HAIF-192-AHW "Havoc" Heavy Burst Starfighter . A heavy modular starfighter design based off the DeltaSabre from the videogame 'Project Sylpheed'. I loved that fighter. .
The HAIF-192-AHW Heavy Burst Starfighter, commonly called the "Havoc" by its hand-picked pilots, is the most technologically advanced fighter to ever be produced by RGF Productions.
The Havoc is powered by 6 high efficiency Ionic-Plasma Burst Drives. These drives are physically smaller than any used by other craft, but in terms of fuel efficiency and thrust to mass ratio, the Ionic-Plasma Burst Drives are unmatched for acceleration and manueverability.
Seen here, the Havoc is equipped with anti-fighter weaponry, which includes medium and long range warhead missiles, a Gatling nose gun for dogfighting, and a heavy cannon for taking out more heavily armored targets.
Mounted on either side of the heavy cannon is a medium anti-fighter missile rack. This package is optimized for dealing with enemy fighters. These components are modular, which allows for optimizing the Havoc for several mission profiles.
The back-mounted missile rack holds high agility mediumm range missiles. The wing mounted launchers hold long range missiles.
Havoc fighters that are currently being utilized for training missions are painted white with orange. These craft are equipped with a paint-round version of the basic dogfighting gatling nose gun.
In addition to the paint-round guns, trainer craft are equipped with sophisicated laser targeting sensors used to simulate missile combat. These sensors handle all simulated target locks, weapons fire, and damage dealt by the hit.
The Havoc has five primary hard-points, the nose cone, the spot on the back, the belly, and the wingtips.
These two colorschemes belong to the top two Havoc Squadrons currently flying for RGF Productions. The dark green and black belongs to the Earthbound Squadron, and the blue and white belongs to AzureFyre Squadron.
Seen here, modeled by an AzureFyre Squadron fighter, is the Heavy Capital Loadout. This particular set of weapons is perfectly aligned for destroying capital ships, making the Havoc an excellent anti-ship fighter.
While the Havoc remains fast, it's increased mass to thrust ratio reduces its acceleration and manueverability enough to no longer be considered for anti-fighter missions. Often a squadron will keep two such loadouts on hand at all times, should enemy capital ships decide to poke their head in on RGF Productions' business.
The large torpedos mounted to the wingtip hardpoints are extreme long range (considering the fighter) and are equipped with the latest in armor defeating systems, as well as a high-yield warhead.
The standard gatling nose gun has been replaced with a pulse beam gun. While it does remarkable damage, it has a slower rate of fire than the gatling, as well as the risk of overheating when used. The pulse beam can be used for dogfighting, though it has proven more effective at dealing with heavier armor. The belly hardpoint is occupied with a Rail Cannon, capable of shredding lightly armored targets with a single round, and smashing heavy armor as well.
The weapon that occupies the back hardpoint is an extremely powerful dual beam cannon. These weapons are very slow firing, due to the coolant needs to prevent the barrels from melting, but they are extremely powerful, and melt right through most capital ship armor. These are the same type of cannons used to fend off gunship and corvette attacks. Here is the entire loadout laid out.
Well, since I don't have my copy of the game, I downloaded the demo. I love the DeltaSabre fighter so much. These images inspired me while I was building it.
Hope you like it! I sure had fun designing the Havoc. I will be adding other loadouts as I complete them.
I'm not sure where I saw that nose cone. I remember seeing it somewhere a while back, and I can't remember where. So you know who you are, stand and be recognized!