the same design that's inside REX's knees (though the configuration is a little different). It didn't work as well as I'd hoped on the older version, as the body would constantly sag at this joint and I was forced to add some technic axles for additional friction. Since I made the T4 smaller however, they work extremely well and are easily one of my favorite ideas. The knees use worm gears, and the hips use click joints if you wanted to know. Before long, simply being a weapons platform wasn't enough for some buyers. The Minsato Corporation worked with a few of their more prominent buyers and developed a suitable arm system. This profile also included a head with advanced optics, and the design quickly earned it the moniker of "Four-eyes". The arms are purposefully simple and robust. Unfortunately this means pilots can't perform complicated tasks with the hands, but they're a relatively cheap option that adds considerably to the T4's mission capabilities. The arm cannons use the same 50 mm ammunition as the default profile, but fire at only 500 rounds per minute with 1000 rounds per clip. However, thanks to their small size and location, fresh clips are easy to swap in even during battle. The shoulders house either smoke grenades, flash grenades or signal flares, depending on the mission specs. To augment this profile's offensive capabilities, the T4 can be equipped with a Dual-Point Laser on it's back. The alternating beams are able to hit targets as far as a mile away with deadly accuracy, though at that range it's unlikely to penetrate thick armor. At close range, the laser can cut through nearly any substance but it's hefty energy demands make it unsuitable for close range combat. Yes, there are mini-fig seats on the 'toes'. They act as shields for the ankle assemblies, as light ground forces will often attack the lower joints of mechs first to try and disable them. When not in use, the laser folds out of the way on the back of the T4. The capacitor for the weapon draws from the T4s internal batteries, and needs a minimum of one minute to recharge in-between full discharges. Uh-oh, looks like this T4 has encountered a rather dangerous enemy. Will the pilot be skilled enough to get out in one piece, or will that mysterious fiend spell doom for our hero? Tune in again soon to find out! Thanks for looking, and please leave me a comment if you made it this far! I always like reading what others think of my stuff.

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