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NCA Naval superpack . The NCA has been hard at work on loads of new naval vessels and now we are ready to unveil our largest collection of new ships. Enjoy our new corvettes, a heavy cruiser, a light yet fast battleship, and a pair of new and unique submarines. . The NCA’s first light ships were categorized as LCSs because they were swift multi-mission ships. This definition really never fit them as they were always built to operate close to shore, in rivers, and out on the open ocean all the same. They’ve now been reclassified as corvettes and have been modified to be stealthier and deadlier than ever. This is the new Firestorm class corvette that will replace the Pegasus. It packs 44 VLS tubes, 12 large missile tubes, 6 CIWS, 4 ALDS, 2 torpedo rails, and a single 5” coilgun accelerated cannon. All our new corvettes are powered by four electrically driven water jet impellers. These are much quieter at lower RPMs. The hulls are a carbon composite with internal reinforcing to make it almost as strong as our normal chromali alloy. Their radar profiles are extremely small and in this iteration, will only show up the size of a PT boat when in full stealth (like above). The old Centaur has been remodeled as the Harbinger class and now carries Python drones. Pythons are large and take up a fair amount of hangar space. The model pythons I built here are not quite to scale but still show how large and cumbersome Pythons can be. It is armed with only 8 VLS tubes and the 5” coilgun accelerated cannon. It does have 6 CIWS, 4 ALDS, and 4 SAM turrets for defensive purposes as well. Even with the overscaled Pythons, it still fits 2 in the hangar bay (which is why it’s so tall) and 1 on the helipad. Its size makes it the least stealthy of them all but we’ve still tricked some of our better radar operators into thinking it was a cutter. When the Firestorm corvette is just too big for a job, we have the Onslaught class. This class is much smaller and carries 64 VLS tubes, 4 CIWS, 8 ALDS, and a single 5” shortbarrel coilgun accelerated cannon which sacrifices range and accuracy at distance for size (and thus ease of retractability). As with the others, it can hide its deck weapons and becomes extremely hard to spot from a distance. This corvette is also extremely fast. All the ships (not subs) in this pack are equipped with a system called Pinger, but more on that at the end of the posting. Lastly, we have the Barracuda class corvette. This son of a gun is the Rainmaker’s reincarnation. It carries 6 of the same cannons the Onslaught carries as well as 30 VLS tubes, 2 CIWS, and 8 ALDS. As always, it does fully stealth down and is the stealthiest of the lot. Some complex inner mechanics had to be done to make the side cannons retract fully. NCA designers considered elevating the cannons to make room for a larger storage bay but as the bridge barely sees over them now, it would either ruin visibility while firing or increase the radar signature and hand the title of stealthiest to the Onslaught class. This is the Aegis fleet defense cruiser. The Aegis serves mainly as an escort. It rarely sees ship-2-ship action but is quite effective when it does. It carries depth charge and mine equipment in the outer edges of the center hull and a total of 6 torpedo tubes (2 rearward) in the hulls in addition to its multitude of deck weaponry. This is a PseudoVLS turret and the Aegis is the first to use it. Pseudo means false so these are false vertical launching system turrets. They launch forward and can carry standard VLS missiles or a new SAVLCM, or Surface to Air Vertical Launching Cluster Missile. One of the Aegis’ primary roles is anti-air so it carries 15 SAM turrets in addition to whatever pVLS turrets are loaded with the SAVLCMs. It is also armed with 23 CIWS and 34 ALDS. This is the Vengeance class rapid assault warship. WTF is a rapid assault warship? It’s a fast and hard hitting battleship. The Vengeance is on the lighter end of battleships due to its size but its firepower is nothing to sneeze at. It bears 8 triple 16” rail charged coilgun accelerated cannons (muzzle velocity: mach 8; range: currently untested) as well as 80 VLS missiles and 24 large missiles. It has 12 CIWS, 4 SAM turrets, and 18 ALDS for defense. Some poor sap of a captain off the port bow is about to get blown to bits. This thing can broadside with 6 of 8 main cannon turrets and can head-on with 4. This is just another reason to keep your distance from an NCA fleet. The NCA presents its new Hammerhead rapid attack submarine (not to be confused with the Hammerhead torpedo, which this fires). This sub is very small and only two men can be in the cockpit at a time. This sub’s top speed is beyond the ridiculous when it isn’t being sneaky. It can remain quite well hidden but when it doesn’t, it can actually breach the water with its twin water jet propulsion and 2 large propeller pods. Some claim it can leap up to 25 feet up. NCA officials have declined comment on the actual height and speed. It is armed with 24 VLS tubes and 4 torpedo tubes (2 front, 2 aft). The Punisher class heavy attack sub, for when missiles just ain’t enough. This thing is the NCA’s pinnacle of submarine warfare. The Punisher has two turbine drive engines mounted within the wings and these are fully enclosed to make it extremely difficult to detect. When the sub surfaces (except to dock), only the upper part of the tower comes out of the water, just enough for the forward window ( 6 inch thick Lexan acrylic) to be above the surface. The Punisher is armed with 16 torpedo tubes (5 on each side, 2 in the bow, 2 in the stern, 2 forward facing in the wings), 4 retractable torpedo turrets (swiveling torpedo launchers) on the stern, 8 HLS (horizontal launching system) tubes on each side of the tower, 96 VLS tubes (or 24 large missile tubes), and a single 20 inch MAC cannon that fires supercavitating rounds to maintain velocity and range underwater. Pinger: Earlier I mentioned a defensive system called Pinger. It works by sensing incoming sonar and then emitting its own sonar ping at a similar frequency to create disruption patterns in the return sonar. It only needs to listen to one to two pings before it can accurately jam the enemy sonar. Though it won’t stop the enemy from knowing something is there, most info like speed, heading, exact location, and size are obscured. Instructions: This is a compound pack. For instructions, email me at or drop a comment with your email and which ones you’d like. Remember to credit me and not to use this for war game tech without at least letting me know. This build will be broken up into 4 posts later: Corvettes, Submarines, Aegis, and Vengeance.

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