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W.D.J.M.S. 1 a.k.a. Pyromancer . Despite spawning virtually everything from intergalactic warships down to tiny service droids, one area that eluded Dr. W.’s mechanical grasp was the humanoid based “Mobile Suit” mech. Even his acclaimed Cyanide battlemech falls under the category of a “walking gun pod” more than anything else. To fill this void in his repertoire, Dr. W. decided to contact his long time colleague and M.S. design master Mithryl Dlarix. Based on M.D.’s research, Dr. W. realized that his Generation Mark 3 frame was what he needed for his own Mobile Suit because it provided the most stable platform for a variety of armor and weapon configurations. With Dlarix’s blessing, Dr. W. constructed his own version of the Mark 3 frame. After many sleepless nights and countless revisions, the Whackemoff-Dlarix Joint Mobile Suit One was finally complete. BUILDER’S NOTES: First of all I need to thank Mithryl Dlarix (in case anyone hasn’t figured it out yet) for letting me abscond with his frame design to create my first attempt at a Mobile Suit-ish mech. Second, I also need to thank Parrington Levens for a certain idea of his but I don’t want to ruin the surprise. I let all of you find that little nugget for yourselves! Third I want to thank everyone else who has supported my work so far. I’d list off all your names but as I’m getting older I suffer regular bouts of C.R.S. (can’t remember $&!#) so if you’re in any way offended that I forgot your name then, BITE ME! All right now that we got all that mushy crap out of the way, let’s get on with the show! . The W.D.J.M.S. 1 possesses all of the latest advances in mech design including a micro fusion reactor, shielded gyro scope, a honeycombed laced internal skeleton and a fused synthetic diamond armor plating which all decrease the overall weight while maintaining the resilience seen in much heavier mechs of a similar size. Dr. W. also integrated the revolutionary Phoenix Fire thermal transference system into the mynomer bundle arrays. In essence this system allows the excessive heat generated from its systems to be recycled back into muscular mynomer bundles. What this does in turn is it doubles the physical capabilities of lifting capacity (15 to 30 tons), walking and/or running speeds (90/120 KPH to 180/240 KPH) as well as damage from melee attacks (punches, kicks, etc.) for the following combat round. Afterwards, any excessive heat is the expelled through the heat sinks and its performance parameters are reset to their original levels. More importantly, the Phoenix Fire can also intake external heat provided the temperatures are high enough to maintain its enhanced operating state for an extended period. However if this goes beyond sixty seconds without shutting down, the mynomer bundles literally begin to melt causing loss of movement and maneuverability. Within ninety seconds all movement ratings are halved from the damage and if it continues uninterrupted to the one hundred-twenty second mark then the bundles are completely destroyed, paralyzing the suit. It is this utilization of excessive heat for enhanced performance that earned the suit its moniker, “Pyromancer” or Fire Wizard. Unlike Dr. W.’s previous models, the Pyromancer does not have any built-in weapons. Instead they are all are carried as separate components that can be interchanged according to the mission parameters or discarded on the battlefield if out of ammo or are damaged. This allows it to serve as a true multi-role machine that can engage in heavy combat, police enforcement or even search and rescue missions. The W.D.J.M.S. 1’s standard armament is the Thor BFG! This 20 ton monstrosity is by far the largest electromagnetic rail cannon even designed for use by a lone mech. With a short range of 8 kilometers, a medium range of 17 kilometers and a maximum range of 25 kilometers combined with and a 60 round clip, the Thor is perhaps the single best “one shot-one kill” sniper rifle ever invented for any mech or mobile suit. If this weren’t enough, the Dead Eye targeting scope is itself an A.I. that determines all relevant factors into its calculations and then feeds the results to the pilot as to the odds of pulling off a successful strike. This way ammo is not wasted on impossible targets. As with the other rail guns utilized by Dr. W., each round is fitted with a micronized force-field generator ensuring it will penetrate enemy force shields, reinforced armor and hardened fortifications to annihilate the target upon impact. The only disadvantage with this weapon is that not intended for up close opponents because the force-field generators in the projectiles cannot activate until they reach terminal velocity which is obtained at 1000 meters beyond the barrel of the gun. For enemies who are able to make it within 1000 meters are met with the Pyromancer’s secondary line of defense. The first is the Widow Maker assault pistol. The Widow Maker is a small caliber auto cannon that fires 10 shot bursts of the same depleted uranium rounds identical to the ones used by the shoulder quad cannons also found on the Archangel. The side mounted clip holds 250 bursts before running empty. With a range of 300/600/900 meters respectively, opponents are quickly reduced to piles of scrap metal resembling Swiss cheese. The other short range ballistic weapon is the Thunder Struck Concussion Cannon. This devastating device only holds one round at a time and has a maximum range of 2500 meters. However anything within 500 meters of the impact zone is literally blown away by a shockwave that’s equivalent in strength to a Level 5 tornado! Naturally this device is perfect for dispersing large numbers of enemy forces as well as crowds of idiotic protesters spouting all that hippie tree-hugging love and peace crap! Any which happen to survive can be rounded up by the local police and summarily beaten with rubber hoses for the sheer joy of it. Oh I’m sorry, I forgot. We’re the good guys and we don’t do that anymore. Quoting the galaxies greatest law officer Eric Cartman, “Respect my authority!” No self respecting mobile suit would be caught dead without its energy saber and the W.D.J.M.S. 1 is no exception. The W.D.J.M.S. 1 packs a pair of Valiant Multi-Wave Beam Sabers. Each saber has two distinct settings. The primary setting creates a sapphire blue beam with a highly stable electromagnetic shield. Although the damage ratio is equivalent to a medium caliber laser, the shield generated successfully increases parrying enemy blows by 25%. When maximum carnage is the name of the game, the Valiant can be switched over to its crimson beam pattern. This beam does more than 50% mode damage per strike or is equal to a heavy laser cannon but the shielding is less stable. Whenever a crimson beam parries another saber, there is a 10% chance that a power surge will overload the emitters of both sabers burning them out. The energy cell holds a charge for 250 hits/parries. "Everybody loves Kung-Fu fighting, those fists were fast as lightning!" Yeah I like that song what can I say? Due to stress fractures in the ankle joints, multi-directional support struts were added to the legs. Not only did this resolve the problem it also allows the Pyromancer to make powerful jumps up to 300 meters along with the ability to deliver devastating kicks. The Pyromancer is so nimble it can even break-dance but kids please don't try this at home. Stunts like these should only pe performed by professionals! The solitary eye is connected to a full sensor array granting full infrared and night vision capabilities. The sensors can even recognize the energy signatures of other mobile suits and mechs. This way, the Pyromancer instantly identifies friendly from hostile units and eliminates potential “friendly fire” incidents. The hands are tipped in armor piercing claws capable to shredding the densest armor plating like soaked paper ensuring the Pyromancer is never really unarmed. A set of folding-wing thrusters were added for controlled flight during the jumps. This is a close-up shot of the back where the rear hatch is located. As the hatch begins to open, it becomes clear that the head and rear central torso are all part of the multiple folding hatch. Dr.W. first used this rear hatch design on his Golem bio-mech and what is shown here is an upgraded version of that system. As we now see the chain isn't just for looks. It also functions as an emergency ladder to enter/exit the suit while in the field. As if mobile suits with BFG’s weren’t sexy enough, nothing screams “bow chick-a wow-wow” more than having our hot pilot Natalie pose with her M.S. while modeling some of her “unmentionables.” Here she straddles the shoulder plate oh so seductively just for us. “Mmmeeeeooowww!” It also serves as a great spot to stretch out and soak up some rays after a firefight. Can’t forget the backside either. We want full coverage after all! Sometimes you can’t just get this gal back in her uniform, thank goodness! Well that's all for now folks but stay tuned, the second half of this show will be airing real soon! MocOlympics2010

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