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Heroica : Shifting Floors . A Heroica board with a twist... . I was looking for some fresh inspiration for a new Heroica board, trying to find something a bit different from the usual dungeon crawl affair, when I saw the sales blurb for the 3862 Harry Potter Hogwarts which talks about using moving staircases and hidden passageways and I decided that that might be a good mechanic for a Heroica board. My first job was to determine a simple mechanic for creating a "shifting floor". I opted to build a vaguely circular platform on a 2x2 turntable that was surrounded with several differently coloured tiles. By linging a marker peg up on the circular platform with the different colours the player is made to rotate the platform thereby changing the shape of the dungeon. The LDD screengrab above shows the steps to build-up a "shifting floor", left to right, top to bottom. Shifting floors have to have either a T or L pattern of tiles otherwise they won't block the path. The architectural decoration in steps 5 and 6 is indicative. The decoration was kept deliberately simple to mimic the style that Lego use in their Heroica boards. Initially I tried a random arrangement of the basic units but in the end settled for a regular pattern with just 4 of the shifting floors. This seemed to be enough to make the dungeon changeable without making it impossible to complete. An LDD rendering is shown below. This is a close-up of one of the shifting floors. The marker is made up of black and white studs, the number of black studs indicating the number of the shifting floor which has been rolled on the first of the dice. The second of the dice indicates which colour the marker should be positioned over, in this case blue. The same shifting floor seen from above. There are obviously some additions to the standard rules: The normal Heroica is rolled as normal and the players pieces move and fight using the standard Heroica rules. A second dice consisting of the numbers 1 to 4, a grey blank and a skull and crossbones is rolled. If the grey blank is rolled nothing happens and play continues to the next player. If a number is rolled then the corresponding shifting floor will be moved. If the skull and crossbones is rolled then the player gets to choose which shifting floor will be moved. The player must choose a floor, they cannot pass on this decision. A third dice consisting of the colours red, yellow, green and blue, a grey blank and a skull and crossbones is rolled. If the grey blank is rolled nothing happens and play continues to the next player. If a colour is rolled then the shifting floor identified in the second dice roll is moved to the colour indicated. If the skull and crossbones is rolled then the player may choose which colour the floor identified in the second dice roll gets moved to. The floor must be moved to another colour from its starting point. There are four potions scatter throughout the dungeon, in ABS form they're white rounds with a coloured top. A player that has collect a potion may choose to use it at any point during their turn, on using the potion all of the shifting floors are moved to the colour indicated by the potions coloured top. If I'd included the standard Heroica health packs it would be about 360 bricks so slightly larger than Castle Fortaan, probably 25 if they were selling it. I had to compromise a little when building in ABS, the potions were intended to be transparent cones and the alter looks better in gold in LDD than it does in silver-chrome because the silver-chrome is too close to the bley. Unfortunately the pieces needed weren't available in gold. LDD files are attached in case anyone wants to replicate and play.

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