Kalmah Hordika . Kalmah Hordika, my second Barraki Hordika. I have always hated Kalmah's design(I mean really, an all red and black guy with ORANGE tentacles? And only two that are weirdly growing out of the sides of his hand?!), so when I went at this guy, I tried to make him into something I would want to play with and pose. I initially only lowered the head and added the extra two arms with the orange tentacles coming off the top, but as I progresses with him, I started adding more and more tentacles and tubes, insinuating a constant mutation. I finally changed out the orange tentacles on the top to black when I got an undersea attack set. . Kalmah was of the first wave of Barraki Hordika experiments, along with Carapar. Kalmah Hordika's mutation was unique due to Kalmah's natural regeneration ability. Like all the newly formed Barraki Hordika, Kalmah can breathe both air and water, but cannot stay on land for too many days at a time. Every couple of days he has to soak his body, or it will dry out and his regeneration ability will start to slow. In contrast, his regeneration is almost infallible. His third eye has finally been healed, and he is constantly growing and losing excess tentacles on the back of his body. His 4 arms, 2 main tentacles, and 2 legs are his strongest limbs, and he uses them more than the excess tentacles, though they do help him sense those moving behind him. He also has developed the ability to generate electricity from his tentacles, allowing him to shock opponents when in his clutches. When Carapar died, Kalmah pitied the fallen comrade and tried to save him, though in vain. When Carapar was reanimated, the two became good friends as Kalmah helped Carapar find answers to his past. Kalmah still raises sea squids, but with no intent to use them as weapons anymore, as they would be useless on land, but now feeds them to Mantax Hordika, who is now led by instinct instead of thirst for power. Kalmah has been using Mantax, with Carapar's aid, to breed an army of loyal Rahkshi.