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Large Heroica Map 1.5 . This map contains 1x Draida Bay, 2x Nathuz, 2x Waldurk and 2x Fortaan, plus a few other bits. The plan is to add another Draida Bay to extended it across the front to Waldurk as well. . This shows all the traditional heroes. I have added a 'Magic Bar' alongside the Health Bar. On rolling a shield heroes can either use or restore their magic up to 4. If they restore their magic and still have 'points' left, they can use these to move (but not when in battle). This is required as all monsters contain 'hit points' to the value of their strength. Every magic point used on a monster counts as a hit point. Magic is also used when drinking a potion (1 MP), summoning the shops, or any other attack move. This is Draida bay, with added crabs as level 1 monsters (do 1 damage to heroes, heroes can kill them with 1 hit point). The plan is to expand Draida Bay further along the coast). This is 2x Caverns of Nathuz. As an added challenge Heroes need to explore the chests to find the missing bridge panels (chests relate to real lego chests and may contain potions, gold, magic points or bridge pieces). The aim is to get the sceptre of summoning from the central island. The level ends with a mud golem Boss (hit strength of 2, 8 lives). This is 2x Waldurk Forest. Heroes can choose to fight the cyclops and skip the first magic gate, or skip the cyclops and take a longer way round. There are two Druid ruins. I am still working on the rules for these. Chests again relate to real chests and may contain potions, gold, magic points, or silver darts (lego chrome harpoons) that you can use to kill the werewolves. These are poisionous vines, move them out the way when rolling a 3 (they rotate across another path) or jump them when rolling a shield. After battling through Fortaan, you meet the Goblin King in the throne room. As a level 4 monster he can kill you with one hit, unless you are wearing the helmet of protection...


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