Hemorrhage . From Halo: Reach . Yes, I have built a Halo MOC. Don't hate me. On MOCpages, Halo has become fairly looked down upon as cliche building genre, thanks to Halo kiddies of the past. (and present, I guess) I understand the annoyance people have gotten with Halo - countless warthogs and such. Don't get me wrong, there's some really awesome lego 'hogs on the pages, but they tend to become lost among the vast quantities of lame ones. On Flickr, Halo is more common, but more often as these one-shot wonders that focus as much on the photography as the build, if not more. My interest in the Halo franchise really began a couple of months ago, when I got an XBOX360 for my birthday. (yus!) Since then, I've been planning to build some Halo MOCs, so I built an actual game map, Hemorrhage.
Hemorrhage began in Halo: Combat Evolved (Halo 1) as blood gulch, a large gorge with two bases. It returned in Halo 2 as Coagulation, and again Halo: Reach as Hemorrhage, a part of the Forgewrold. (where you can build your own maps)
This isn't, and isn't intended to be, a to-scale, identical copy of the map, but rather I have taken the map's main characteristics (grass, dirt path, cliffs with sniper nests, team bases) and put them on a 48x48 base plate.
I usually build Castle MOCs, a large part of which are made up of landscaping. Fortunately for me very little of Hemorrhage is structure, so this wasn't a particularly challenging build. I'll likely build some more Halo MOCs in the future, so that will give me a chance to develop my (non-existent) futuristic structure building skills.
Building 'figs isn't my strong point, ok. These took me two days.
...And that's it! I guess I might get some negative feedback for building Halo, but hey, I build for fun, and I enjoyed this build.
Thanks for viewing!